From 9b1a412eb8611c82cc5106beb06a05711cea8036 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 27 May 2021 16:50:49 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90log=E3=80=91=E6=97=A0=E7=94=A8log?= =?UTF-8?q?=E5=88=A0=E9=99=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua | 2 +- .../Core/ResMgr/ResourcesMgr/ResLoader/EditorResLoader.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua index 24dcbbbfaf..26d811c951 100644 --- a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua @@ -180,7 +180,7 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data) --角色当前的uv self.roleCurPos = TileMapView.GetMapData():GetMapData(u, v) - LogWarn(self.roleCurPos.u.."||"..self.roleCurPos.v) + -- LogWarn(self.roleCurPos.u.."||"..self.roleCurPos.v) self.bLeaderIsIdle = true self:SetWalkDir(WALK_DIR.LAUCH) diff --git a/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/EditorResLoader.cs b/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/EditorResLoader.cs index 04b911542b..f39b1b3364 100644 --- a/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/EditorResLoader.cs +++ b/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/EditorResLoader.cs @@ -210,7 +210,7 @@ namespace ResMgr { { if (resData.RefCount == 0) { - Debug.LogWarning("UnLoadAsset:" + name + ", Count:" + resData.RefCount); + //Debug.LogWarning("UnLoadAsset:" + name + ", Count:" + resData.RefCount); } resMap.Remove(name); resData.UnLoad(); @@ -233,7 +233,7 @@ namespace ResMgr { { if(resData.RefCount == 0) { - Debug.LogWarning("UnLoadAsset:" + name + ", Count:" + resData.RefCount); + //Debug.LogWarning("UnLoadAsset:" + name + ", Count:" + resData.RefCount); } resMap.Remove(name); resData.UnLoad();