回放三局两胜显示

dev_chengFeng
zhangqiang 2020-07-23 18:06:55 +08:00
parent 3b3dbec6a7
commit 94684153c3
11 changed files with 4423 additions and 295 deletions

View File

@ -99374,7 +99374,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 9696cc39287858040b5db93568ea0d7f, type: 3}
m_Sprite: {fileID: 21300000, guid: cd760f2aa9fefd14caf7007ebf1e70f2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -99448,7 +99448,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 52700f32f4316ad4f85ed788db41cd76, type: 3}
m_Sprite: {fileID: 21300000, guid: 181e0dce866a6f048b25c1be31fa68e9, type: 3}
m_Type: 0
m_PreserveAspect: 0
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@ -99522,7 +99522,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 9696cc39287858040b5db93568ea0d7f, type: 3}
m_Sprite: {fileID: 21300000, guid: cd760f2aa9fefd14caf7007ebf1e70f2, type: 3}
m_Type: 0
m_PreserveAspect: 0
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@ -99596,7 +99596,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 52700f32f4316ad4f85ed788db41cd76, type: 3}
m_Sprite: {fileID: 21300000, guid: 181e0dce866a6f048b25c1be31fa68e9, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -0,0 +1,7 @@
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PrefabImporter:
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@ -28411,6 +28411,14 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 159
resAbNameIndex: 1547
- resName: "QQ\u56FE\u724720200723144602"
extension: .png
resPathIndex: 159
resAbNameIndex: 1547
- resName: TopMatchPlayBattleAinSelectPopup
extension: .prefab
resPathIndex: 159
resAbNameIndex: 1547
- resName: TopMatchRecordPopup
extension: .prefab
resPathIndex: 159

View File

@ -319,6 +319,7 @@ UIName = {
EquipSellSelectPopup = 318,--装备分解选择界面
QianKunBoxBuyOnePanel = 319,--乾坤宝囊购买1次
QianKunBoxBuyTenPanel = 320,--乾坤宝囊购买10次
TopMatchPlayBattleAinSelectPopup = 323,--巅峰战淘汰赛赛程记录回放
}

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@ -0,0 +1,126 @@
require("Base/BasePanel")
TopMatchPlayBattleAinSelectPopup = Inherit(BasePanel)
local this = TopMatchPlayBattleAinSelectPopup
local resultRes = {
[0] = "UI_effect_JJC_JieSuan_ShiBai_png",
[1] = "UI_effect_JJC_JieSuan_ShengLi_png",
}
--初始化组件(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.title = Util.GetGameObject(self.transform, "Title"):GetComponent("Text")
this.battleRecord = {}
for i = 1, 3 do
this.battleRecord[i] = Util.GetGameObject(self.transform, "content/pre ("..i..")")
end
this.playerHead={}--玩家头像列表
end
--绑定事件(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:AddListener()
end
--移除事件监听(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:OnOpen(v)
this.title.text = "战斗记录"
for i = 1, 3 do
local curPre = this.battleRecord[i]
if curPre then
if #v >= i then
curPre:SetActive(true)
this.SetPreShow(i,curPre,v[i])
else
curPre:SetActive(false)
end
end
end
end
function this.SetPreShow(index,curPre,v)
Util.GetGameObject(curPre, "titleText"):GetComponent("Text").text = string.format("第%s场", index)
Util.AddOnceClick(Util.GetGameObject(curPre, "PlayBackBtn"), function ()
this.SetPlayBack(v.fightResult,v.id,v.defInfo,v.attackInfo)
end)
this.SetHead( Util.GetGameObject(curPre, "attackInfo"),v.attackInfo,v.fightResult == 1)
this.SetHead(Util.GetGameObject(curPre, "defInfo"),v.defInfo,v.fightResult == 0)
end
function this.SetHead(curPre,data,isShowWinImage)
local head= Util.GetGameObject(curPre,"head")
local name= Util.GetGameObject(curPre,"nameBg/Text"):GetComponent("Text")
local winOrFail= Util.GetGameObject(curPre,"winOrFail"):GetComponent("Image")
if isShowWinImage then
winOrFail.sprite = Util.LoadSprite(resultRes[1])
else
winOrFail.sprite = Util.LoadSprite(resultRes[0])
end
if data then
if not this.playerHead[curPre] then
this.playerHead[curPre] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,head)
end
this.playerHead[curPre]:Reset()
this.playerHead[curPre]:SetScale(Vector3.one)
this.playerHead[curPre]:SetHead(data.head)
this.playerHead[curPre]:SetFrame(data.headFrame)
this.playerHead[curPre]:SetLevel(data.level)
name.text=data.name
Util.AddOnceClick(head,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
else
if this.playerHead[curPre] then
this.playerHead[curPre] = nil
end
name.text=""
end
end
--设置战斗回放按钮
function this.SetPlayBack(fightResult, id, defInfo, attackInfo)
-- playBackBtn:SetActive(_IsShowData and fightResult~=-1)
-- Util.AddOnceClick(playBackBtn,function()
ArenaTopMatchManager.RequestRecordFightData(fightResult,id, attackInfo.name.."|"..defInfo.name,function()
--构建显示结果数据(我永远在蓝方)
local arg = {}
arg.panelType = 1
arg.result = fightResult
arg.blue = {}
arg.blue.uid = attackInfo.uid
arg.blue.name = attackInfo.name
arg.blue.head = attackInfo.head
arg.blue.frame = attackInfo.headFrame
arg.red = {}
arg.red.uid = defInfo.uid
arg.red.name = defInfo.name
arg.red.head = defInfo.head
arg.red.frame = defInfo.headFrame
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
end)
-- end)
end
--界面关闭时调用(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function TopMatchPlayBattleAinSelectPopup:OnDestroy()
end
return TopMatchPlayBattleAinSelectPopup

