【御剑行】增加开始动画

dev_chengFeng
ZhangBiao 2021-10-11 17:25:48 +08:00
parent 294147b9ba
commit 99d80454f5
6 changed files with 821 additions and 21 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 MiB

After

Width:  |  Height:  |  Size: 969 KiB

View File

@ -137,6 +137,56 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &263847803420851068
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3080987045322406410}
- component: {fileID: 1325467244312144132}
m_Layer: 5
m_Name: StartAni
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3080987045322406410
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 263847803420851068}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1712094239985170670}
- {fileID: 1846044633278117434}
- {fileID: 1185108257527594880}
- {fileID: 1578508888883040956}
- {fileID: 1252800773484876256}
- {fileID: 4679015605071576018}
m_Father: {fileID: 3631581760418750615}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1325467244312144132
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 263847803420851068}
m_CullTransparentMesh: 0
--- !u!1 &588314259458463791
GameObject:
m_ObjectHideFlags: 0
@ -799,6 +849,240 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &3202043061616719039
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1185108257527594880}
- component: {fileID: 3883787401058433247}
- component: {fileID: 7315009900651609584}
- component: {fileID: 1932770489861093440}
m_Layer: 5
m_Name: Text1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1185108257527594880
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202043061616719039}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 198, y: 182}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3883787401058433247
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202043061616719039}
m_CullTransparentMesh: 0
--- !u!114 &7315009900651609584
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202043061616719039}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: e1ed7c441bfea4649b6575da1b35daaf, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &1932770489861093440
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3202043061616719039}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 10, y: 10, z: 10}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 4
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1185108257527594880}
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1185108257527594880}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &3373949817924056821
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1252800773484876256}
- component: {fileID: 5684760244892235941}
- component: {fileID: 5856995405172099090}
- component: {fileID: 9003390063973952996}
m_Layer: 5
m_Name: Text3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1252800773484876256
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3373949817924056821}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 201, y: 85}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5684760244892235941
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3373949817924056821}
m_CullTransparentMesh: 0
--- !u!114 &5856995405172099090
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3373949817924056821}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 42374e062ccf9944dbf188c681e8ca4b, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &9003390063973952996
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3373949817924056821}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 10, y: 10, z: 10}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 4
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1252800773484876256}
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1252800773484876256}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &3467194692172523264
GameObject:
m_ObjectHideFlags: 0
@ -950,6 +1234,7 @@ RectTransform:
- {fileID: 6311474299324585906}
- {fileID: 5206840635849200025}
- {fileID: 1662749411767565241}
- {fileID: 3080987045322406410}
- {fileID: 53418342384090642}
m_Father: {fileID: 0}
m_RootOrder: 0
@ -1005,6 +1290,123 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3631581760418750614}
m_CullTransparentMesh: 0
--- !u!1 &4177098458451044255
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4679015605071576018}
- component: {fileID: 507222002665553496}
- component: {fileID: 7128361316345340733}
- component: {fileID: 3217452651730488657}
m_Layer: 5
m_Name: Text4
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4679015605071576018
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4177098458451044255}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 350, y: 215}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &507222002665553496
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4177098458451044255}
m_CullTransparentMesh: 0
--- !u!114 &7128361316345340733
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4177098458451044255}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 58161abba66a5c341985e732def68b92, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &3217452651730488657
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4177098458451044255}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 10, y: 10, z: 10}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 4
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 4679015605071576018}
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 4679015605071576018}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &5099154384626080439
GameObject:
m_ObjectHideFlags: 0
@ -1159,6 +1561,110 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5F00\u59CB"
--- !u!1 &5466486884244074669
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1846044633278117434}
- component: {fileID: 259464011592938402}
- component: {fileID: 4050001441322098880}
- component: {fileID: 7388234508995548206}
m_Layer: 5
m_Name: bg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1846044633278117434
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5466486884244074669}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 225, y: 225}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &259464011592938402
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5466486884244074669}
m_CullTransparentMesh: 0
--- !u!114 &4050001441322098880
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5466486884244074669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 8e44837c5edc4354287012069c73e40e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &7388234508995548206
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5466486884244074669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 0
loop: 0
loopType: 0
targetObj: {fileID: 1846044633278117434}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &5765613683777560445
GameObject:
m_ObjectHideFlags: 0
@ -1830,6 +2336,110 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &7176063468491738621
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1712094239985170670}
- component: {fileID: 3816044274640242442}
- component: {fileID: 3349756209063701807}
- component: {fileID: 1528688110858990225}
m_Layer: 5
m_Name: mask
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1712094239985170670
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7176063468491738621}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.375}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3816044274640242442
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7176063468491738621}
m_CullTransparentMesh: 0
--- !u!114 &3349756209063701807
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7176063468491738621}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.78431374}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &1528688110858990225
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7176063468491738621}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 0.7
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 0
loop: 0
loopType: 0
targetObj: {fileID: 1712094239985170670}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &7291625205301913539
GameObject:
m_ObjectHideFlags: 0
@ -2131,7 +2741,7 @@ RectTransform:
- {fileID: 7246928682069637843}
- {fileID: 6904406165868908363}
m_Father: {fileID: 3631581760418750615}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
@ -2280,6 +2890,123 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u4ECA\u65E5\u53EF\u7CBE\u5F69\u6B21\u6570\uFF1A3\u6B21"
LanguageIndex: 0
--- !u!1 &8381890729594528818
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1578508888883040956}
- component: {fileID: 8914778435200197169}
- component: {fileID: 3732798380019272430}
- component: {fileID: 3854204862640333906}
m_Layer: 5
m_Name: Text2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1578508888883040956
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8381890729594528818}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 3080987045322406410}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 208, y: 156}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8914778435200197169
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8381890729594528818}
m_CullTransparentMesh: 0
--- !u!114 &3732798380019272430
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8381890729594528818}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c2ef6250f2db5f0438ddc26672e9ae03, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &3854204862640333906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8381890729594528818}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenSequeue:
- initV3: {x: 10, y: 10, z: 10}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 4
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1578508888883040956}
- initV3: {x: 0, y: 0, z: 0}
initFloat: 0
isInit: 1
changeV3: {x: 1, y: 1, z: 1}
changeFloat: 1
duration: 0.6
delay: 0
curveType: 1
changeType: 6
sequeueType: 1
loop: 0
loopType: 0
targetObj: {fileID: 1578508888883040956}
isPlayAudio: 1
isHaveCloseBtn: 0
isPlayOnOpen: 1
--- !u!1 &8429857559192673281
GameObject:
m_ObjectHideFlags: 0

