Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
931e2e304d
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@ -17048,10 +17048,10 @@ RectTransform:
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m_Father: {fileID: 8202835805184689050}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -570.755}
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m_SizeDelta: {x: 100, y: 1141.51}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &6789327400057080525
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MonoBehaviour:
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@ -17111,9 +17111,9 @@ RectTransform:
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m_Father: {fileID: 8202835805184689050}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5308692693333480346
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@ -17407,7 +17407,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: f615ecdbbffd77f4b89afe678ee4d8d5, type: 3}
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m_Sprite: {fileID: 21300000, guid: 22a363a0a33620f419259e82ebf04f91, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -17592,7 +17592,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -62.4}
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m_SizeDelta: {x: 1080, y: 1141.51}
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m_SizeDelta: {x: 1080, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7098667520991281316
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CanvasRenderer:
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@ -23148,9 +23148,9 @@ RectTransform:
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m_Father: {fileID: 8202835805184689050}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -1141.51}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8222462628204784580
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@ -173,6 +173,8 @@ function this.RefreshItemNum()
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this.crystalNum.text = string.format("<color=%s>%s</color>", "#FFFFFFFF", 0)
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end
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Util.SetGray(this.btnFastExplore, fastBuyNum == 0 and freeTimes == 0)
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local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(33)
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Util.SetGray(this.privilegeIcon, not isActive)
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this.privilegeTimeBg:SetActive(isActive)
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@ -137,6 +137,8 @@ function FightAreaRewardFullPopup:OnOpen(...)
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end
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this.time.text = TimeToHMS(curTime)
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this.map.text = GetLanguageStrById(config.Name)
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--
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Util.SetGray(this.getBtn, false)
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local index = 0
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for _, reward in ipairs(AdventureManager.HangOnReward) do --(config.RewardShowMin) do
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@ -198,7 +198,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
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elseif actType == ActivityTypeDef.LimitUpHero then
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for n,m in ipairs(upItemList) do
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local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
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table.insert(rateList,{id = m.Reward[1],tag = "5星神将UP!", name=itemConfig.Name,value = m.Weight,color = "AD4152"})
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table.insert(rateList,{id = m.Reward[1],tag = "心愿UP神将/道具", name=itemConfig.Name,value = m.Weight,color = "AD4152"})
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table.insert(_upRateList,{id = m.Reward[1],tag = "5星神将UP!", name=itemConfig.Name,value = m.Weight})
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end
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for n,m in ipairs(UpItem) do
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@ -14,10 +14,10 @@ local tabs = {
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "红色",
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rpType = RedPointType.tailsmanSoul_red,quality = 6
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},
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-- [3] = { --白金
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-- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "白金",
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-- rpType = RedPointType.tailsmanSoul_whiteGold,bg = "t_tianshumijuan_lingshouditu",quality = 7
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-- },
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[3] = { --白金
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "白金",
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rpType = RedPointType.tailsmanSoul_whiteGold,bg = "t_tianshumijuan_lingshouditu",quality = 7
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},
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}
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local curData = {}
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local curPage = 1
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