四灵提交

dev_chengFeng
jiaoyangna 2021-03-01 18:35:35 +08:00
parent 04a1dacedd
commit 955bd044f1
12 changed files with 792 additions and 32 deletions

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@ -1802,6 +2099,7 @@ RectTransform:
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m_Father: {fileID: 3961690423647271749}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1968,6 +2266,7 @@ RectTransform:
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m_Father: {fileID: 3961690423647271749}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2257,6 +2556,80 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 6489330602894791834}
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m_Layer: 5
m_Name: redPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -186, y: 280}
m_SizeDelta: {x: 37.5, y: 37.5}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
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m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
m_Type: 0
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m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &7594284194467603593
GameObject:
m_ObjectHideFlags: 0
@ -2365,6 +2738,7 @@ RectTransform:
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m_Father: {fileID: 3961690423647271749}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2940,6 +3314,7 @@ RectTransform:
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View File

@ -848,7 +848,17 @@ RedPointType = {
Pokemon_Fetter = 794,--灵兽羁绊
Pokemon_Recruit = 795,--灵兽 御兽斋免费
Pokemon_ChipCompound = 796,--灵兽 碎片合成
HeartDemon = 797, --心魔试炼红点
PersonTrail = 798, --人杰试炼
BuddishTrail = 799,--佛禅试炼
DemonTrail = 800,--妖灵试炼
TaoistTrail = 801,--道玄试炼
PersonTrailHelp = 802, --人杰试炼
BuddishTrailHelp = 803,--佛禅试炼
DemonTrailHelp = 804,--妖灵试炼
TaoistTrailHelp = 805,--道玄试炼
}
RedPointStatus = {

View File

@ -820,7 +820,7 @@ function this. CarbonRedCheck(redType)
end
return false
--心魔
elseif redType == RedPointType.EpicExplore then
elseif redType == RedPointType.HeartDemon then
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.MONSTER_COMING) then
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.FloodConfig)) do
if v.SpecialReward and #v.SpecialReward > 0 then
@ -860,8 +860,6 @@ function this. CarbonRedCheck(redType)
end
end
--日常副本红点数据
--1 金币副本 2 经验副本 3角色碎片副本 4 每日法宝副本 5每日魂印副本 0全部
function this.GetDailyCarbons(index)

View File

@ -17,7 +17,12 @@ local rate = 0
local waveId = 0
local curType = 0
local configData = {}
local redTrailType = {
[1] = RedPointType.PersonTrailHelp,
[2] = RedPointType.BuddishTrailHelp,
[3] = RedPointType.DemonTrailHelp,
[4] = RedPointType.TaoistTrailHelp,
}
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.itemPre = Util.GetGameObject(gameObject, "itemPre")
@ -43,6 +48,7 @@ function this:BindEvent()
this:BtnClick(i)
end)
end
BindRedPointObject(redTrailType[curType],Util.GetGameObject(tabs[#tabs], "redPoint"))
end
function this:BtnClick(i)
@ -82,22 +88,46 @@ function this:OnShow(_parent,...)
end
function this:SortHeros(data)
local tempData = MonsterCampManager.GetMyHelpHero(curType)
if tempData then
for i = 1 ,#data do
if data[i].dynamicId == tempData.dynamicId then
data[i].fourElementSortId = 1
else
data[i].fourElementSortId = 0
end
end
end
table.sort(data,function(a,b)
if a.warPower == b.warPower then
return a.star > b.star
if a.fourElementSortId == b.fourElementSortId then
if a.warPower == b.warPower then
return a.star > b.star
else
return a.warPower > b.warPower
end
else
return a.warPower > b.warPower
return a.fourElementSortId > b.fourElementSortId
end
end)
end
function this:SortHeros1(data)
table.sort(data,function(a,b)
if a.hero.warPower == b.hero.warPower then
return a.hero.star > b.hero.star
for i = 1 ,#data do
if data[i].hero.warPower > heightPower then
data[i].sortId = 0
else
return a.hero.warPower > b.hero.warPower
data[i].sortId = 1
end
end
table.sort(data,function(a,b)
if a.sortId == b.sortId then
if a.hero.warPower == b.hero.warPower then
return a.hero.star > b.hero.star
else
return a.hero.warPower > b.hero.warPower
end
else
return a.sortId > b.sortId
end
end)
end
@ -161,6 +191,7 @@ function this:OnDestroy()
this.ScrollView = nil
end
itemList = {}
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(tabs[#tabs], "redPoint"))
end
return this