View File

@ -1053,7 +1053,13 @@ function this:TabBtnAction(id,actType,data)
elseif id == ActivityTypeDef.lingLongBaoJing then
UIManager.OpenPanel(UIName.ActivityMainPanel,id)
elseif id == ActivityTypeDef.YuJianXing then
UIManager.OpenPanel(UIName.YuJianXingPanel,id)
--检查当前活动是否开启
local id = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.YuJianXing)
NetManager.RidingSwardActivityRequest(id.activityId,function()
if YuJianXingManager.curState == 1 or YuJianXingManager.curState == 2 then
UIManager.OpenPanel(UIName.YuJianXingPanel,id)
end
end)
end
elseif actType == 2 then
if id == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then

View File

@ -128,7 +128,7 @@ end
--设置单个玩家上下飘动
function RiceSinglePlayerView:ResetSinglePlayerPosVertical()
local y = math.random(0,100)
local y = math.random(-100,0)
self.playerRoot.transform:DOLocalMove(Vector3.New(0,y,0), 2, false):SetEase(Ease.Linear)
end

View File

@ -5,7 +5,8 @@ local bgList = {"y_yujianxing_bg","y_yujianxing_bg","y_yujianxing_bg","y_yujianx
function this.Initialize()
this.curState = 0 --当前比赛状态
this.nextTime = 0 --下轮开始时间
this.nextTimeCount = 0 --下轮开始时间
this.activityTimeCount = 0 --活动倒计时
this.nextSession = 0 --当前比赛场次
this.curResultId = 1 --当前剧本Id
this.curRecordList = 0 --当前纪录数据
@ -37,8 +38,9 @@ end
--更新服务器界面信息
function this.UpdataServerPanelData(msg,func)
this.curState = msg.state--当前状态
this.nextTime = msg.time - GetTimeStamp()--下一场倒计时
this.nextTime = msg.time--下一场倒计时
this.modelList = msg.modelInfo--玩家模板信息
this.activityTimeCount = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.YuJianXing).endTime
if func then
func()
end