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@ -0,0 +1,7 @@
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@ -220,13 +220,7 @@ end
function this.SetPlaySettingBack(playBackBtn,v,fightResult)
playBackBtn:SetActive(_IsShowData and fightResult~=-1)
Util.AddOnceClick(playBackBtn,function()
MsgPanel.ShowTwo("选择第"..#v.."场?",function()
--第一场
this.SetPlayBack(playBackBtn,v[1].fightResult,v[1].id,v[1].defInfo,v[1].attackInfo)
end,function()
--第二场
this.SetPlayBack(playBackBtn,v[2].fightResult,v[2].id,v[2].defInfo,v[2].attackInfo)
end,"第一场","第二场")
UIManager.OpenPanel(UIName.TopMatchPlayBattleAinSelectPopup,v)
end)
end
--设置战斗回放按钮

View File

@ -229,6 +229,7 @@ end
-- 外部调用
function this:ShowNameShow(result, str)
if true then return end
this.fightResult = result
if str then
local nameList = string.split(str, "|")

View File

@ -13,350 +13,350 @@ MonoBehaviour:
m_Name: DataConfigMD5Record
m_EditorClassIdentifier:
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- F:\jielingNew/data_execl/base_data\GuildSetting.xlsx
- F:\jielingNew/data_execl/base_data\ExploreFunctionConfig.xlsx
- F:\jielingNew/data_execl/base_data\EquipConfig.xlsx
- F:\jielingNew/data_execl/base_data\CombatControl.xlsx
- F:\jielingNew/data_execl/base_data\HeroLevelConfig.xlsx
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- F:\jielingNew/data_execl/base_data\VipLevelConfig.xlsx
- F:\jielingNew/data_execl/base_data\ChapterEventPointConfig.xlsx
- F:\jielingNew/data_execl/base_data\DialogueViewConfig.xlsx
- F:\jielingNew/data_execl/base_data\ArtResourcesConfig.xlsx
- F:\jielingNew/data_execl/base_data\HeroConfig.xlsx
- F:\jielingNew/data_execl/base_data\AccomplishmentConfig.xlsx
- F:\jielingNew/data_execl/base_data\GuildWarConfig.xlsx
- F:\jielingNew/data_execl/base_data\DialogueViewConfig.xlsx
- F:\jielingNew/data_execl/base_data\FloodConfig.xlsx
- F:\jielingNew/data_execl/base_data\LotterySpecialConfig.xlsx
- F:\jielingNew/data_execl/base_data\GuildBossRewardConfig.xlsx
- F:\jielingNew/data_execl/base_data\GuildHelpConfig.xlsx
- F:\jielingNew/data_execl/base_data\GuildWarRewardConfig.xlsx
- F:\jielingNew/data_execl/base_data\GuildRedPackConfig.xlsx
- F:\jielingNew/data_execl/base_data\EndlessMapConfig.xlsx
- F:\jielingNew/data_execl/base_data\ChapterEventPointConfig.xlsx
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- F:\jielingNew/data_execl/base_data\LuxuryFund.xlsx
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- F:\jielingNew/data_execl/base_data\ChallengeMissionConfig.xlsx
- F:\jielingNew/data_execl/base_data\LevelSetting.xlsx
- F:\jielingNew/data_execl/base_data\LoginPosterConfig.xlsx
- F:\jielingNew/data_execl/base_data\LuckyCatConfig.xlsx
- F:\jielingNew/data_execl/base_data\MonthcardConfig.xlsx
- F:\jielingNew/data_execl/base_data\ErrorCodeEerverConfig.xlsx
- F:\jielingNew/data_execl/base_data\MazeTreasure.xlsx
- F:\jielingNew/data_execl/base_data\GuideConfig.xlsx
- F:\jielingNew/data_execl/base_data\ActivityRewardConfig.xlsx
- F:\jielingNew/data_execl/base_data\DifferDemonsComonpentsConfig.xlsx
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