四灵提交
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04a1dacedd
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
@ -848,7 +848,17 @@ RedPointType = {
|
|||
Pokemon_Fetter = 794,--灵兽羁绊
|
||||
Pokemon_Recruit = 795,--灵兽 御兽斋免费
|
||||
Pokemon_ChipCompound = 796,--灵兽 碎片合成
|
||||
|
||||
|
||||
HeartDemon = 797, --心魔试炼红点
|
||||
PersonTrail = 798, --人杰试炼
|
||||
BuddishTrail = 799,--佛禅试炼
|
||||
DemonTrail = 800,--妖灵试炼
|
||||
TaoistTrail = 801,--道玄试炼
|
||||
|
||||
PersonTrailHelp = 802, --人杰试炼
|
||||
BuddishTrailHelp = 803,--佛禅试炼
|
||||
DemonTrailHelp = 804,--妖灵试炼
|
||||
TaoistTrailHelp = 805,--道玄试炼
|
||||
}
|
||||
|
||||
RedPointStatus = {
|
||||
|
|
|
@ -820,7 +820,7 @@ function this. CarbonRedCheck(redType)
|
|||
end
|
||||
return false
|
||||
--心魔
|
||||
elseif redType == RedPointType.EpicExplore then
|
||||
elseif redType == RedPointType.HeartDemon then
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.MONSTER_COMING) then
|
||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.FloodConfig)) do
|
||||
if v.SpecialReward and #v.SpecialReward > 0 then
|
||||
|
@ -860,8 +860,6 @@ function this. CarbonRedCheck(redType)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--日常副本红点数据
|
||||
--1 金币副本 2 经验副本 3角色碎片副本 4 每日法宝副本 5每日魂印副本 0全部
|
||||
function this.GetDailyCarbons(index)
|
||||
|
|
|
@ -17,7 +17,12 @@ local rate = 0
|
|||
local waveId = 0
|
||||
local curType = 0
|
||||
local configData = {}
|
||||
|
||||
local redTrailType = {
|
||||
[1] = RedPointType.PersonTrailHelp,
|
||||
[2] = RedPointType.BuddishTrailHelp,
|
||||
[3] = RedPointType.DemonTrailHelp,
|
||||
[4] = RedPointType.TaoistTrailHelp,
|
||||
}
|
||||
function this:InitComponent(gameObject)
|
||||
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
|
||||
this.itemPre = Util.GetGameObject(gameObject, "itemPre")
|
||||
|
@ -43,6 +48,7 @@ function this:BindEvent()
|
|||
this:BtnClick(i)
|
||||
end)
|
||||
end
|
||||
BindRedPointObject(redTrailType[curType],Util.GetGameObject(tabs[#tabs], "redPoint"))
|
||||
end
|
||||
|
||||
function this:BtnClick(i)
|
||||
|
@ -82,22 +88,46 @@ function this:OnShow(_parent,...)
