名刀分解修改
parent
d221a79922
commit
9b20642e9d
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@ -20,7 +20,8 @@ function this:InitComponent(gameObject)
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this.confirmBtn=Util.GetGameObject(gameObject,"resetBtn")
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this.getInfoTxt=Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text")
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this.getInfoTxt.text=Language[11574]
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Util.GetGameObject(gameObject,"resetBtn/Text"):GetComponent("Text").text=Language[11575]
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this.resetBtnTxt=Util.GetGameObject(gameObject,"resetBtn/Text"):GetComponent("Text")
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this.resetBtnTxt.text=Language[11575]
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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@ -54,9 +55,13 @@ function this:OnShow(_parent,...)
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if type==1 then
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this.infoTxt.text=Language[11576]
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this.titleText.text=Language[11573]
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this.getInfoTxt.text=Language[11574]
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this.resetBtnTxt.text=Language[11575]
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else
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this.infoTxt.text="确认要分解所选的名刀或名刀碎片?"
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this.titleText.text="确认分解"
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this.getInfoTxt.text="分解后获得"
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this.resetBtnTxt.text="分解"
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end
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LogError("#args[1]====="..#args[1])
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ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[1])
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@ -39,7 +39,7 @@ function this:InitComponent(gameObject)
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this.chipNumTxt=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/Text"):GetComponent("Text")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/ItemListRoot").transform,
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this.cardPre, this.scrollbar, Vector2.New(v21.width, v21.height), 1, 5, Vector2.New(43,15))
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this.cardPre, this.scrollbar, Vector2.New(v21.width, v21.height), 1, 5, Vector2.New(40,15))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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maxSelectNum = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,54).Value)
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