竞技场宝箱奖励位置可配

dev_chengFeng
zhangqiang 2020-07-20 16:01:16 +08:00
parent 4b946aa324
commit 99f885ac22
4 changed files with 31 additions and 32 deletions

View File

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View File

@ -133,7 +133,6 @@ function this.OnTabChange(index, lastIndex)
if lastIndex then
this.CloseView(lastIndex)
end
LogPink("index "..index)
this.OpenView(index)
end

View File

@ -1,7 +1,7 @@
local ArenaView = {}
local this = ArenaView
local rewardBoxBtn = {}
local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward)
--初始化组件(用于子类重写)
function ArenaView:InitComponent()
this.ArenaName = Util.GetGameObject(self.gameObject, "name")
@ -47,6 +47,7 @@ function ArenaView:InitComponent()
rewardBoxBtn = {}
for i = 1, 7 do
rewardBoxBtn[i] = Util.GetGameObject(self.gameObject, "finalTarget/rewardProgress/rewardBoxBtn (" .. i .. ")")
rewardBoxBtn[i].transform.localPosition = Vector3.New(arenaBattleReward[i].Position[1], arenaBattleReward[i].Position[2] ,0)
end
end
@ -323,7 +324,6 @@ function this.ShowRewardBoxProgressData()
maxNum = configInfo.BattleTimes
end
end
local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward)
for i = 1, #rewardBoxBtn do
if arenaBattleReward[i] then
local state = 1--1 未完成 2 未领取 3 已完成allNums >= arenaBattleReward[i].BattleTimes and false