.进入无尽副本上阵阵容之后推出副本,在挑战关卡、神将-编队无法上三星及以下英雄(不显示)
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d86c2dc822
commit
927aa7053b
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@ -60,8 +60,7 @@ function EndLessCarbonPanel:BindEvent()
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CallBackOnPanelOpen(UIName.CarbonTypePanelV2, function()
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UIManager.ClosePanel(UIName.EndLessCarbonPanel)
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end)
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CarbonManager.difficulty = 0
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end)
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Util.AddClick(this.btnFight, function ()
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@ -500,27 +500,18 @@ end
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function this.OnMapOut(outType)
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--出图不需要发协议了
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Log("outType ====== " .. outType)
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-- Log("outType ====== " .. outType)
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-- 无尽副本需要传目的地的地图ID
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-- local distMapId = 0
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-- if CarbonManager.difficulty == CARBON_TYPE.ENDLESS and nextMapId > 0 then
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-- distMapId = nextMapId
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-- end
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-- NetManager.MapOutRequest(outType, function (msg)
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if outType == 0 then
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this.BackHome()
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MapManager.Mapping = false
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-- elseif outType == 1 then -- 正常出图
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-- this.BackToCarbonPanel()
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-- MapManager.Mapping = false
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else --换层或者换地图
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this.ChangeMapByType()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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-- end, distMapId)
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if outType == 0 then
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CarbonManager.difficulty = 0
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this.BackHome()
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MapManager.Mapping = false
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else --换层或者换地图
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-- 音效
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SoundManager.PlaySound(SoundConfig.Sound_xyc)
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this.ChangeMapByType()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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end
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-- ========================= 死出图的各种方法 ==========================
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@ -535,7 +526,7 @@ function this.BackHome()
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this.Dispose()
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
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end
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BagManager.InBagGetMapBag()
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-- BagManager.InBagGetMapBag()
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end
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
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-- 清空一下副本任务
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