[放生灵兽]灵兽放生显示返还货币修改
parent
869f54799e
commit
92d5b659a1
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@ -124,9 +124,10 @@ function this:BindEvent()
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--升星消耗
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local lingshouConfig=ConfigManager.GetConfigData(ConfigName.SpiritAnimal,value.id)
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local haveNum=0
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if value.star>0 then
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local starConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.SpiritAnimalStar,"Star",value.star,"Quality",value.quality)
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if starConfig then
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if starConfig then
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haveNum=starConfig.SumItemNum
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local starMatrs=starConfig.SumConsume
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--消耗材料
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@ -142,7 +143,7 @@ function this:BindEvent()
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allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1)
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end
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--加上所有的分解币
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table.insert(allMaterials,{1203,allCoin})
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table.insert(allMaterials,{1205,allCoin})
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else--灵兽碎片
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local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId)
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if itemConfig then
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@ -351,8 +352,8 @@ function this.SingleHeroDataShow(go,_heroData,isGray)
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return
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end
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choosed:SetActive(true)
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selectHeroData[heroData.dynamicId]=heroData
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this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
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selectHeroData[heroData.dynamicId]=heroData
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this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..maxSelectNum
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--如果选中灵兽的数量为最大
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if LengthOfTable(selectHeroData)==maxSelectNum then
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PopupTipPanel.ShowTip(string.format(Language[12396],maxSelectNum))
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