From 96c16ca7f8581171dfa966e8021cb95ce58a5127 Mon Sep 17 00:00:00 2001 From: jiaoyangna <17610272109@lianjingshidai.com> Date: Fri, 17 Jul 2020 11:38:18 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8E=BB=E6=8E=89log?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/Popup/View/GeneralPopup_ResolveEquipTreasure.lua | 1 - .../~Lua/Modules/RoleInfo/EquipTreasureManager.lua | 5 ----- 2 files changed, 6 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTreasure.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTreasure.lua index 9864df539d..4ad59c0605 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTreasure.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTreasure.lua @@ -90,7 +90,6 @@ function this:OnShow(_parent,...) local data={} local index = 1 for i, v in pairs(dropList) do - LogBlue("v.id:"..v.id.." v.num:"..v.num) data[index]={v.id,v.num} index = index + 1 end diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua index 36526446d5..4797d0b98d 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua @@ -561,12 +561,10 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData) if not curEquipTreasureData then return end --先把精炼的材料放进去 因为有宝器 放前边 if curEquipTreasureData.refineLv > 0 then - LogBlue(curEquipTreasureData.refineLv) for i=0,curEquipTreasureData.refineLv-1 do local refineJewelRankupConfig =ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",2,"Level",i,"PoolID",curEquipTreasureData.quantity) if refineJewelRankupConfig then --精炼消耗的法宝 - LogBlue(refineJewelRankupConfig.Id) if refineJewelRankupConfig.JewelExpend then for JewelExpendkey, JewelExpendvalue in ipairs(refineJewelRankupConfig.JewelExpend) do if JewelExpendvalue[1] == 1 then @@ -586,12 +584,10 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData) end end if curEquipTreasureData.lv > 0 then - LogBlue(curEquipTreasureData.lv) for i=0,curEquipTreasureData.lv - 1 do local lvJewelRankupConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",1,"Level",i,"PoolID",curEquipTreasureData.quantity) if lvJewelRankupConfig then --强化消耗的材料 - LogBlue(refineJewelRankupConfig.Id) if lvJewelRankupConfig.UpExpend then for UpExpendkey, UpExpendvalue in ipairs(lvJewelRankupConfig.UpExpend) do this.GetEquipTreasureResolveItems2(UpExpendvalue[1], UpExpendvalue[2]) @@ -612,7 +608,6 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData) end local dropList = {} for ShowItemlistkey, ShowItemlistvalue in pairs(ShowItemlist) do - LogBlue("id:"..ShowItemlistkey.." num:"..ShowItemlistvalue) local curReward = {} curReward.id = ShowItemlistkey curReward.num = math.floor(ShowItemlistvalue * specificValue)