diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua index 7c12ff76e0..dd586e49cf 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/MonsterView.lua @@ -208,7 +208,10 @@ end local heroConfig=nil function MonsterView:OnSkillCastStart(skill) - -- self.RoleLiveGO:SetActive(true) + -- if self.isMainPlayer then + + -- self.RoleLiveGO:SetActive(true) + -- end local name=nil local roleConfig=nil if skill and skill.id and skill.id~=0 then @@ -264,7 +267,7 @@ function MonsterView:OnSkillCastStart(skill) self.lingshouIcon:GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(self.config.Picture)) self.lingshouIcon.gameObject:SetActive(true) - + self.castingNameNode:GetComponent("Text").text =self.config.Name else self.lingshouIcon.gameObject:SetActive(false) end @@ -279,7 +282,7 @@ function MonsterView:OnSkillPlay() end -- function MonsterView:OnSkillEnd() - --self.RoleLiveGO:SetActive(false) + -- self.RoleLiveGO:SetActive(false) if heroConfig then self.GameObject:SetActive(false) end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 058a1fb894..1417a87d5b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -571,7 +571,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) -- if self:CheckRotate(go2, combat.Orientation) then -- offset = -offset -- end - go2.transform.localScale = Vector3.New(1,1,1) + go2.transform.localScale = Vector3.New(combat.HitScale[1]/1000,combat.HitScale[2]/1000,1) go2.transform.localPosition = Vector3.zero go2.transform.anchoredPosition = offset go2:SetActive(true) @@ -590,7 +590,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) compnet.AnimationState.Complete = compnet.AnimationState.Complete --self.owner:PlaySpineAnim (compnet,0,"attack",false) end - BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000) + BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime/1000) -- 会自己动的指定目标特效