|
|||
end
|
||||
|
||||
function this:SortHeros(data)
|
||||
local tempData = MonsterCampManager.GetMyHelpHero(curType)
|
||||
if tempData then
|
||||
for i = 1 ,#data do
|
||||
if data[i].dynamicId == tempData.dynamicId then
|
||||
data[i].fourElementSortId = 1
|
||||
else
|
||||
data[i].fourElementSortId = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(data,function(a,b)
|
||||
if a.warPower == b.warPower then
|
||||
return a.star > b.star
|
||||
if a.fourElementSortId == b.fourElementSortId then
|
||||
if a.warPower == b.warPower then
|
||||
return a.star > b.star
|
||||
else
|
||||
return a.warPower > b.warPower
|
||||
end
|
||||
else
|
||||
return a.warPower > b.warPower
|
||||
return a.fourElementSortId > b.fourElementSortId
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function this:SortHeros1(data)
|
||||
table.sort(data,function(a,b)
|
||||
if a.hero.warPower == b.hero.warPower then
|
||||
return a.hero.star > b.hero.star
|
||||
for i = 1 ,#data do
|
||||
if data[i].hero.warPower > heightPower then
|
||||
data[i].sortId = 0
|
||||
else
|
||||
return a.hero.warPower > b.hero.warPower
|
||||
data[i].sortId = 1
|
||||
end
|
||||
end
|
||||
table.sort(data,function(a,b)
|
||||
if a.sortId == b.sortId then
|
||||
if a.hero.warPower == b.hero.warPower then
|
||||
return a.hero.star > b.hero.star
|
||||
else
|
||||
return a.hero.warPower > b.hero.warPower
|
||||
end
|
||||
else
|
||||
return a.sortId > b.sortId
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -161,6 +191,7 @@ function this:OnDestroy()
|
|||
this.ScrollView = nil
|
||||
end
|
||||
itemList = {}
|
||||
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(tabs[#tabs], "redPoint"))
|
||||
end
|
||||
|
||||
return this
|
|
@ -15,6 +15,13 @@ local freeTimes = 0
|
|||
local buyTimes = 0
|
||||
local storeDataId = 0
|
||||
local callBack
|
||||
|
||||
local redTrailType = {
|
||||
[1] = RedPointType.PersonTrailHelp,
|
||||
[2] = RedPointType.BuddishTrailHelp,
|
||||
[3] = RedPointType.DemonTrailHelp,
|
||||
[4] = RedPointType.TaoistTrailHelp,
|
||||
}
|
||||
--初始化组件(用于子类重写)
|
||||
function FourElementMonsterCampPanel:InitComponent()
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||||
|
@ -99,7 +106,8 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function FourElementMonsterCampPanel:OnOpen(index)
|
||||
curType = index
|
||||
curType = index
|
||||
BindRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
|
||||
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||
end
|
||||
|
||||
|
@ -160,6 +168,7 @@ function FourElementMonsterCampPanel:OnDestroy()
|
|||
for k,v in pairs(this.singledataList) do
|
||||
v:OnDestroy()
|
||||
end
|
||||
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
|
||||
end
|
||||
|
||||
return FourElementMonsterCampPanel
|
|
@ -6,7 +6,12 @@ local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
|
|||
local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
|
||||
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
|
||||
local trails = {}
|
||||
|
||||
local redTrailType = {
|
||||
[1] = RedPointType.PersonTrail,
|
||||
[2] = RedPointType.BuddishTrail,
|
||||
[3] = RedPointType.DemonTrail,
|
||||
[4] = RedPointType.TaoistTrail,
|
||||
}
|
||||
--初始化组件(用于子类重写)
|
||||
function MonsterCampMainPanel:InitComponent()
|
||||
orginLayer = 0
|
||||
|
@ -23,7 +28,7 @@ function MonsterCampMainPanel:InitComponent()
|
|||
this.shenYingProgressText = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Text"):GetComponent("Text")
|
||||
this.shenYingProgressIma = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Image"):GetComponent("Image")
|
||||
end
|
||||
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function MonsterCampMainPanel:BindEvent()
|
||||
Util.AddClick(this.btnBack, function ()
|
||||
|
@ -39,6 +44,12 @@ function MonsterCampMainPanel:BindEvent()
|
|||
Util.AddClick(this.btnShenYing, function ()
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ShenYingShuXing)
|
||||
end)
|
||||
|
||||
for i = 1 ,#trails do
|
||||
BindRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
|
||||
end
|
||||
|
||||
BindRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -142,6 +153,10 @@ end
|
|||
function MonsterCampMainPanel:OnDestroy()
|
||||
SubUIManager.Close(this.UpView)
|
||||
trails = {}
|
||||
for i = 1 ,#trails do
|
||||
ClearRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
|
||||
end
|
||||
ClearRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
|
||||
end
|
||||
|
||||
return MonsterCampMainPanel
|
|
@ -48,6 +48,15 @@ end
|
|||
function this.GetTimeTip(campId)
|
||||