View File

@ -15,6 +15,13 @@ local freeTimes = 0
local buyTimes = 0
local storeDataId = 0
local callBack
local redTrailType = {
[1] = RedPointType.PersonTrailHelp,
[2] = RedPointType.BuddishTrailHelp,
[3] = RedPointType.DemonTrailHelp,
[4] = RedPointType.TaoistTrailHelp,
}
--初始化组件(用于子类重写)
function FourElementMonsterCampPanel:InitComponent()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
@ -99,7 +106,8 @@ end
--界面打开时调用(用于子类重写)
function FourElementMonsterCampPanel:OnOpen(index)
curType = index
curType = index
BindRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
@ -160,6 +168,7 @@ function FourElementMonsterCampPanel:OnDestroy()
for k,v in pairs(this.singledataList) do
v:OnDestroy()
end
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
end
return FourElementMonsterCampPanel

View File

@ -6,7 +6,12 @@ local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local trails = {}
local redTrailType = {
[1] = RedPointType.PersonTrail,
[2] = RedPointType.BuddishTrail,
[3] = RedPointType.DemonTrail,
[4] = RedPointType.TaoistTrail,
}
--初始化组件(用于子类重写)
function MonsterCampMainPanel:InitComponent()
orginLayer = 0
@ -23,7 +28,7 @@ function MonsterCampMainPanel:InitComponent()
this.shenYingProgressText = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Text"):GetComponent("Text")
this.shenYingProgressIma = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Image"):GetComponent("Image")
end
--绑定事件(用于子类重写)
function MonsterCampMainPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
@ -39,6 +44,12 @@ function MonsterCampMainPanel:BindEvent()
Util.AddClick(this.btnShenYing, function ()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ShenYingShuXing)
end)
for i = 1 ,#trails do
BindRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
end
BindRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
end
--添加事件监听(用于子类重写)
@ -142,6 +153,10 @@ end
function MonsterCampMainPanel:OnDestroy()
SubUIManager.Close(this.UpView)
trails = {}
for i = 1 ,#trails do
ClearRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
end
ClearRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
end
return MonsterCampMainPanel

View File

@ -48,6 +48,15 @@ end
function this.GetTimeTip(campId)
this.fourMonsterData[campId].buyTime = PrivilegeManager.GetPrivilegeRemainValue(this.fourMonsterData[campId].buyTimeId)
this.fourMonsterData[campId].freeTime= PrivilegeManager.GetPrivilegeRemainValue(this.fourMonsterData[campId].freeTimeId) --免费次数
if campId == 1 then
CheckRedPointStatus(RedPointType.PersonTrail)
elseif campId == 2 then
CheckRedPointStatus(RedPointType.BuddishTrail)
elseif campId == 3 then
CheckRedPointStatus(RedPointType.DemonTrail)
elseif campId == 4 then
CheckRedPointStatus(RedPointType.TaoistTrail)
end
return this.fourMonsterData[campId].freeTime,this.fourMonsterData[campId].buyTime
end
@ -490,6 +499,15 @@ function this.SetMyHelpHeroData(trail,_data,func)
this.myHelpHeroData[trail] = {}
end
this.myHelpHeroData[trail] = _data
if trail == 1 then
CheckRedPointStatus(RedPointType.PersonTrailHelp)
elseif trail == 2 then
CheckRedPointStatus(RedPointType.BuddishTrailHelp)
elseif trail == 3 then
CheckRedPointStatus(RedPointType.DemonTrailHelp)
elseif trail == 4 then
CheckRedPointStatus(RedPointType.TaoistTrailHelp)
end
end
if func then
func()
@ -517,13 +535,77 @@ end
------------------------------四灵试炼 红点---------------------------------------
function this.CheckTrailRedPoint()
-- 红点检测方法
function this.FourElementRedCheck(redType)
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
return false
end
if redType == RedPointType.PersonTrail then
if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
if this.fourMonsterData[1].freeTime > 0 then
return true
end
end
return this.CheckHelpFightRedPoint(RedPointType.PersonTrailHelp)
elseif redType == RedPointType.BuddishTrail then
if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
if this.fourMonsterData[2].freeTime > 0 then
return true
end
end
return this.CheckHelpFightRedPoint(RedPointType.BuddishTrailHelp)
elseif redType == RedPointType.DemonTrail then
if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
if this.fourMonsterData[3].freeTime > 0 then
return true
end
end
return this.CheckHelpFightRedPoint(RedPointType.DemonTrailHelp)
elseif redType == RedPointType.TaoistTrail then
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
if this.fourMonsterData[4].freeTime > 0 then
return true
end
end
return this.CheckHelpFightRedPoint(RedPointType.TaoistTrailHelp)
end
return false
end
function this.CheckHelpFightRedPoint()
this.getRewardWave = {}
function this.CheckHelpFightRedPoint(redType)
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
return false
end
if redType == RedPointType.PersonTrailHelp then
if this.fourMonsterData[1] and this.fourMonsterData[1].openState > 0 then
if not this.GetMyHelpHero(1) then
return true
end
end
return false
elseif redType == RedPointType.BuddishTrailHelp then
if this.fourMonsterData[2] and this.fourMonsterData[2].openState > 0 then
if not this.GetMyHelpHero(2) then
return true
end
end
return false
elseif redType == RedPointType.DemonTrailHelp then
if this.fourMonsterData[3] and this.fourMonsterData[3].openState > 0 then
if not this.GetMyHelpHero(3) then
return true
end
end
return false
elseif redType == RedPointType.TaoistTrailHelp then
if this.fourMonsterData[4] and this.fourMonsterData[4].openState > 0 then
if not this.GetMyHelpHero(4) then
return true
end
end
return false
end
end
function this.SetRewardWave(waves)

