【新功能】罗浮争锋排行榜增加跨服切磋功能
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d7009c9950
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9a2d9c70a7
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@ -30,6 +30,7 @@ ARENARECORDINFORESPONSE_ARENARECORDINFO_FIELD = protobuf.FieldDescriptor();
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PLAYWITHSBREQUEST = protobuf.Descriptor();
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PLAYWITHSBREQUEST_CHALLENGEUID_FIELD = protobuf.FieldDescriptor();
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PLAYWITHSBREQUEST_MYTEAMID_FIELD = protobuf.FieldDescriptor();
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PLAYWITHSBREQUEST_CROSS_FIELD = protobuf.FieldDescriptor();
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PLAYWITHSBRESPONSE = protobuf.Descriptor();
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PLAYWITHSBRESPONSE_FIGHTDATA_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGETINFORESPONSE = protobuf.Descriptor();
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@ -327,11 +328,21 @@ PLAYWITHSBREQUEST_MYTEAMID_FIELD.default_value = 0
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PLAYWITHSBREQUEST_MYTEAMID_FIELD.type = 5
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PLAYWITHSBREQUEST_MYTEAMID_FIELD.cpp_type = 1
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PLAYWITHSBREQUEST_CROSS_FIELD.name = "cross"
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PLAYWITHSBREQUEST_CROSS_FIELD.full_name = ".rpc.protocols.PlayWithSbRequest.cross"
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PLAYWITHSBREQUEST_CROSS_FIELD.number = 3
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PLAYWITHSBREQUEST_CROSS_FIELD.index = 2
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PLAYWITHSBREQUEST_CROSS_FIELD.label = 1
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PLAYWITHSBREQUEST_CROSS_FIELD.has_default_value = false
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PLAYWITHSBREQUEST_CROSS_FIELD.default_value = 0
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PLAYWITHSBREQUEST_CROSS_FIELD.type = 5
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PLAYWITHSBREQUEST_CROSS_FIELD.cpp_type = 1
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PLAYWITHSBREQUEST.name = "PlayWithSbRequest"
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PLAYWITHSBREQUEST.full_name = ".rpc.protocols.PlayWithSbRequest"
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PLAYWITHSBREQUEST.nested_types = {}
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PLAYWITHSBREQUEST.enum_types = {}
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PLAYWITHSBREQUEST.fields = {PLAYWITHSBREQUEST_CHALLENGEUID_FIELD, PLAYWITHSBREQUEST_MYTEAMID_FIELD}
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PLAYWITHSBREQUEST.fields = {PLAYWITHSBREQUEST_CHALLENGEUID_FIELD, PLAYWITHSBREQUEST_MYTEAMID_FIELD, PLAYWITHSBREQUEST_CROSS_FIELD}
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PLAYWITHSBREQUEST.is_extendable = false
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PLAYWITHSBREQUEST.extensions = {}
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PLAYWITHSBRESPONSE_FIGHTDATA_FIELD.name = "fightData"
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@ -6,8 +6,12 @@ local this = JumpServerHightLadderFormation
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this.IsNeedChangeFormation = false
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--- 初始化
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function this.Init(root)
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this.isDemonstrateTheir = false
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this.pData = nil
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function this.Init(root,_isDemonstrateTheir,_pData)--isDemonstrateTheir是否是切磋
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this.root = root
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this.isDemonstrateTheir = _isDemonstrateTheir or false
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this.pData = _pData or nil
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this.InitView()
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end
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--- 获取需要显示的编队id
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@ -29,19 +33,44 @@ function this.On_Btn2_Click()
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PopupTipPanel.ShowTip(string.format(Language[10701], 1))
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return
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end
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this.root:ClosePanel()
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-- 如果未打开则打开
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if this.isDemonstrateTheir then
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-- 请求开始挑战
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PlayerManager.RequestPlayWithSomeOne(this.pData.uid, FormationTypeDef.JUMPSERVER_HIGHTLADDER, this.pData.name, function(result)
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this.root:ClosePanel()
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local arg = {}
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arg.result = result.result
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arg.blue = {}
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arg.blue.uid = PlayerManager.uid
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arg.blue.name = PlayerManager.nickName
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arg.blue.head = PlayerManager.head
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arg.blue.frame = HeadManager.GetCurFrameId()
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arg.red= {}
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arg.red.uid = this.pData.uid
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arg.red.name = this.pData.name
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arg.red.head = this.pData.head
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arg.red.frame = this.pData.headFrame
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-- 不用回放直接显示结果
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UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
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end,this.isDemonstrateTheir)
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else
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this.root:ClosePanel()
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-- 如果未打开则打开
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end
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end
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--
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function this.InitView()
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this.root.bg:SetActive(true)
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this.root.btn_2:SetActive(true)
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this.root.btn_2_lab.text = Language[10715]
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if this.isDemonstrateTheir then
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this.root.btn_2_lab.text = Language[10729]
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end
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this.root.btn_1:SetActive(true)
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this.root.btn_1_lab.text = Language[10710]
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this.root.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.JumpServerHightLadder })
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end
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function this.On_Btn1_Click()
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@ -1781,10 +1781,11 @@ function this.RequestGetFriendInfo(type, func)
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end
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-- 好友切磋
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function this.RequestPlayWithSomeOne(uid, teamId, func)
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function this.RequestPlayWithSomeOne(uid, teamId,isDemonstrateTheir, func)
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local data = ArenaInfoProto_pb.PlayWithSbRequest()
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data.challengeUid = uid
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data.myteamId = teamId
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data.cross = isDemonstrateTheir and 1 or 0
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local msg = data:SerializeToString()
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Network:SendMessageWithCallBack(MessageTypeProto_pb.PLAY_WITH_SB_REQUEST, MessageTypeProto_pb.PLAY_WITH_SB_RESPONSE, msg, function(buffer)