this.fourMonsterData[campId].buyTime = PrivilegeManager.GetPrivilegeRemainValue(this.fourMonsterData[campId].buyTimeId)
|
||||
this.fourMonsterData[campId].freeTime= PrivilegeManager.GetPrivilegeRemainValue(this.fourMonsterData[campId].freeTimeId) --免费次数
|
||||
if campId == 1 then
|
||||
CheckRedPointStatus(RedPointType.PersonTrail)
|
||||
elseif campId == 2 then
|
||||
CheckRedPointStatus(RedPointType.BuddishTrail)
|
||||
elseif campId == 3 then
|
||||
CheckRedPointStatus(RedPointType.DemonTrail)
|
||||
elseif campId == 4 then
|
||||
CheckRedPointStatus(RedPointType.TaoistTrail)
|
||||
end
|
||||
return this.fourMonsterData[campId].freeTime,this.fourMonsterData[campId].buyTime
|
||||
end
|
||||
|
||||
|
@ -490,6 +499,15 @@ function this.SetMyHelpHeroData(trail,_data,func)
|
|||
this.myHelpHeroData[trail] = {}
|
||||
end
|
||||
this.myHelpHeroData[trail] = _data
|
||||
if trail == 1 then
|
||||
CheckRedPointStatus(RedPointType.PersonTrailHelp)
|
||||
elseif trail == 2 then
|
||||
CheckRedPointStatus(RedPointType.BuddishTrailHelp)
|
||||
elseif trail == 3 then
|
||||
CheckRedPointStatus(RedPointType.DemonTrailHelp)
|
||||
elseif trail == 4 then
|
||||
CheckRedPointStatus(RedPointType.TaoistTrailHelp)
|
||||
end
|
||||
end
|
||||
if func then
|
||||
func()
|
||||
|
@ -517,13 +535,77 @@ end
|
|||
|
||||
|
||||
------------------------------四灵试炼 红点---------------------------------------
|
||||
function this.CheckTrailRedPoint()
|
||||
|
||||
-- 红点检测方法
|
||||
function this.FourElementRedCheck(redType)
|
||||
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
|
||||
return false
|
||||
end
|
||||
if redType == RedPointType.PersonTrail then
|
||||
if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
|
||||
if this.fourMonsterData[1].freeTime > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return this.CheckHelpFightRedPoint(RedPointType.PersonTrailHelp)
|
||||
elseif redType == RedPointType.BuddishTrail then
|
||||
if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
|
||||
if this.fourMonsterData[2].freeTime > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return this.CheckHelpFightRedPoint(RedPointType.BuddishTrailHelp)
|
||||
elseif redType == RedPointType.DemonTrail then
|
||||
if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
|
||||
if this.fourMonsterData[3].freeTime > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return this.CheckHelpFightRedPoint(RedPointType.DemonTrailHelp)
|
||||
elseif redType == RedPointType.TaoistTrail then
|
||||
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
|
||||
if this.fourMonsterData[4].freeTime > 0 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return this.CheckHelpFightRedPoint(RedPointType.TaoistTrailHelp)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function this.CheckHelpFightRedPoint()
|
||||
|
||||
this.getRewardWave = {}
|
||||
function this.CheckHelpFightRedPoint(redType)
|
||||
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
|
||||
return false
|
||||
end
|
||||
if redType == RedPointType.PersonTrailHelp then
|
||||
if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
|
||||
if not this.GetMyHelpHero(1) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
elseif redType == RedPointType.BuddishTrailHelp then
|
||||
if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
|
||||
if not this.GetMyHelpHero(2) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
elseif redType == RedPointType.DemonTrailHelp then
|
||||
if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
|
||||
if not this.GetMyHelpHero(3) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
elseif redType == RedPointType.TaoistTrailHelp then
|
||||
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
|
||||
if not this.GetMyHelpHero(4) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function this.SetRewardWave(waves)
|
||||
|
|
|
@ -48,7 +48,7 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function MonsterCampPanel:BindEvent()
|
||||
BindRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
|
||||
BindRedPointObject(RedPointType.HeartDemon,this.btnRewardRed)
|
||||
Util.AddClick(this.btnBack, function ()
|
||||
-- UIManager.OpenPanel(UIName.MainPanel)
|
||||
PlayerManager.carbonType = 1
|
||||
|
@ -114,7 +114,7 @@ function MonsterCampPanel:BindEvent()
|
|||
if rewardFunc then
|
||||
rewardFunc()
|
||||
end
|
||||
CheckRedPointStatus(RedPointType.EpicExplore)
|
||||
CheckRedPointStatus(RedPointType.HeartDemon)
|
||||
end)
|
||||
end)
|
||||
end,2)
|
||||
|
@ -135,7 +135,7 @@ end
|
|||
--界面打开时调用(用于子类重写)
|
||||
function MonsterCampPanel:OnOpen(...)
