添加时间
parent
8f226ad066
commit
9973defbd8
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@ -527,6 +527,7 @@ RectTransform:
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- {fileID: 2353202169348388731}
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- {fileID: 3410466484382140854}
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- {fileID: 6099078440574250546}
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- {fileID: 5419786872734962102}
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m_Father: {fileID: 1409519540428586610}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -10459,6 +10460,85 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_Color: {r: 0.9716981, g: 0.9671146, b: 0.9671146, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 36
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 43
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6D3B\u52A8\u5012\u8BA1\u65F6\uFF1A3\u592914\u5C0F\u65F6"
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--- !u!1 &5511033470585110241
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GameObject:
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m_ObjectHideFlags: 0
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@ -22,7 +22,7 @@ function LingLongBaoJingPanel:InitComponent(gameObject)
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self.spLoader = SpriteLoader.New()
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self.luckyTurnPanel = Util.GetGameObject(self.gameObject,"Panel")
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self.mask = Util.GetGameObject(self.luckyTurnPanel,"Mask")
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self.time = Util.GetGameObject(self.luckyTurnPanel,"time"):GetComponent("Text")
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---跑马灯位置(物品位置)
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self.itemList = {}
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for i = 1,2 do
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@ -195,6 +195,24 @@ function LingLongBaoJingPanel:OnShow(_sortingOrder)
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self:DelayMaskWithTime(1.5)
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self:SetPropShow()
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--self:CreatBox()
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self:SetTime()
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end
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function LingLongBaoJingPanel:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.lingLongBaoJing)
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local remainTime = time - GetTimeStamp()
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self.time.text = TimeToDHMS(remainTime)
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self.timer = Time.New(function()
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remainTime = remainTime - 1
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self.time.text = TimeToDHMS(remainTime)
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if remainTime <= 0 then
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self:ClosePanel()
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end
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end,1,-1,false)
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end
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--赋值
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function LingLongBaoJingPanel:RefreshTreasureType()
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@ -255,6 +273,10 @@ function LingLongBaoJingPanel:OnClose()
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self.turnEffect:Stop()
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self.turnEffect = nil
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end
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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---界面销毁时调用(用于子类重写)
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