diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua index 22774b3eed..f049493be4 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua @@ -1057,6 +1057,18 @@ function RoleView:CheckFullSceenSkill(combat, skill) end end + + -- 全屏特效屏幕中心 + elseif combat.EffectType == 5 then + local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero + local sortingOrder = self.RootPanel.skillEffectRoot:GetComponent("Canvas").sortingOrder + local go2 = loadAsset(combat.Bullet, sortingOrder) + go2.transform.localScale = Vector3.one + go2.transform.localPosition = Vector3.zero + go2.transform.anchoredPosition = offset + go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) + go2:SetActive(true) + self:AddDelayRecycleRes(combat.Bullet, go2, 4) end