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local data = buffer:DataByte()
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@ -330,12 +330,13 @@ end
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--------------------------------------------
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-- 切磋
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function this.RequestPlayWithSomeOne(uid, teamId, tname, func)
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function this.RequestPlayWithSomeOne(uid, teamId, tname, func,_isDemonstrateTheir)
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if uid == PlayerManager.uid then
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PopupTipPanel.ShowTip(Language[11398])
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return
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end
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NetManager.RequestPlayWithSomeOne(uid, teamId, function(msg)
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local isDemonstrateTheir = _isDemonstrateTheir or false
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NetManager.RequestPlayWithSomeOne(uid, teamId,isDemonstrateTheir, function(msg)
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local fightData = BattleManager.GetBattleServerData({fightData = msg.fightData}, 1)
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if tname then
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tname = PlayerManager.nickName .."|" .. tname
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@ -3,7 +3,7 @@ local PlayerInfoPopup = Inherit(BasePanel)
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local this = PlayerInfoPopup
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local netserverName = nil
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local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
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local isNpc = false--是否是机器人
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local _ViewConfig = {
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[PLAYER_INFO_VIEW_TYPE.NORMAL] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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@ -50,7 +50,8 @@ local _ViewConfig = {
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formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
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tip = "罗浮争锋阵容:",
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btnType = {
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{name = "挑战", func = 6},
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-- {name = "挑战", func = 6},
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{name = "切磋", func = 6},
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}
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},
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}
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@ -157,6 +158,7 @@ function PlayerInfoPopup:OnOpen(playerId, viewType,serverName)
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this._PlayerId = playerId
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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this.serverName = serverName--跨服加的服务器数据
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isNpc = this._PlayerId <= 1000000
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-- 界面类型修正
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL and GoodFriendManager.IsInBlackList(this._PlayerId) then
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this._ViewType = PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK
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@ -415,7 +417,7 @@ function this.RefreshBtnShow()
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end
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-- 判断该界面类型是否有按钮显示
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LogYellow("this._ViewType "..this._ViewType.." "..tostring(not JumpServerManager.GetCurPersonInfo()))
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if not this._Config or not this._Config.btnType or (this._ViewType == PLAYER_INFO_VIEW_TYPE.JUPMSERVER and not JumpServerManager.GetCurPersonInfo()) then
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if not this._Config or not this._Config.btnType or isNpc then--or (this._ViewType == PLAYER_INFO_VIEW_TYPE.JUPMSERVER and not JumpServerManager.GetCurPersonInfo())
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this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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this.addFriendBtn:SetActive(false)
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@ -492,26 +494,28 @@ function this.BeatHim()
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end
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-- 跨服天梯
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function this.JumpServerBattle()
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local JoinRank = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).JoinRank
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if not JumpServerManager.GetHightLadderDataEnterable() then
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PopupTipPanel.ShowTip("本服千战逐胜台前"..JoinRank.."名可以参加")
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return
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end
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local JumpPanel = UIManager.GetOpenPanel(UIName.JumpServerHightLadderPanel)
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if not JumpPanel then return end
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local curData = JumpServerManager.GetCurPersonInfo()
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if not curData then return end
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this:ClosePanel()
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JumpPanel.BuyVipFun(1,1,function()
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--直接战斗
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JumpServerManager.StarFightHightLadder(curData,0,function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM, 1)--更新特权
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JumpPanel = UIManager.GetOpenPanel(UIName.JumpServerHightLadderPanel)
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JumpPanel.RefreshBuyNum()
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JumpPanel.OnShowPanel()
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JumpServerManager.SetCurPersonInfo(nil)
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end)
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end)
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.JUMPSERVER_HIGHTLADDER,true, this._PlayerData)
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-- local JoinRank = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).JoinRank
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-- if not JumpServerManager.GetHightLadderDataEnterable() then
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-- PopupTipPanel.ShowTip("本服千战逐胜台前"..JoinRank.."名可以参加")
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-- return
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-- end
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-- local JumpPanel = UIManager.GetOpenPanel(UIName.JumpServerHightLadderPanel)
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-- if not JumpPanel then return end
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-- local curData = JumpServerManager.GetCurPersonInfo()
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-- if not curData then return end
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-- this:ClosePanel()
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-- JumpPanel.BuyVipFun(1,1,function()
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-- --直接战斗
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-- JumpServerManager.StarFightHightLadder(curData,0,function(msg)
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-- PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.JUMPSERVER_GIGHTLADDER_MIANFEINUM, 1)--更新特权
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-- JumpPanel = UIManager.GetOpenPanel(UIName.JumpServerHightLadderPanel)
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-- JumpPanel.RefreshBuyNum()
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-- JumpPanel.OnShowPanel()
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-- JumpServerManager.SetCurPersonInfo(nil)
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-- end)
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-- end)
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end
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--界面关闭时调用(用于子类重写)
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function PlayerInfoPopup:OnClose()
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