备战界面修改提交
parent
24549477db
commit
966755fd6a
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@ -252,12 +252,12 @@ end
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function this:OnSortingOrderChange()
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-- 设置特效
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer+1)
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for _,o in pairs(heroListGo) do
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Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer+1)
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end
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this.scrollView:ForeachItemGO(function (index, go)
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Util.SetParticleSortLayer(go, self.sortingOrder + 1)
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Util.SetParticleSortLayer(go, self.sortingOrder + 2)
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end)
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orginLayer = self.sortingOrder
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end
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@ -538,7 +538,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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local liveName = heroData.painting
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local roleConfig = {}
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local toward=0
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local star,starType = heroData.GetStar(3)
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local star,starType = heroData.GetStar(1)
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local level=heroData.lv
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if panelType == FORMATION_TYPE.WORLDARENA then
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star=endLess[heroData.heroConfig.Id].Star
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@ -594,13 +594,14 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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end
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end
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if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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lv.text="<color=#0f0>"..level.."</color>"
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elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() >= HarmonyManager.TowerStartLimit then
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lv.text="<color=#ffbe22>"..level.."</color>"
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else
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lv.text=level
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end
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-- if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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-- lv.text="<color=#0f0>"..level.."</color>"
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-- elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() >= HarmonyManager.TowerStartLimit then
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-- lv.text="<color=#ffbe22>"..level.."</color>"
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-- else
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-- lv.text=level
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-- end
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lv.text=level
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SetCardStars(starGrid,star,starType)
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if star > 9 then
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kaPaiEffect:SetActive(false)
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@ -958,7 +959,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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end
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end
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Util.SetParticleSortLayer(go, this.sortingOrder + 1)
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Util.SetParticleSortLayer(go, this.sortingOrder + 2)
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--血量显示
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local curHeroHpVal = FormationManager.GetFormationHeroHp(this.curFormationIndex,_heroData.dynamicId)
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yuanImage:SetActive(heroData.createtype == 1)
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