新章节未开启,奖励与地图已经更改问题修改
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05496217f7
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@ -541,7 +541,12 @@ end
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function this.IntiReward()
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function this.IntiReward()
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local rewardData = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
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local rewardData
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if FightPointPassManager.isOpenNewChapter then
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rewardData = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
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else
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rewardData = fightLevelConfig[FightPointPassManager.lastPassFightId].RewardShowMin
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end
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for i = 1, #rewardData do
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for i = 1, #rewardData do
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if not this.rewardList[i] then
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if not this.rewardList[i] then
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local go = {}
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local go = {}
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@ -347,6 +347,9 @@ end
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-- 获取当前章节数
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-- 获取当前章节数
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function this.GetCurChapterIndex()
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function this.GetCurChapterIndex()
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local curChapterId = math.floor(this.curOpenFight / 1000)
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local curChapterId = math.floor(this.curOpenFight / 1000)
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if not FightPointPassManager.isOpenNewChapter then
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curChapterId = curChapterId-1
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end
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return curChapterId
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return curChapterId
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end
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end
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@ -188,6 +188,7 @@ function this:LoadMapData()
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local index = 1
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local index = 1
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index = math.floor((curChapter + 1) % 3 + 1)
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index = math.floor((curChapter + 1) % 3 + 1)
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m_curMapId = mapIdList[index]
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m_curMapId = mapIdList[index]
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-- LogPink("#mapIdList:"..#mapIdList.." m_curMapId:"..m_curMapId.." curChapter:"..curChapter.." index:"..index.." State:"..tostring(FightPointPassManager.isOpenNewChapter))
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TileMapView.AwakeInit(this.mapRoot, m_curMapId, nil, Vector2.New(180, 180))
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TileMapView.AwakeInit(this.mapRoot, m_curMapId, nil, Vector2.New(180, 180))
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TileMapView.isShowFog = false
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TileMapView.isShowFog = false
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