View File

@ -48,7 +48,7 @@ end
--绑定事件(用于子类重写)
function MonsterCampPanel:BindEvent()
BindRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
BindRedPointObject(RedPointType.HeartDemon,this.btnRewardRed)
Util.AddClick(this.btnBack, function ()
-- UIManager.OpenPanel(UIName.MainPanel)
PlayerManager.carbonType = 1
@ -114,7 +114,7 @@ function MonsterCampPanel:BindEvent()
if rewardFunc then
rewardFunc()
end
CheckRedPointStatus(RedPointType.EpicExplore)
CheckRedPointStatus(RedPointType.HeartDemon)
end)
end)
end,2)
@ -135,7 +135,7 @@ end
--界面打开时调用(用于子类重写)
function MonsterCampPanel:OnOpen(...)
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
CheckRedPointStatus(RedPointType.EpicExplore)
CheckRedPointStatus(RedPointType.HeartDemon)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
-- 初始化界面数据
this.InitShow()
@ -155,7 +155,7 @@ end
--界面销毁时调用(用于子类重写)
function MonsterCampPanel:OnDestroy()
SubUIManager.Close(this.UpView)
ClearRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
ClearRedPointObject(RedPointType.HeartDemon,this.btnRewardRed)
end
function this.InitShow()

View File

@ -103,6 +103,11 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.OrdinaryExplore, RedPointType.ExploreMain)
RPData:SetParent(RedPointType.HeroExplore, RedPointType.ExploreMain)
RPData:SetParent(RedPointType.EpicExplore, RedPointType.ExploreMain)
RPData:SetParent(RedPointType.HeartDemon,RedPointType.EpicExplore)
RPData:SetParent(RedPointType.PersonTrail,RedPointType.EpicExplore)
RPData:SetParent(RedPointType.BuddishTrail,RedPointType.EpicExplore)
RPData:SetParent(RedPointType.DemonTrail,RedPointType.EpicExplore)
RPData:SetParent(RedPointType.TaoistTrail,RedPointType.EpicExplore)
RPData:SetParent(RedPointType.LegendExplore, RedPointType.ExploreMain)
RPData:SetParent(RedPointType.People_Mirror, RedPointType.Vientiane)
@ -429,7 +434,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck)
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck)
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck)
RPData:AddCheckFunc(RedPointType.HeartDemon, CarbonManager.CarbonRedCheck)
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck)
--万象境副本
@ -451,8 +456,17 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.Pokemon_Fetter,PokemonManager.RefreshPokemonFetterRedPoint)
RPData:AddCheckFunc(RedPointType.Pokemon_Recruit,PokemonManager.RefreshPokemonRecruitRedPoint)
RPData:AddCheckFunc(RedPointType.Pokemon_ChipCompound,PokemonManager.PokemonChipCompoundRedPoint)
end
RPData:AddCheckFunc(RedPointType.PersonTrail, MonsterCampManager.FourElementRedCheck)
RPData:AddCheckFunc(RedPointType.BuddishTrail, MonsterCampManager.FourElementRedCheck)
RPData:AddCheckFunc(RedPointType.DemonTrail, MonsterCampManager.FourElementRedCheck)
RPData:AddCheckFunc(RedPointType.TaoistTrail, MonsterCampManager.FourElementRedCheck)
RPData:AddCheckFunc(RedPointType.PersonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
end
-- 向红点绑定物体
function this.BindObject(rpType, rpObj)

View File

@ -134,9 +134,7 @@ function FourTrailSingleHelpHero:SetIcon1(heroData,player)
end
function FourTrailSingleHelpHero:SetIcon2(heroData)
LogGreen(heroData.dynamicId)
local tempData = MonsterCampManager.GetMyHelpHero(self.curType)
LogGreen(heroData.dynamicId)
self.btn:GetComponent("Button").enabled = true
if tempData and heroData.dynamicId == tempData.dynamicId then
self.btn:GetComponent("Button").enabled = false
@ -155,7 +153,10 @@ function FourTrailSingleHelpHero:SetIcon2(heroData)
else
NetManager.SetHelpHeroRequest(heroData.dynamicId,function(msg)
MonsterCampManager.SetMyHelpHeroData(self.curType,heroData,nil)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
local item = msg.drop.itemlist[1]
PopupTipPanel.ShowTip(string.format("已选择神将,获得%s%s",item.itemNum,ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name))
end
self:SetIcon2(heroData)
end)
end