【命格】提交
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982137c9b7
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@ -28504,6 +28504,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 4584260235421669206}
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- component: {fileID: 4584260235421669206}
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- component: {fileID: 8251968032118431953}
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- component: {fileID: 8251968032118431953}
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- component: {fileID: 4630181782163424167}
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m_Layer: 5
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m_Layer: 5
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m_Name: scroll
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m_Name: scroll
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m_TagString: Untagged
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m_TagString: Untagged
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@ -28528,7 +28529,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -850, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &8251968032118431953
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--- !u!114 &8251968032118431953
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MonoBehaviour:
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MonoBehaviour:
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@ -28553,6 +28554,20 @@ MonoBehaviour:
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m_ChildForceExpandHeight: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildControlHeight: 0
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--- !u!114 &4630181782163424167
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4866589428553563947}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 2
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m_VerticalFit: 0
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--- !u!1 &4894879778907874288
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--- !u!1 &4894879778907874288
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -65,7 +65,7 @@ function SelectGem:SingleDataShow(go,data,index)
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local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
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local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
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self.itemList[go] = view
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self.itemList[go] = view
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end
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end
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self.itemList[go]:OnOpen(false, {data.id,0}, 1.1, false,false,false,sortingOrder + 1)
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self.itemList[go]:OnOpen(false, {data.id,0}, 1.1, true,false,false,sortingOrder + 1)
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self.itemList[go].gameObject:SetActive(true)
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self.itemList[go].gameObject:SetActive(true)
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name.text = GetStringByEquipQua(itemConfig[data.id].Quantity1,data.name)
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name.text = GetStringByEquipQua(itemConfig[data.id].Quantity1,data.name)
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@ -333,6 +333,7 @@ function Practice:RefreshTabs()
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for i = 1,self.tab.transform.childCount do
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for i = 1,self.tab.transform.childCount do
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self.tab.transform:GetChild(i-1).gameObject:SetActive(false)
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self.tab.transform:GetChild(i-1).gameObject:SetActive(false)
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if ActTimeCtrlManager.SingleFuncState(funcType[i]) then
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if ActTimeCtrlManager.SingleFuncState(funcType[i]) then
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self.tab.transform:GetChild(i-1).gameObject:SetActive(true)
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num = num + 1
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num = num + 1
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end
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end
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end
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end
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