【战斗】========观音技能被动修改
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@ -2383,7 +2383,7 @@ local effectList = {
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return
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end
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local damage = floor(BattleUtil.ErrorCorrection(f3 * target:GetRoleData(BattlePropList[p1])))
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BattleUtil.ApplyDamage(skill,caster, target,damage)
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BattleUtil.FinalDamage(skill,caster, target,damage)
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end
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end
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end)
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@ -1033,10 +1033,13 @@ local passivityList = {
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end,
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--受击后,有[a]的概率对攻击者造成眩晕,持续[b]秒。
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--a[float],b[int]
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[54] = function(role, args)
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[54] = function(role, args,id,judge)
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local f1 = args[1]
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local f2 = args[2]
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local OnBeHit = function(atkRole, damage, bCrit, finalDmg, damageType,skill)
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if atkRole.isTeam then
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return
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end
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@ -6314,6 +6317,7 @@ local passivityList = {
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if isBoss and (f1==12 or f1==13) then
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return
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end
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--观音,这个被动只有额外技能才能触发 by:王振兴 2021/1/21 17:48
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if skill and skill.type == BattleSkillType.Extra then
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local val = -floor(BattleUtil.FP_Mul(dt, defRole:GetRoleData(BattlePropList[f1])))
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if func then
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@ -275,7 +275,7 @@ skill2={1132051,0.8,0,1,{200212,{1,0.89,2}}},
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skill3={1151111,0.05,0,1,{220000,{1,0.86,2}}},
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skill4={10000351,0.3,0.5,4,{400000,{1,1.75,1}}},
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skill5={12011001,0.3,0.5,4,{400000,{1,2.2,1}}},
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skill6={12011001,0.3,0.5,4,{400000,{1,2.2,1}}},
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skill6={100923,0.15,1.5,1,{260004,{126,0.48,1,4,1,0,4,12,0}}},
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}
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@ -105,52 +105,55 @@ function BattleUtil.ChooseTowCol(arr)
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for key, value in pairs(twoArr) do
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table.insert(teamArr,value)
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end
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end
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--如果第一列数量>第二列数量就把第一列选入
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if one>two then
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if one>0 then
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for key, value in pairs(oneArr) do
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table.insert(teamArr,value)
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end
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end
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--如果第二列数量>第三列数量就把第二列选入
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if two>three then
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if two>0 then
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for key, value in pairs(twoArr) do
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table.insert(teamArr,value)
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end
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end
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else
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--如果第三列数量>第二列数量就把第三列选入
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if three>0 then
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for key, value in pairs(threeArr) do
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table.insert(teamArr,value)
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end
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end
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end
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else
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--如果第二列数量>第一列数量就把第二列选入
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--如果第一列数量>第二列数量就把第一列选入
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if one>two then
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if one>0 then
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for key, value in pairs(oneArr) do
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table.insert(teamArr,value)
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end
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end
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--如果第二列数量>第三列数量就把第二列选入
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if two>three then
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if two>0 then
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for key, value in pairs(twoArr) do
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table.insert(teamArr,value)
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end
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end
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--如果第一列数量>第三列数量就把第一列选入
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if one>three then
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if one>0 then
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for key, value in pairs(oneArr) do
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table.insert(teamArr,value)
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end
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end
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else
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--如果第三列数量>第一列数量就把第三列选入
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if three>0 then
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for key, value in pairs(threeArr) do
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table.insert(teamArr,value)
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end
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else
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--如果第三列数量>第二列数量就把第三列选入
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if three>0 then
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for key, value in pairs(threeArr) do
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table.insert(teamArr,value)
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end
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end
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end
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else
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--如果第二列数量>第一列数量就把第二列选入
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if two>0 then
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for key, value in pairs(twoArr) do
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table.insert(teamArr,value)
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end
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end
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--如果第一列数量>第三列数量就把第一列选入
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if one>=three then
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if one>0 then
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for key, value in pairs(oneArr) do
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table.insert(teamArr,value)
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end
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end
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else
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--如果第三列数量>第一列数量就把第三列选入
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if three>0 then
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for key, value in pairs(threeArr) do
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table.insert(teamArr,value)
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end
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end
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end
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end
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end
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table.sort(teamArr, function(a, b)
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return a.position < b.position
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@ -608,6 +611,8 @@ function BattleUtil.GetExtraSkillbyId(id)
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return ExtraReleaseSkill.skill4
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elseif id==5 then
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return ExtraReleaseSkill.skill5
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elseif id==6 then
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return ExtraReleaseSkill.skill6
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end
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end
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