【升星有礼】界面调整
parent
e829b33d14
commit
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userData:
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@ -6,6 +6,8 @@ local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommo
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local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local artResConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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this.curLevel = 0--社稷大典的等级
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this.curActivityType = 0
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this.OpenUIList = {}
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@ -368,7 +370,7 @@ function this.ShengXingYouLiGetData()
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data.endTime = actData.endTime
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data.mission = {}
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local rewardData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",data.activityId)
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data.heroId = rewardData[1].Values[1][1]
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for i = 1, #actData.mission do
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local d={}
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d.missionId = actData.mission[i].missionId
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@ -3,6 +3,11 @@ local actData={}
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local itemsGrid = {}--item重复利用
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local activityId
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--live2D位置和大小
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local NamePosSize = {
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[10040] = {name = "live2d_c_yj_00040" , size = Vector3.one*0.8 , pos = Vector2.New(231,-333)},
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}
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function ShengXingYouLi:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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@ -15,6 +20,7 @@ function ShengXingYouLi:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.time = Util.GetGameObject(self.gameObject, "tiao/time"):GetComponent("Text")
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self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre3")
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self.grid = Util.GetGameObject(self.gameObject, "titleImg/aniRoot")
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self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
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local rootHight = self.scrollItem.transform.rect.height
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local width = self.scrollItem.transform.rect.width
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@ -22,6 +28,7 @@ function ShengXingYouLi:InitComponent()
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.effect = Util.GetGameObject(self.gameObject, "titleImg/effect")
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end
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--绑定事件(用于子类重写)
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@ -49,7 +56,7 @@ end
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function ShengXingYouLi:OnShow(_sortingOrder)
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self.sortingOrder = _sortingOrder
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self.gameObject:SetActive(true)
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Util.SetParticleSortLayer(self.effect, self.sortingOrder + 1)
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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@ -67,6 +74,7 @@ function ShengXingYouLi:OnShow(_sortingOrder)
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self:OnShowData(true,true)
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self:SetTime()
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self:ShowLive()
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end
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function ShengXingYouLi:OnShowData(isTop,isAni)
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actData={}
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@ -81,7 +89,13 @@ function ShengXingYouLi:OnShowData(isTop,isAni)
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end
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function ShengXingYouLi:ShowLive()
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self.bgName = NamePosSize[actData.heroId].name
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if self.Live then
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poolManager:UnLoadLive(self.bgName, self.Live)
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end
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self.Live = poolManager:LoadLive(self.bgName, self.grid.transform, NamePosSize[actData.heroId].size, NamePosSize[actData.heroId].pos)
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end
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--刷新每一条的显示数据
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function ShengXingYouLi:SingleDataShow(pre,value)
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@ -198,8 +212,12 @@ function ShengXingYouLi:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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end
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if self.Live then
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poolManager:UnLoadLive(self.bgName, self.Live)
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end
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self.Live = nil
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self.sortingOrder = 0
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end
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--界面销毁时调用(用于子类重写)
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@ -208,8 +226,12 @@ function ShengXingYouLi:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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end
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if self.Live then
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poolManager:UnLoadLive(self.bgName, self.Live)
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end
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self.Live = nil
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self.sortingOrder = 0
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end
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return ShengXingYouLi
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