|
||||
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
|
||||
CheckRedPointStatus(RedPointType.EpicExplore)
|
||||
CheckRedPointStatus(RedPointType.HeartDemon)
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||
-- 初始化界面数据
|
||||
this.InitShow()
|
||||
|
@ -155,7 +155,7 @@ end
|
|||
--界面销毁时调用(用于子类重写)
|
||||
function MonsterCampPanel:OnDestroy()
|
||||
SubUIManager.Close(this.UpView)
|
||||
ClearRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
|
||||
ClearRedPointObject(RedPointType.HeartDemon,this.btnRewardRed)
|
||||
end
|
||||
|
||||
function this.InitShow()
|
||||
|
|
|
@ -103,6 +103,11 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.OrdinaryExplore, RedPointType.ExploreMain)
|
||||
RPData:SetParent(RedPointType.HeroExplore, RedPointType.ExploreMain)
|
||||
RPData:SetParent(RedPointType.EpicExplore, RedPointType.ExploreMain)
|
||||
RPData:SetParent(RedPointType.HeartDemon,RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.PersonTrail,RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.BuddishTrail,RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.DemonTrail,RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.TaoistTrail,RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.LegendExplore, RedPointType.ExploreMain)
|
||||
|
||||
RPData:SetParent(RedPointType.People_Mirror, RedPointType.Vientiane)
|
||||
|
@ -429,7 +434,7 @@ function this.RegisterRedCheckFunc()
|
|||
|
||||
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.HeartDemon, CarbonManager.CarbonRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck)
|
||||
|
||||
--万象境副本
|
||||
|
@ -451,8 +456,17 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.Pokemon_Fetter,PokemonManager.RefreshPokemonFetterRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.Pokemon_Recruit,PokemonManager.RefreshPokemonRecruitRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.Pokemon_ChipCompound,PokemonManager.PokemonChipCompoundRedPoint)
|
||||
end
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.PersonTrail, MonsterCampManager.FourElementRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.BuddishTrail, MonsterCampManager.FourElementRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.DemonTrail, MonsterCampManager.FourElementRedCheck)
|
||||
RPData:AddCheckFunc(RedPointType.TaoistTrail, MonsterCampManager.FourElementRedCheck)
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.PersonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
end
|
||||
|
||||
-- 向红点绑定物体
|
||||
function this.BindObject(rpType, rpObj)
|
||||
|
|
|
@ -134,9 +134,7 @@ function FourTrailSingleHelpHero:SetIcon1(heroData,player)
|
|||
end
|
||||
|
||||
function FourTrailSingleHelpHero:SetIcon2(heroData)
|
||||
LogGreen(heroData.dynamicId)
|
||||
local tempData = MonsterCampManager.GetMyHelpHero(self.curType)
|
||||
LogGreen(heroData.dynamicId)
|
||||
self.btn:GetComponent("Button").enabled = true
|
||||
if tempData and heroData.dynamicId == tempData.dynamicId then
|
||||
self.btn:GetComponent("Button").enabled = false
|
||||
|
@ -155,7 +153,10 @@ function FourTrailSingleHelpHero:SetIcon2(heroData)
|
|||
else
|
||||
NetManager.SetHelpHeroRequest(heroData.dynamicId,function(msg)
|
||||
MonsterCampManager.SetMyHelpHeroData(self.curType,heroData,nil)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
|
||||
if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
|
||||
local item = msg.drop.itemlist[1]
|
||||
PopupTipPanel.ShowTip(string.format("已选择神将,获得%s%s",item.itemNum,ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name))
|
||||
end
|
||||
self:SetIcon2(heroData)
|
||||
end)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue