From 9631a982dc83ec95f2005e2616e1cd0c14055355 Mon Sep 17 00:00:00 2001 From: "PC-202302260912\\Administrator" <419983115@qq.com> Date: Mon, 19 Jan 2026 18:19:45 +0800 Subject: [PATCH] =?UTF-8?q?=E6=A8=A1=E5=9E=8B=E5=88=9D=E5=A7=8B=E4=B8=BA?= =?UTF-8?q?=E5=BE=85=E6=9C=BA=E7=8A=B6=E6=80=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/x1_battle/aidisheng_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/aijiyanhou_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/aiyinsitan_zhandou.prefab | 6 +++--- .../ManagedResources/Prefabs/x1_battle/badun_zhandou.prefab | 6 +++--- .../ManagedResources/Prefabs/x1_battle/baiqi_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/beiaowufu_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/beimihu_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/bidagelasi_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/bulunxieerde_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/bulutusi_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/chengjisihan_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/danding_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/dannilisi_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/deleike_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/famugong_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/fububanzhang_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/fulade_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/fulankensitan_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/fuluoyide_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/fuwuyuan_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/gebaini_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/gelin_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/guanyu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/haikeliusi_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/hailun_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/haimingwei_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/hanxin_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/hashan_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/heketuoer_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/helakelesi_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/hema_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/huamulan_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/huke_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/huoenhaimu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/jierjiameishi_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/julifuren_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/kaisa_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/kaitangshoujieke_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/lafeier_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/libai_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/lisuenchen_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/luobinhan_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/luoji_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/maliya_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/mingzhiguangxiu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/mozhate_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/nandinggeer_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/nanzhu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/napolun_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/nilu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/nongfunv_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/nuobeier_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/nvhushi_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/nvzhu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/palisi_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/pisimai_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/qiao_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/qiaodan_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/qigefei_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/shijunzhezhanmu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/sibada_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/sibanvwang_zhandou.prefab | 6 +++--- .../Prefabs/x1_battle/suoluomen_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/tangjikede_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/tesila_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/tiancaosilang_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/tufangsuisan_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/waerjili_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/wate_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/weilianjide_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/xiaobang_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/xihaqingnian_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/ximenghaiye_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/xixigongzhu_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/xuedinge_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/xuexingmali_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yadianna_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yalishanda_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/yase_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yasenluobin_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yilishabai_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yingzheng_zhandou.prefab | 4 ++-- .../ManagedResources/Prefabs/x1_battle/yuguo_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/yundongyuan_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/zhaoyun_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/zhende_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/zhentianxingcun_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/zhitianxinchang_zhandou.prefab | 4 ++-- .../Prefabs/x1_battle/zuoluo_zhandou.prefab | 4 ++-- 89 files changed, 197 insertions(+), 197 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/x1_battle/aidisheng_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/aidisheng_zhandou.prefab index 05cb67d4d0..be3c541e3a 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/aidisheng_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/aidisheng_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8700892970412419158} - component: {fileID: 85175513264854264} m_Layer: 0 - m_Name: SkeletonGraphic (aidisheng_zhandou) + m_Name: aidisheng_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1360842353238788845} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/aijiyanhou_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/aijiyanhou_zhandou.prefab index 3279215a91..4dc30de398 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/aijiyanhou_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/aijiyanhou_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 474999894172799563} - component: {fileID: 5444401182261865716} m_Layer: 0 - m_Name: SkeletonGraphic (aijiyanhuo) + m_Name: aijiyanhou_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 609717132057011964} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/aiyinsitan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/aiyinsitan_zhandou.prefab index 3554e90cf5..4f1017137c 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/aiyinsitan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/aiyinsitan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5489673366473912785} - component: {fileID: 8931708131617060277} m_Layer: 0 - m_Name: SkeletonGraphic (aiyinsitan_zhandou) + m_Name: aiyinsitan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2455577649833714592} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/badun_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/badun_zhandou.prefab index 08d964951b..43862a4ffd 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/badun_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/badun_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3532267183907141922} - component: {fileID: 3280455235364826212} m_Layer: 0 - m_Name: SkeletonGraphic (badun) + m_Name: badun_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2770507499936616515} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/baiqi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/baiqi_zhandou.prefab index 19a90abe09..42088ac710 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/baiqi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/baiqi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4443290235161722276} - component: {fileID: 2484246789869317676} m_Layer: 0 - m_Name: SkeletonGraphic (baiqi_zhandou) + m_Name: baiqi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6967809885433249884} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/beiaowufu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/beiaowufu_zhandou.prefab index e18a72e4ae..8c98a09a80 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/beiaowufu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/beiaowufu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7981266062241081143} - component: {fileID: 2095395121444551476} m_Layer: 0 - m_Name: SkeletonGraphic (beiaowufu_zhandou) + m_Name: beiaowufu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 778945517534372686} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/beimihu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/beimihu_zhandou.prefab index b5a2af4802..734cb2a498 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/beimihu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/beimihu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2993536817838240000} - component: {fileID: 2771322695220208004} m_Layer: 0 - m_Name: SkeletonGraphic (bimihu) + m_Name: beimihu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6781009834034536254} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/bidagelasi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/bidagelasi_zhandou.prefab index 59cbe6f06c..9ae4bb2977 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/bidagelasi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/bidagelasi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 483896001040868207} - component: {fileID: 7162983206766893812} m_Layer: 0 - m_Name: SkeletonGraphic (bidagesila_zhandou) + m_Name: bidagelasi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7590701054176250273} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/bulunxieerde_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/bulunxieerde_zhandou.prefab index c0cfc7ecfb..bbb523997c 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/bulunxieerde_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/bulunxieerde_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 196403404992089017} - component: {fileID: 8985213906646293747} m_Layer: 0 - m_Name: SkeletonGraphic (bulunxieerde_zhandou) + m_Name: bulunxieerde_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2710834057627372366} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/bulutusi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/bulutusi_zhandou.prefab index 7a24cc99f3..93af893840 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/bulutusi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/bulutusi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7309781064680905875} - component: {fileID: 5160576923069879430} m_Layer: 0 - m_Name: SkeletonGraphic (bulutusi_zhandou) + m_Name: bulutusi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1023066506596157308} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/chengjisihan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/chengjisihan_zhandou.prefab index 1a1b28228d..b29be18cf5 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/chengjisihan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/chengjisihan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4154885970296868279} - component: {fileID: 7556848676875808260} m_Layer: 0 - m_Name: SkeletonGraphic (chengjisihan_zhandou) + m_Name: chengjisihan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 965167472157611481} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/danding_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/danding_zhandou.prefab index 1d0bb994c0..294f448ce5 