From 954684553402b0ed2ae749bb4c31323de240af3d Mon Sep 17 00:00:00 2001 From: "PC-202302260912\\Administrator" <419983115@qq.com> Date: Mon, 13 May 2024 20:14:55 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Fight/FightPointPassMainPanel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 5018d3c059..4b86bb9a9c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -534,7 +534,7 @@ function this.RefreshBossInfo() this.fightRP:SetActive(false) this.fightSaoGuang:SetActive(false) --this.fightGuideEffect:SetActive(false) - this.lockText.text=string.format("%s层后开启",nextBossLv-FightPointPassManager.soldierLayerId) + this.lockText.text=string.format("再推%s关后开启",nextBossLv-FightPointPassManager.soldierLayerId) end this.openFun:SetActive(true) this.openFunNeedInfo.text=name