【Log】清除颜色Log
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d2a10051e5
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@ -334,7 +334,7 @@ end
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function this.OnAddPatFaceData(faceConFigType, starUpGiftNum)
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if faceConFigType == FacePanelType.GrowGift or faceConFigType == FacePanelType.UpgradePac or faceConFigType == FacePanelType.MonsterWave or faceConFigType == FacePanelType.MainLevel
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or faceConFigType == FacePanelType.TimeLimitSkin then
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LogYellow("此种拍脸已改为后端推送 faceConFigType: "..faceConFigType)
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Log("此种拍脸已改为后端推送 faceConFigType: "..faceConFigType)
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return
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end
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if this.isLogin then return end--上来就弹新关卡界面 所以不弹
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@ -2361,7 +2361,7 @@ function this.GetCurHeroSidAndCurStarAllSkillDatas(sid, star)
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return allSkillDatas
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end
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function this.DetectionOpenFiveStarActivity(starUpGiftNum)
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Log(" ---- GameEvent.PatFace.PatFaceSend,14 ")
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-- Log(" ---- GameEvent.PatFace.PatFaceSend,14 ")
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PlayerManager.IsGetFiveStarHero = true
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end
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@ -134,7 +134,7 @@ function TenRecruitPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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end
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LogGreen("recruitType[1]:"..recruitType[1])
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-- LogGreen("recruitType[1]:"..recruitType[1])
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if RecruitType.Single == recruitType[1] or RecruitType.Ten == recruitType[1] then
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this.tenTip.gameObject:SetActive(true)
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this.tenTipText.text = string.format("剩余%s次必得五星神将",RecruitManager.GetRecruit3MustCount())
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@ -183,7 +183,7 @@ function this:Refresh()
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rechargeNum= VipManager.GetChargedNum()
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curGiftId = rechargeData.goodsId
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LogBlue("#curGiftId:"..tostring(curGiftId))
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Log("#curGiftId:"..tostring(curGiftId))
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if curType == 1 then
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this.tip.text = string.format(activityType[curType].Text,RechargeConfig[curGiftId].Desc)
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else
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