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/danding_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/danding_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2854009601967443633} - component: {fileID: 6262099616226269304} m_Layer: 0 - m_Name: SkeletonGraphic (danding) + m_Name: danding_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3410275299893751966} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/dannilisi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/dannilisi_zhandou.prefab index 0ba31027a1..87c2a3a487 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/dannilisi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/dannilisi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8220830124508966121} - component: {fileID: 2832908013298256357} m_Layer: 0 - m_Name: SkeletonGraphic (longma) + m_Name: dannilisi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/deleike_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/deleike_zhandou.prefab index 8a0c563db8..1088053db6 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/deleike_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/deleike_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2401108924495834108} - component: {fileID: 3251258742449276408} m_Layer: 0 - m_Name: SkeletonGraphic (maoxianjia) + m_Name: deleike_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5747711885666670822} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/famugong_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/famugong_zhandou.prefab index f05b36ae6a..4b9d7787bf 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/famugong_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/famugong_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: 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b/Assets/ManagedResources/Prefabs/x1_battle/fububanzhang_zhandou.prefab @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6713229014315738841} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/fulade_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/fulade_zhandou.prefab index 14f5dd188f..990555581e 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/fulade_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/fulade_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3860405125839666047} - component: {fileID: 7278364445214509458} m_Layer: 0 - m_Name: SkeletonGraphic (fulade_zhandou) + m_Name: fulade_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7627396194868585292} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/fulankensitan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/fulankensitan_zhandou.prefab index e9a180a4f3..c4aba5caaf 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/fulankensitan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/fulankensitan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 541331989589248302} - component: {fileID: 3450534713407812023} m_Layer: 0 - m_Name: SkeletonGraphic (fulankensitan_zhandou) + m_Name: fulankensitan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8561105358344280998} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/fuluoyide_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/fuluoyide_zhandou.prefab index e689090e70..0ab29c74c4 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/fuluoyide_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/fuluoyide_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7840238494924879393} - component: {fileID: 3788366626234135645} m_Layer: 0 - m_Name: SkeletonGraphic (fuluoyide_zhandou) + m_Name: fuluoyide_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/fuwuyuan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/fuwuyuan_zhandou.prefab index 3c9c47653b..9287592362 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/fuwuyuan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/fuwuyuan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5925034962489509129} - component: {fileID: 1194331667048532635} m_Layer: 0 - m_Name: SkeletonGraphic (huwuyuan_zhandou) + m_Name: fuwuyuan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/gebaini_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/gebaini_zhandou.prefab index f17ba21f09..20f05ef409 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/gebaini_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/gebaini_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7453460506391592563} - component: {fileID: 6373777646185645761} m_Layer: 0 - m_Name: SkeletonGraphic (gebaini_zhandou) + m_Name: gebaini_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/gelin_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/gelin_zhandou.prefab index f49a6a6b09..b2de75eb6c 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/gelin_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/gelin_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7238164545661854427} - component: {fileID: 8856419121543930476} m_Layer: 0 - m_Name: SkeletonGraphic (xiaohongmao_zhandou) + m_Name: gelin_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/guanyu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/guanyu_zhandou.prefab index c4f8e7d928..cccf33ff6f 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/guanyu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/guanyu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7456022406164745976} - component: {fileID: 4228579093720474934} m_Layer: 0 - m_Name: SkeletonGraphic (guanyu_zhandou) + m_Name: guanyu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/haikeliusi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/haikeliusi_zhandou.prefab index 4e3781dc7c..56700c2120 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/haikeliusi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/haikeliusi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3692367291480243417} - component: {fileID: 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- component: {fileID: 4031099525499937245} - component: {fileID: 2485788150407005808} m_Layer: 0 - m_Name: SkeletonGraphic (hailun_zhandou) + m_Name: hailun_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/haimingwei_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/haimingwei_zhandou.prefab index 7eab02e1eb..668e08807f 