洞府特权奖励显示修改
parent
2206d01288
commit
97ff5b7df1
|
@ -375,8 +375,11 @@ function HomeLand:InitDetailBar()
|
|||
local num = Util.GetGameObject(go2,"Num"):GetComponent("Text")
|
||||
|
||||
icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.dataSingle.Gain[1]))
|
||||
local v = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,4022).Condition[1][2]/10000-1
|
||||
local priValue = HomeLandManager.activePrivilege and string.format("<color=#00FF00>+%s</color>",math.ceil(data.dataSingle.Gain[2]*v)) or ""
|
||||
--local v = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,4022).Condition[1][2]/10000-1
|
||||
local lv=GetShenzunLv()
|
||||
local v = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,4022).Condition[lv+1][2]/10000-1
|
||||
-- local priValue = HomeLandManager.activePrivilege and string.format("<color=#00FF00>+%s</color>",math.ceil(data.dataSingle.Gain[2]*v)) or ""
|
||||
local priValue = string.format("<color=#00FF00>+%s</color>",math.ceil(data.dataSingle.Gain[2]*v))
|
||||
num.text = string.format("%s产量:%s %s/分钟",ItemConfig[data.dataSingle.Gain[1]].Name,data.dataSingle.Gain[2],priValue)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue