diff --git a/Assets/Editor/AutoPack.cs b/Assets/Editor/AutoPack.cs index 38c4c14b18..07acf770cf 100644 --- a/Assets/Editor/AutoPack.cs +++ b/Assets/Editor/AutoPack.cs @@ -50,6 +50,7 @@ public class AutoPack : EditorWindow Debug.Log("开始导出工程"); string targetPath = Application.dataPath + "/Resources/version.txt"; string copyPath = curProjectDir + "/AssetBundles/" + versionArr[verIndex]; + Debug.Log("version文件路径:" + copyPath); if (File.Exists(targetPath)) { File.Delete(targetPath); @@ -106,6 +107,7 @@ public class AutoPack : EditorWindow buildPlayerOptions.target = BuildTarget.Android; // 调用开始打包 BuildPipeline.BuildPlayer(buildPlayerOptions); + Debug.Log("android工程导出路径"+ outPath + "/ex_android_jl"); Debug.Log("导出完成"); ///打开python工具所在路径 GameEditor.Core.DataConfig.ConfigExportWindow.OpenDirectory("C:/Users/aaa/Desktop/pythonPack");