新章节未开启,奖励与地图已经更改问题修改

dev_chengFeng
ZhangBiao 2020-07-21 20:20:39 +08:00
parent 05496217f7
commit 934b6e8bb0
3 changed files with 10 additions and 1 deletions

View File

@ -541,7 +541,12 @@ end
function this.IntiReward()
local rewardData = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
local rewardData
if FightPointPassManager.isOpenNewChapter then
rewardData = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
else
rewardData = fightLevelConfig[FightPointPassManager.lastPassFightId].RewardShowMin
end
for i = 1, #rewardData do
if not this.rewardList[i] then
local go = {}

View File

@ -347,6 +347,9 @@ end
-- 获取当前章节数
function this.GetCurChapterIndex()
local curChapterId = math.floor(this.curOpenFight / 1000)
if not FightPointPassManager.isOpenNewChapter then
curChapterId = curChapterId-1
end
return curChapterId
end

View File

@ -188,6 +188,7 @@ function this:LoadMapData()
local index = 1
index = math.floor((curChapter + 1) % 3 + 1)
m_curMapId = mapIdList[index]
-- LogPink("#mapIdList:"..#mapIdList.." m_curMapId:"..m_curMapId.." curChapter:"..curChapter.." index:"..index.." State:"..tostring(FightPointPassManager.isOpenNewChapter))
TileMapView.AwakeInit(this.mapRoot, m_curMapId, nil, Vector2.New(180, 180))
TileMapView.isShowFog = false