From 9a98ff2e0af9b586b72cf3f539665e2ab3827329 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Mon, 31 May 2021 21:12:34 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=B7=A5=E5=85=B7=E3=80=91=E6=8B=B7?= =?UTF-8?q?=E8=B4=9D=E8=BF=87=E7=A8=8B=E6=B7=BB=E5=8A=A0=E7=95=8C=E9=9D=A2?= =?UTF-8?q?=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Core/Core/Utils/FileUtils.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/Core/Core/Utils/FileUtils.cs b/Assets/Scripts/Core/Core/Utils/FileUtils.cs index 42d05b81e7..9035c3af00 100644 --- a/Assets/Scripts/Core/Core/Utils/FileUtils.cs +++ b/Assets/Scripts/Core/Core/Utils/FileUtils.cs @@ -1,5 +1,6 @@ using System; using System.IO; +using UnityEditor; namespace GameCore { /// @@ -90,12 +91,15 @@ namespace GameCore { } Directory.CreateDirectory(toDir); string[] files = Directory.GetFiles(fromDir); + int i = 0; foreach (string formFileName in files) { string fileName = Path.GetFileName(formFileName); string toFileName = Path.Combine(toDir, fileName); File.Copy(formFileName, toFileName); + EditorUtility.DisplayProgressBar("复制文件夹:"+fromDir, formFileName, (float)(++i / files.Length)); } + EditorUtility.ClearProgressBar(); string[] fromDirs = Directory.GetDirectories(fromDir); foreach (string fromDirName in fromDirs) {