diff --git a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab index d0311b3a59..32f63a6f3a 100644 --- a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab @@ -51418,7 +51418,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 50, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 217.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1473222624206509369 @@ -72730,7 +72730,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &414752713198513141 RectTransform: m_ObjectHideFlags: 0 @@ -72822,7 +72822,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 1.1, y: -58} + m_AnchoredPosition: {x: 1.1, y: -48.5} m_SizeDelta: {x: 97.6, y: 52.025} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2714578184293178092 @@ -73336,15 +73336,15 @@ RectTransform: m_GameObject: {fileID: 2273828341469011254} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1.2, y: 1.2, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6691372472164639446} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 120, y: 120} + m_AnchoredPosition: {x: 3, y: 3.2} + m_SizeDelta: {x: 135, y: 135} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1790775417553678977 CanvasRenderer: @@ -73374,7 +73374,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: d42c2c10f426a2a43aae25f32f9d8375, type: 3} + m_Sprite: {fileID: 21300000, guid: bbe0d3950d9a2a547b7d21e34140786b, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -104579,7 +104579,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 71.2, y: 47.6} + m_AnchoredPosition: {x: 65.2, y: 47.6} m_SizeDelta: {x: 30, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &909896324596727097 diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index cd1fcc5835..7995113efc 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -256,7 +256,7 @@ function FightPointPassMainPanel:InitComponent() this.btnOpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare") this.btnFirstRechar = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFirstRecharge") Util.GetGameObject(this.btnFirstRechar, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite( - "X1_zhucheng_kaifuyouli") + "X1_zhucheng_chaozhishouchong") this.firstRedPoint = Util.GetGameObject(this.btnFirstRechar, "redPoint") this.OpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/bg") --this.OpenSeverWelfareicon = Util.GetGameObject(this.UI_Effect_MuBiaoJiangLi, "UI_MuBiaoJiangLi_Import_05"):GetComponent("Image")