From 958caebcb1c22bb56ff18f9e57d2a9d62f2a7f0e Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 16 Jul 2020 18:06:06 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E6=8A=80=E8=83=BD=E7=89=B9?= =?UTF-8?q?=E6=95=88=E6=95=88=E6=9E=9C5=20=E5=B1=8F=E5=B9=95=E4=B8=AD?= =?UTF-8?q?=E5=BF=83=E7=9A=84=E5=85=A8=E5=B1=8F=E7=89=B9=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/RoleView.lua | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua index 22774b3eed..f049493be4 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/RoleView.lua @@ -1057,6 +1057,18 @@ function RoleView:CheckFullSceenSkill(combat, skill) end end + + -- 全屏特效屏幕中心 + elseif combat.EffectType == 5 then + local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero + local sortingOrder = self.RootPanel.skillEffectRoot:GetComponent("Canvas").sortingOrder + local go2 = loadAsset(combat.Bullet, sortingOrder) + go2.transform.localScale = Vector3.one + go2.transform.localPosition = Vector3.zero + go2.transform.anchoredPosition = offset + go2.transform:SetParent(self.RootPanel.skillEffectRoot.transform) + go2:SetActive(true) + self:AddDelayRecycleRes(combat.Bullet, go2, 4) end