diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab index fd1c9e8f3b..ccf61d4a68 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleUpStarListPanel.prefab @@ -303,7 +303,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: -49.5, y: 21} + m_AnchoredPosition: {x: -120, y: 21} m_SizeDelta: {x: 6, y: 983.7} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222281965302237708 diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua index 4c3df17ecb..737899cb26 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua @@ -138,8 +138,7 @@ function this.ShowTitleData(curHeroCompoundData) local roleConfig = {} local scale = {} local livePos = {} - if curSelectHero then - LogGreen("curSelectHero.live:"..curSelectHero.live) + if curSelectHero and curSelectHero.heroConfig then liveName = curSelectHero.live if curSelectHero.skinId == 0 then roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id) @@ -699,7 +698,6 @@ end --点击获取数据 function this.SelectHeroShow(curHeroCompoundData) if curHeroCompoundData then - LogGreen("-----------------------------------------------------------") curSelectHero = curHeroCompoundData.haveHeroList[1][1] or curHeroCompoundData.config this.ShowTitleData(curHeroCompoundData) this.UpdateFirstHeroUpStarData(curHeroCompoundData) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua index 93861d3234..d5d4f7b47c 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoLayout.lua @@ -131,6 +131,7 @@ end --更新英雄情报数据 function this:UpdateHeroInfoData() curTuPoRankUpConfig = heroRankupConfig[curHeroData.breakId] + curStarRankUpConfig=heroRankupConfig[curHeroData.upStarId] local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock --动态品阶 local pId=0 --当前突破的阶数 @@ -520,7 +521,7 @@ function RoleInfoLayout:DeleteLvUpMaterials2(msg) if curHeroData == v then if msg then curHeroData.lv=msg.targetLevel - --Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel) + -- Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel) end v.lv=curHeroData.lv end