diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 6cb34a1122..7b544e6826 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -1032,8 +1032,8 @@ local passivityList = { -- end --如果是boss 并且额外伤害是根据最大生命则返回 local isBoss=BattleUtil.CheckIsBoss(defRole) - if isBoss and f1==12 then - return + if isBoss then + return end if skill and (skill.type==BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill ) then local ar1 = floor(BattleUtil.FP_Mul(defRole:GetRoleData(RoleDataName.MaxHp), f1))