【命格】合成界面第一次打开道具详情

dev_chengFeng
ZhangBiao 2021-12-24 14:19:47 +08:00
parent 606bedd85c
commit 99d00e88e2
1 changed files with 6 additions and 9 deletions

View File

@ -79,19 +79,16 @@ function RewardGemSingleShowPopup:BindEvent()
end)
Util.AddClick(this.btnJump, function()--合成
if this.openType == 2 then--命格界面中
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GemCompound,itemSid,this.position,function ()
self:ClosePanel()
end)
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GemCompound,itemSid,this.position)
self:ClosePanel()
elseif this.openType == 1 then--背包中
local num = BagManager.GetTotalItemNum(itemSid)
if num/gemConfig[itemSid].UpgradeNum >= 2 then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.GemMoreCom,itemSid,num,function ()
self:ClosePanel()
end)
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.GemMoreCom,itemSid,num)
self:ClosePanel()
else
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GemCompound,itemSid,nil,function ()
self:ClosePanel()
end)
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GemCompound,itemSid,nil)
self:ClosePanel()
end
end
end)