View File

@ -18,13 +18,24 @@ function YuJianXingPanel:InitComponent()
self.canBetTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time3"):GetComponent("Text")
--Bg
self.bg = Util.GetGameObject(self.gameObject, "Bgs/Bg")
--count
self.countFrame = Util.GetGameObject(self.gameObject, "StartAni")
self.countFrame:SetActive(false)
self.countmask = Util.GetGameObject(self.countFrame, "mask")
self.countbg = Util.GetGameObject(self.countFrame, "bg")
self.countText1 = Util.GetGameObject(self.countFrame, "Text1")
self.countText2 = Util.GetGameObject(self.countFrame, "Text2")
self.countText3 = Util.GetGameObject(self.countFrame, "Text3")
self.countText4 = Util.GetGameObject(self.countFrame, "Text4")
--testBtn
self.start = Util.GetGameObject(self.gameObject, "Button (4)")
self.speedUp = Util.GetGameObject(self.gameObject, "Button (3)")
self.speedUp:SetActive(false)
self.speedDown = Util.GetGameObject(self.gameObject, "Button (2)")
self.speedDown:SetActive(false)
self.reset = Util.GetGameObject(self.gameObject, "Button (1)")
self.reset:SetActive(false)
end
--绑定事件(用于子类重写)
@ -55,14 +66,14 @@ function YuJianXingPanel:BindEvent()
-----test
Util.AddOnceClick(self.start,function ()
YuJianXingManager.SetGameState(true)
end)
Util.AddOnceClick(self.reset,function ()
YuJianXingManager.SetGameState(false)
end)
Util.AddOnceClick(self.speedUp,function ()
YuJianXingManager.ResetGame()
self:StartAnimation()
end)
-- Util.AddOnceClick(self.reset,function ()
-- YuJianXingManager.SetGameState(false)
-- end)
-- Util.AddOnceClick(self.speedUp,function ()
-- YuJianXingManager.ResetGame()
-- end)
end
--添加事件监听(用于子类重写)
@ -78,32 +89,86 @@ end
--界面打开时调用(用于子类重写)
function YuJianXingPanel:OnOpen()
--检查当前活动是否开启
local id = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.YuJianXing)
LogRed("御剑行Id:"..tostring(id.activityId))
NetManager.RidingSwardActivityRequest(id.activityId,function()
LogRed("御剑行state:"..tostring(uJianXingManager.state))
if YuJianXingManager.state == 0 then
self:ClosePanel()
end
end)
end
-- 打开,重新打开时回调
function YuJianXingPanel:OnShow()
--开启地图
YuJianXingManager.OpenMap()
self:Refresh()
end
function YuJianXingPanel:Refresh()
--为小人在地图上下移动做处理
self.count = 0
self:SetTime()
end
--比赛开始动画
function YuJianXingPanel:StartAnimation()
local thread = coroutine.start(function()
self.countFrame:SetActive(true)
self.countmask:SetActive(true)
self.countbg:SetActive(true)
self.countText1:SetActive(true)
self.countText2:SetActive(false)
self.countText3:SetActive(false)
self.countText4:SetActive(false)
PlayUIAnim(self.countmask)
PlayUIAnim(self.countbg)
PlayUIAnim(self.countText1)
coroutine.wait(1)
self.countText1:SetActive(false)
self.countText2:SetActive(true)
PlayUIAnim(self.countText2)
coroutine.wait(1)
self.countText2:SetActive(false)
self.countText3:SetActive(true)
PlayUIAnim(self.countText3)
coroutine.wait(1)
self.countText3:SetActive(false)
self.countText4:SetActive(true)
PlayUIAnim(self.countText4)
coroutine.wait(1)
self.countbg:SetActive(false)
self.countText4:SetActive(false)
self.countFrame:SetActive(false)
-- coroutine.wait(0.3)
YuJianXingManager.SetGameState(true)
end)
end
function YuJianXingPanel:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local activityEnd = YuJianXingManager.activityTimeCount - GetTimeStamp()
local roundEnd = YuJianXingManager.nextTimeCount - GetTimeStamp()
self.curActTime.text = string.format("本期活动倒计时:%s",TimeToDHM(activityEnd))
self.nextRoundTime.text = string.format("下一轮倒计时:%s",TimeToMS(roundEnd))
self.timer = Timer.New(function ()
--设置人物上下飘动2s重置一次
if self.count % 2 == 0 then
YuJianXingManager.ResetPlayerPosVertical()
end
self.count = self.count + 1
--回合倒计时
roundEnd = roundEnd - 1
if YuJianXingManager.curState == 1 then
self.nextRoundTime.text = string.format("下一轮倒计时:%s",TimeToMS(roundEnd))
if roundEnd <= 0 then
--开始游戏
end
elseif YuJianXingManager.curState == 2 then
self.nextRoundTime.text = string.format("比赛进行中···")
end
--活动倒计时
activityEnd = activityEnd - 1
self.curActTime.text = string.format("本期活动倒计时:%s",TimeToDHM(activityEnd))
if activityEnd <= 0 then
self:ClosePanel()
end
end,1,-1)
self.timer:Start()
end