diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua index 220f3c5cce..1980b9183c 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua @@ -62,7 +62,7 @@ end function ActivityMainPanel:CheckActOpen(_index) for i = 1, #tabs do - if tabs[i].Sort == tabs[_index].Sort then + if tabs[i].Sort == _index then _index = i end end diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua index 843a46b799..8b60a5e982 100644 --- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongMapPanel.lua @@ -48,7 +48,6 @@ function XunBaoMiZongMap:BindEvent() self.effect:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(self.rewardPos.x, self.rewardPos.y, 10) self.effect:SetActive(true) self.btnGet.gameObject:GetComponent("Button").interactable = false - self.btnBack.gameObject:GetComponent("Button").interactable = false cantWalk = true SoundManager.PlaySound("UI_021") Timer.New(function () @@ -87,7 +86,6 @@ function XunBaoMiZongMap:OnShow() end cantWalk = true self.btnGet.gameObject:GetComponent("Button").interactable = true - self.btnBack.gameObject:GetComponent("Button").interactable = true self.liveNode = PlayerLiveView:New(self.roleRoot,1) self.liveNode:OnOpen(300,Vector3.zero,WALK_DIR.IDLE_FRONT) self.liveNode:SetTitleHide() @@ -216,7 +214,7 @@ function XunBaoMiZongMap:SetRoleWalk(_targetPos,_fuv) cantWalk = true self:DoCheckDistance() self.timeCount = self.timeCount + 1 - if self.timeCount%10 == 0 then + if self.timeCount%20 == 0 then SoundManager.PlaySound("Footsteps_Run_07",false) end end):OnComplete(function ()