diff --git a/Assets/ManagedResources/Prefabs/UI/SevenDayCarnival/SevenDayCarnivalPanelV2.prefab b/Assets/ManagedResources/Prefabs/UI/SevenDayCarnival/SevenDayCarnivalPanelV2.prefab index 3e1278cdeb..09215ce908 100644 --- a/Assets/ManagedResources/Prefabs/UI/SevenDayCarnival/SevenDayCarnivalPanelV2.prefab +++ b/Assets/ManagedResources/Prefabs/UI/SevenDayCarnival/SevenDayCarnivalPanelV2.prefab @@ -22758,8 +22758,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -1.0075, y: -369.4} - m_SizeDelta: {x: 1082, y: 1178} + m_AnchoredPosition: {x: -1.0075, y: -1.95} + m_SizeDelta: {x: 1082, y: 1912.9} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3701844886937628268 CanvasRenderer: @@ -22832,7 +22832,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 2.6, y: -417.1} + m_AnchoredPosition: {x: 2.6, y: -737} m_SizeDelta: {x: 1092.3, y: 198.8} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2155894465931919575 @@ -24211,7 +24211,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 2.625, y: 587} + m_AnchoredPosition: {x: 2.625, y: 241} m_SizeDelta: {x: 1092.3, y: 153} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3801609106391011736 diff --git a/Assets/ManagedResources/~Lua/Modules/SevenDayCarnival/SevenDayCarnivalPanelV2.lua b/Assets/ManagedResources/~Lua/Modules/SevenDayCarnival/SevenDayCarnivalPanelV2.lua index eb64dd1251..df340b354d 100644 --- a/Assets/ManagedResources/~Lua/Modules/SevenDayCarnival/SevenDayCarnivalPanelV2.lua +++ b/Assets/ManagedResources/~Lua/Modules/SevenDayCarnival/SevenDayCarnivalPanelV2.lua @@ -42,7 +42,7 @@ function SevenDayCarnivalPanelV2:InitComponent() --this.ScrollBar=Util.GetGameObject(self.gameObject, "CompoundPanel_Equip/Scrollbar"):GetComponent("Scrollbar") local v2 = Util.GetGameObject(self.gameObject, "bg/taskList"):GetComponent("RectTransform").rect this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "bg/taskList").transform, - this.equipPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,15)) + this.equipPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,0)) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 1 for i = 1, 7 do