删除预制体中的立绘

dev_chengFeng
gaoxin 2020-07-01 17:45:38 +08:00
parent 52f8a9922f
commit 956dcfbcd2
1 changed files with 1 additions and 85 deletions

View File

@ -37897,89 +37897,6 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &4045266103910497579
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8108319804774546291}
- component: {fileID: 4413430199731355595}
- component: {fileID: 6591726567707110940}
m_Layer: 5
m_Name: live2d_c_fx_00028
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &8108319804774546291
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4045266103910497579}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -71.43425}
m_LocalScale: {x: 0.525, y: 0.525, z: 0.525}
m_Children: []
m_Father: {fileID: 3891400907828135430}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 8.8, y: -447.7}
m_SizeDelta: {x: 1000, y: 1000}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4413430199731355595
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4045266103910497579}
m_CullTransparentMesh: 0
--- !u!114 &6591726567707110940
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4045266103910497579}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
skeletonDataAsset: {fileID: 11400000, guid: 364dd1a68ba24074da83bae7f11de259, type: 2}
initialSkinName: default
initialFlipX: 0
initialFlipY: 0
startingAnimation: idle
startingLoop: 1
timeScale: 1
freeze: 0
unscaledTime: 0
meshGenerator:
settings:
useClipping: 1
zSpacing: 0
pmaVertexColors: 1
tintBlack: 0
calculateTangents: 0
addNormals: 0
immutableTriangles: 0
--- !u!1 &4891849803892433488
GameObject:
m_ObjectHideFlags: 0
@ -43303,8 +43220,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.4, y: 1.4, z: 1.4}
m_Children:
- {fileID: 8108319804774546291}
m_Children: []
m_Father: {fileID: 348810894747206553}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}