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/haimingwei_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/haimingwei_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4806455161589200946} - component: {fileID: 538453354582667252} m_Layer: 0 - m_Name: SkeletonGraphic (haimingwei_zhandou) + m_Name: haimingwei_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/hanxin_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/hanxin_zhandou.prefab index 8d9b79e93a..d584545296 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/hanxin_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/hanxin_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2028258886660066669} - component: {fileID: 7602767411138302190} m_Layer: 0 - m_Name: SkeletonGraphic (hanxin) + m_Name: hanxin_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/hashan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/hashan_zhandou.prefab index f88072de46..a3246bb8a8 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/hashan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/hashan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4434158916865429976} - component: {fileID: 2291360710591619405} m_Layer: 0 - m_Name: SkeletonGraphic (hasha_zhandou) + m_Name: hashan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1342160303068683989} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/heketuoer_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/heketuoer_zhandou.prefab index 68219f17ad..75f759d7d1 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/heketuoer_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/heketuoer_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2529763497490757852} - component: {fileID: 3723608085825458543} m_Layer: 0 - m_Name: SkeletonGraphic (heketuoer_zhandou) + m_Name: heketuoer_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/helakelesi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/helakelesi_zhandou.prefab index 3949a1fe4e..4959560d46 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/helakelesi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/helakelesi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3513556286421562134} - component: {fileID: 244817755475364822} m_Layer: 0 - m_Name: SkeletonGraphic (helakelesi_zhandou) + m_Name: helakelesi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/hema_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/hema_zhandou.prefab index bec3f9db37..6774eec789 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/hema_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/hema_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3876763118363871081} - component: {fileID: 3842636811642547346} m_Layer: 0 - m_Name: SkeletonGraphic (hema_zhandou) + m_Name: hema_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/huamulan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/huamulan_zhandou.prefab index f72b4595ae..24df5a13ae 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/huamulan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/huamulan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8711438158985203106} - component: {fileID: 6031191694109684097} m_Layer: 0 - m_Name: SkeletonGraphic (huamulan_zhandou) + m_Name: huamulan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/huke_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/huke_zhandou.prefab index 77eeb0be3b..7da0b71dc8 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/huke_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/huke_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1132829229749572376} - component: {fileID: 7323793126683824334} m_Layer: 0 - m_Name: SkeletonGraphic (huke_zhandou) + m_Name: huke_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/huoenhaimu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/huoenhaimu_zhandou.prefab index c5bb00592a..4bfb0c2d0b 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/huoenhaimu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/huoenhaimu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 9164221958392270243} - component: {fileID: 3286446359556384306} m_Layer: 0 - m_Name: SkeletonGraphic (huoenhaimu_zhandou) + m_Name: huoenhaimu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/jierjiameishi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/jierjiameishi_zhandou.prefab index 3fbc278920..8b774f9a6b 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/jierjiameishi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/jierjiameishi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4795113113977139474} - component: {fileID: 2092835366751067558} m_Layer: 0 - m_Name: SkeletonGraphic (jss_zhandou) + m_Name: jierjiameishi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/julifuren_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/julifuren_zhandou.prefab index 5b6672950b..018c444bf4 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/julifuren_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/julifuren_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4078491399343197186} - component: {fileID: 3010699415217143822} m_Layer: 0 - m_Name: SkeletonGraphic (julifuren_zhandou) + m_Name: julifuren_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/kaisa_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/kaisa_zhandou.prefab index f1c04ca0aa..2fe705ae80 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/kaisa_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/kaisa_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7097763322925206548} - component: {fileID: 5567169663903921002} m_Layer: 0 - m_Name: SkeletonGraphic (kaisa_zhandou) + m_Name: kaisa_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/kaitangshoujieke_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/kaitangshoujieke_zhandou.prefab index 672e563dad..f467b9dc77 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/kaitangshoujieke_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/kaitangshoujieke_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4407635878565991401} - component: {fileID: 1366524958171038454} m_Layer: 0 - m_Name: SkeletonGraphic (kaitangshoujieke_zhandou) + m_Name: kaitangshoujieke_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/lafeier_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/lafeier_zhandou.prefab index 84cf489bbc..cdaeff89c8 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/lafeier_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/lafeier_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6901023243814907208} - component: {fileID: 4680225870231987459} m_Layer: 0 - m_Name: SkeletonGraphic (lahuier_zhandou) + m_Name: lafeier_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/libai_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/libai_zhandou.prefab index ad25c024be..80753cc6a6 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/libai_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/libai_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8926584531275388672} - component: {fileID: 4694123134253975762} m_Layer: 0 - m_Name: SkeletonGraphic (libai_zhandou) + m_Name: libai_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/lisuenchen_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/lisuenchen_zhandou.prefab index 10e9837632..80321b8ee3 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/lisuenchen_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/lisuenchen_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2052523126730297443} - component: {fileID: 913539086133448446} m_Layer: 0 - m_Name: SkeletonGraphic (lisuenchen_zhandou) + m_Name: lisuenchen_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/luobinhan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/luobinhan_zhandou.prefab index e8805901ac..6dd03c99e4 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/luobinhan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/luobinhan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6767766947039236707} - component: {fileID: 63194635002935953} m_Layer: 0 - m_Name: SkeletonGraphic (luobing_zhandou) + m_Name: luobinhan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/luoji_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/luoji_zhandou.prefab index b55b1f674c..9704a19d34 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/luoji_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/luoji_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 654923891213635192} - component: {fileID: 2985328640444231346} m_Layer: 0 - m_Name: SkeletonGraphic (luoji_zhandou) + m_Name: luoji_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/maliya_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/maliya_zhandou.prefab index 6047d4b614..099389cb39 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/maliya_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/maliya_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6759759925126672755} - component: {fileID: 8056949156129157927} m_Layer: 0 - m_Name: SkeletonGraphic (maliya) + m_Name: maliya_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/mingzhiguangxiu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/mingzhiguangxiu_zhandou.prefab index e1337fc180..5570d19bf0 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/mingzhiguangxiu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/mingzhiguangxiu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3652379255803440886} - component: {fileID: 6477688811812404497} m_Layer: 0 - m_Name: SkeletonGraphic (mingzhiguangxiu_zhandou) + m_Name: mingzhiguangxiu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/mozhate_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/mozhate_zhandou.prefab index 7a4d687ba8..5933daeeec 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/mozhate_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/mozhate_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6374092522590259} - component: {fileID: 8202925994843430423} m_Layer: 0 - m_Name: SkeletonGraphic (mozhate_zhandou) + m_Name: mozhate_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nandinggeer_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nandinggeer_zhandou.prefab index e2b40e05cc..ce58d101fc 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nandinggeer_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nandinggeer_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 7020336827697350373} - component: {fileID: 6642097156746773240} m_Layer: 0 - m_Name: SkeletonGraphic (nandinggeer_zhandou) + m_Name: nandinggeer_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nanzhu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nanzhu_zhandou.prefab index d28342fafc..4d16ccc617 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nanzhu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nanzhu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6231130443540600290} - component: {fileID: 1067306216722699468} m_Layer: 0 - m_Name: SkeletonGraphic (nanzhu_battle) + m_Name: nanzhu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/napolun_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/napolun_zhandou.prefab index c5dfcbf493..7b169c0aed 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/napolun_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/napolun_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5684631477280788731} - component: {fileID: 896389634753362474} m_Layer: 0 - m_Name: SkeletonGraphic (napolun) + m_Name: napolun_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nilu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nilu_zhandou.prefab index 8165cfcce1..128beb9775 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nilu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nilu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 940014042449387233} - component: {fileID: 8707616452411773060} m_Layer: 0 - m_Name: SkeletonGraphic (nilu_zhandou) + m_Name: nilu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nongfunv_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nongfunv_zhandou.prefab index 4bb41f758c..b36ff59212 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nongfunv_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nongfunv_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1669350228639634846} - component: {fileID: 2542757578307881797} m_Layer: 0 - m_Name: SkeletonGraphic (nongfunv_zhandou) + m_Name: nongfunv_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nuobeier_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nuobeier_zhandou.prefab index 4790953248..8534ceea62 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nuobeier_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nuobeier_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3670338486449195579} - component: {fileID: 5430359359411303725} m_Layer: 0 - m_Name: SkeletonGraphic (nuobeier_zhandou) + m_Name: nuobeier_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nvhushi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nvhushi_zhandou.prefab index bf9b5ee4cf..7adff10220 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nvhushi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nvhushi_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1590481094045878832} - component: {fileID: 6159644807914349703} m_Layer: 0 - m_Name: SkeletonGraphic (nvhushi_zhandou) + m_Name: nvhushi_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/nvzhu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/nvzhu_zhandou.prefab index 1d1d328dcc..a724f51d00 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/nvzhu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/nvzhu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4933306988171248953} - component: {fileID: 6541472506627102900} m_Layer: 0 - m_Name: SkeletonGraphic (nvzhu_battle) + m_Name: nvzhu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/palisi_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/palisi_zhandou.prefab index 1b096b0826..624c4b7fa0 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/palisi_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/palisi_zhandou.prefab @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6029074094747231392} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/pisimai_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/pisimai_zhandou.prefab index 503e8de5ac..0731025204 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/pisimai_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/pisimai_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1963411872987937233} - component: {fileID: 5451248176939535017} m_Layer: 0 - m_Name: SkeletonGraphic (pisimai) + m_Name: pisimai_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/qiao_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/qiao_zhandou.prefab index 61abbad27f..d44b67e4be 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/qiao_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/qiao_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3906191568576814181} - component: {fileID: 1278412241242301260} m_Layer: 0 - m_Name: SkeletonGraphic (wude) + m_Name: qiao_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/qiaodan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/qiaodan_zhandou.prefab index a71d36083a..29f60acb49 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/qiaodan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/qiaodan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5819954514746509896} - component: {fileID: 8872366319107278398} m_Layer: 0 - m_Name: SkeletonGraphic (qiaodan) + m_Name: qiaodan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/qigefei_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/qigefei_zhandou.prefab index de3a7a9d21..f13efc5a09 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/qigefei_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/qigefei_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5394672880747471349} - component: {fileID: 6926027707053885484} m_Layer: 0 - m_Name: SkeletonGraphic (qigefei_zhandou) + m_Name: qigefei_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/shijunzhezhanmu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/shijunzhezhanmu_zhandou.prefab index 49c02eaa90..0e5d4445d1 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/shijunzhezhanmu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/shijunzhezhanmu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3381843905966662216} - component: {fileID: 1770798686838860599} m_Layer: 0 - m_Name: SkeletonGraphic (sijunzhe_zhandou) + m_Name: shijunzhezhanmu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/sibada_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/sibada_zhandou.prefab index 9857a49c02..d7dc998ef8 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/sibada_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/sibada_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 612974307205931845} - component: {fileID: 4323236210499893929} m_Layer: 0 - m_Name: SkeletonGraphic (sibada_zhandou) + m_Name: sibada_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/sibanvwang_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/sibanvwang_zhandou.prefab index 0a78621a37..fc081f5b9b 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/sibanvwang_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/sibanvwang_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6158142391267616950} - component: {fileID: 5324536860741942244} m_Layer: 0 - m_Name: shibanvwang_zhandou + m_Name: sibanvwang_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 599427124386455768} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/suoluomen_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/suoluomen_zhandou.prefab index ee0ea3b5c9..7e363fa130 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/suoluomen_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/suoluomen_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1290014895501883914} - component: {fileID: 3161235126756055277} m_Layer: 0 - m_Name: SkeletonGraphic (suoluomen_zhandou) + m_Name: suoluomen_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/tangjikede_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/tangjikede_zhandou.prefab index ad7da1cb28..ad3c2c8ac2 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/tangjikede_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/tangjikede_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3307842703021256991} - component: {fileID: 8694655076711634947} m_Layer: 0 - m_Name: SkeletonGraphic (tangjikede_zhandou) + m_Name: tangjikede_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/tesila_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/tesila_zhandou.prefab index c00ebca05b..9d3f133e7d 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/tesila_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/tesila_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4371117042728357675} - component: {fileID: 6797052329768461937} m_Layer: 0 - m_Name: SkeletonGraphic (tesila_zhandou) + m_Name: tesila_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/tiancaosilang_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/tiancaosilang_zhandou.prefab index 8a9f7fe137..d87250518e 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/tiancaosilang_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/tiancaosilang_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8122241868073047960} - component: {fileID: 3344604495933721292} m_Layer: 0 - m_Name: SkeletonGraphic (tcsl_zd) + m_Name: tiancaosilang_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/tufangsuisan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/tufangsuisan_zhandou.prefab index 3e07896df4..507adfdf83 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/tufangsuisan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/tufangsuisan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 9151439114864860643} - component: {fileID: 4806908798834571552} m_Layer: 0 - m_Name: SkeletonGraphic (tuhuangsuisan_zhandou) + m_Name: tufangsuisan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/waerjili_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/waerjili_zhandou.prefab index 387eb387a2..f4fc6fee16 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/waerjili_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/waerjili_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6706345655538829097} - component: {fileID: 1243780518002105995} m_Layer: 0 - m_Name: SkeletonGraphic (waerjili) + m_Name: waerjili_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/wate_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/wate_zhandou.prefab index 6601a15d3b..dc9b63e7bf 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/wate_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/wate_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 4530852977866973499} - component: {fileID: 5119751484482858607} m_Layer: 0 - m_Name: SkeletonGraphic (wate_zhandou) + m_Name: wate_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/weilianjide_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/weilianjide_zhandou.prefab index aa943a4d2f..f05fd4cc7c 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/weilianjide_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/weilianjide_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6468387859963716394} - component: {fileID: 7335556418713576870} m_Layer: 0 - m_Name: SkeletonGraphic (wljd) + m_Name: weilianjide_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/xiaobang_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/xiaobang_zhandou.prefab index 4b69f2cea4..75d46dceba 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/xiaobang_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/xiaobang_zhandou.prefab @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 314379939957550669} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/xihaqingnian_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/xihaqingnian_zhandou.prefab index c259c4694f..0c25259664 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/xihaqingnian_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/xihaqingnian_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6583794847254800319} - component: {fileID: 1801253942313716943} m_Layer: 0 - m_Name: SkeletonGraphic (xihaqingnian_zhandou) + m_Name: xihaqingnian_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/ximenghaiye_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/ximenghaiye_zhandou.prefab index 1d79b9795d..700cb3105c 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/ximenghaiye_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/ximenghaiye_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2036982345033771423} - component: {fileID: 8047775914844272269} m_Layer: 0 - m_Name: SkeletonGraphic (ximenghaiye_zhandou) + m_Name: ximenghaiye_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/xixigongzhu_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/xixigongzhu_zhandou.prefab index e11a3975e5..a71ab64ce9 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/xixigongzhu_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/xixigongzhu_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3718269286735146584} - component: {fileID: 1819621437530108315} m_Layer: 0 - m_Name: SkeletonGraphic (xixigongzhu_zhandou) + m_Name: xixigongzhu_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/xuedinge_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/xuedinge_zhandou.prefab index dc93f52643..f9c97b5b98 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/xuedinge_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/xuedinge_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1256544495787941596} - component: {fileID: 2394914651200266171} m_Layer: 0 - m_Name: SkeletonGraphic (xuedinger_zhandou) + m_Name: xuedinge_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/xuexingmali_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/xuexingmali_zhandou.prefab index 4a9bae3d18..e03e78890e 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/xuexingmali_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/xuexingmali_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 5314374417754696581} - component: {fileID: 4518705603658094979} m_Layer: 0 - m_Name: SkeletonGraphic (xuexingmali) + m_Name: xuexingmali_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yadianna_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yadianna_zhandou.prefab index 3e6ea4b4cf..a9904b549d 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yadianna_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yadianna_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 757919030333711439} - component: {fileID: 280041232234059633} m_Layer: 0 - m_Name: SkeletonGraphic (yadianna_zhandou) + m_Name: yadianna_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yalishanda_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yalishanda_zhandou.prefab index d40b3d6014..5be0436b13 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yalishanda_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yalishanda_zhandou.prefab @@ -25,7 +25,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4735250021122494113} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yase_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yase_zhandou.prefab index 56043832af..d93de0122a 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yase_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yase_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1785723984201321336} - component: {fileID: 6564882452288509931} m_Layer: 0 - m_Name: SkeletonGraphic (yase) + m_Name: yase_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yasenluobin_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yasenluobin_zhandou.prefab index 0c15ac2ab5..26e88943b0 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yasenluobin_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yasenluobin_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 698026597785690574} - component: {fileID: 8544022936242132082} m_Layer: 0 - m_Name: SkeletonGraphic (yasenluobin_zhandou) + m_Name: yasenluobin_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yilishabai_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yilishabai_zhandou.prefab index 5149cd26bd..c0101776b3 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yilishabai_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yilishabai_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3186544848721407563} - component: {fileID: 8279641204290434491} m_Layer: 0 - m_Name: SkeletonGraphic (yilisabai_zhandou) + m_Name: yilishabai_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yingzheng_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yingzheng_zhandou.prefab index c117764d54..a7e039b29b 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yingzheng_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yingzheng_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8097469640625742568} - component: {fileID: 5936998621506861953} m_Layer: 0 - m_Name: SkeletonGraphic (yingzheng_zhandou) + m_Name: yingzheng_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yuguo_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yuguo_zhandou.prefab index 66f28cdc31..fb8e9d3b86 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yuguo_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yuguo_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 6779346998158037994} - component: {fileID: 7462956997333361367} m_Layer: 0 - m_Name: SkeletonGraphic (yuguo_zhandou) + m_Name: yuguo_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/yundongyuan_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/yundongyuan_zhandou.prefab index d06b924859..7efd30afd2 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/yundongyuan_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/yundongyuan_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 3108861235321527107} - component: {fileID: 3442336651440876806} m_Layer: 0 - m_Name: SkeletonGraphic (yundongyuan_zhandou) + m_Name: yundongyuan_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/zhaoyun_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/zhaoyun_zhandou.prefab index 970039a600..5460c0021e 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/zhaoyun_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/zhaoyun_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 445004028326776536} - component: {fileID: 2567438657030799949} m_Layer: 0 - m_Name: SkeletonGraphic (zhaoyun_zhandou) + m_Name: zhaoyun_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/zhende_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/zhende_zhandou.prefab index 69801c8ebc..ecd606c545 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/zhende_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/zhende_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2615361918545119693} - component: {fileID: 5225514911639114147} m_Layer: 0 - m_Name: SkeletonGraphic (zhende) + m_Name: zhende_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/zhentianxingcun_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/zhentianxingcun_zhandou.prefab index c0b005a0f4..04e2de0c73 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/zhentianxingcun_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/zhentianxingcun_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 1193416729614947823} - component: {fileID: 1022748151270457871} m_Layer: 0 - m_Name: SkeletonGraphic (zhentianxingcun_zhandou) + m_Name: zhentianxingcun_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/zhitianxinchang_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/zhitianxinchang_zhandou.prefab index 87f27469d1..28551c78de 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/zhitianxinchang_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/zhitianxinchang_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 2350145609572712380} - component: {fileID: 870497823226966093} m_Layer: 0 - m_Name: SkeletonGraphic (zhitianxinchang) + m_Name: zhitianxinchang_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0 diff --git a/Assets/ManagedResources/Prefabs/x1_battle/zuoluo_zhandou.prefab b/Assets/ManagedResources/Prefabs/x1_battle/zuoluo_zhandou.prefab index 3a7ca90379..e9396bdf1d 100644 --- a/Assets/ManagedResources/Prefabs/x1_battle/zuoluo_zhandou.prefab +++ b/Assets/ManagedResources/Prefabs/x1_battle/zuoluo_zhandou.prefab @@ -12,7 +12,7 @@ GameObject: - component: {fileID: 8225315007493168129} - component: {fileID: 8048080637091523102} m_Layer: 0 - m_Name: SkeletonGraphic (zuoluo_zhandou) + m_Name: zuoluo_zhandou m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69,7 +69,7 @@ MonoBehaviour: initialSkinName: default initialFlipX: 0 initialFlipY: 0 - startingAnimation: + startingAnimation: Stand startingLoop: 1 timeScale: 1 freeze: 0