【C#Log】C#层log打印走log等级控制
parent
5e1897515b
commit
9b48609229
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@ -287,7 +287,7 @@ public class App : UnitySingleton<App>
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/// <param name="hasFocus"></param>
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void OnApplicationFocus(bool hasFocus)
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{
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Debug.Log("App.cs OnApplicationFocus");
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XDebug.Log.l("App.cs OnApplicationFocus");
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Util.CallMethod("Game", "OnApplicationFocus", hasFocus);
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}
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@ -297,7 +297,7 @@ public class App : UnitySingleton<App>
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/// <param name="pauseStatus"></param>
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void OnApplicationPause(bool pauseStatus)
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{
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Debug.Log("App.cs OnApplicationPause");
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XDebug.Log.l("App.cs OnApplicationPause");
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Util.CallMethod("Game", "OnApplicationPause", pauseStatus);
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}
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@ -306,7 +306,7 @@ public class App : UnitySingleton<App>
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/// </summary>
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void OnApplicationQuit()
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{
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Debug.Log("App.cs OnApplicationQuit");
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XDebug.Log.l("App.cs OnApplicationQuit");
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Util.CallMethod("Game", "OnApplicationQuit");
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}
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@ -33,7 +33,7 @@ namespace GameLogic
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{
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appId = VersionManager.Instance.GetVersionInfo("buglyId");
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}
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Debug.Log("Bugly Init: " + appId);
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XDebug.Log.l("Bugly Init: " + appId);
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BuglyAgent.InitWithAppId(appId);
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BuglyAgent.EnableExceptionHandler();
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}
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@ -40,7 +40,7 @@ public class CompressManager : UnitySingleton<CompressManager>
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FileInfo f = new FileInfo(sourcePath);
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if ((f.Length / 1024) >= compressSize)
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{
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Debug.Log("开始压缩,图片原始大小为:" + f.Length / 1000 + "Kb");
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XDebug.Log.l("开始压缩,图片原始大小为:" + f.Length / 1000 + "Kb");
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}
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int qualityI = 50;
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@ -56,16 +56,16 @@ public class CompressManager : UnitySingleton<CompressManager>
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{
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Texture2D t2d = www.texture;
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byte[] b = t2d.EncodeToJPG(qualityI);
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Debug.Log("图原始读取的字节数 " + (b.Length / 1000).ToString());
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XDebug.Log.l("图原始读取的字节数 " + (b.Length / 1000).ToString());
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while ((b.Length / 1024) >= compressSize && qualityI>0)
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{
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qualityI -= 5;
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b = t2d.EncodeToJPG(qualityI);
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Debug.Log("当前大小:" + b.Length / 1000);
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XDebug.Log.l("当前大小:" + b.Length / 1000);
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}
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Debug.Log("压缩成功,当前大小:" + b.Length / 1000);
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XDebug.Log.l("压缩成功,当前大小:" + b.Length / 1000);
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File.WriteAllBytes(outPath, b);
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if (action != null)
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@ -131,12 +131,12 @@ namespace GameLogic
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else
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{
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string url = AppConst.FilePathEx + configStreamFilePath;
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Debug.Log("[ConfigLoader Start ]@" + url);
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XDebug.Log.l("[ConfigLoader Start ]@" + url);
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WWW _www = new WWW(url);
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yield return _www;
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if (string.IsNullOrEmpty(_www.error))
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{
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Debug.Log("[ConfigLoader OK ]=" + _www.text);
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XDebug.Log.l("[ConfigLoader OK ]=" + _www.text);
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NetInfo = new MConfig(_www.text);
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}
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else
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@ -88,7 +88,7 @@ namespace GameLogic
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public SocketClient AddSocket(string ipAddress, int port)
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{
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Debug.Log("SocketClient AddSocket");
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XDebug.Log.l("SocketClient AddSocket");
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SocketClient socket = new SocketClient(ipAddress, port);
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socket.netMgr = this;
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socketList.Add(socket);
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@ -205,7 +205,7 @@ namespace GameLogic
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duration += Time.deltaTime;
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if(duration>=AppConst.HttpTimeout)
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{
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Debug.Log(url + " HttpPostError: HttpTimeout:"+ AppConst.HttpTimeout+" "+ data);
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XDebug.Log.l(url + " HttpPostError: HttpTimeout:"+ AppConst.HttpTimeout+" "+ data);
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if (errorAction != null)
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errorAction();
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@ -221,7 +221,7 @@ namespace GameLogic
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Debug.LogWarning(url+" Result: " + result);
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if (postData.error != null)
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{
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Debug.Log("HttpPostError: " + postData.error);
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XDebug.Log.l("HttpPostError: " + postData.error);
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if (errorAction != null)
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errorAction();
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@ -105,9 +105,9 @@ public class RoleRenderManager : UnitySingleton<RoleRenderManager>
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}
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for(int i = 0; i < 6; i++)
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{
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Debug.Log("加载材质:");
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XDebug.Log.l("加载材质:");
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Material m = App.ResMgr.LoadAsset("R" + i) as Material;
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Debug.Log("目标材质:" + m.name);
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XDebug.Log.l("目标材质:" + m.name);
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TargetMaterial[i] = m;
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}
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}
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@ -40,32 +40,32 @@ namespace GameLogic {
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// string joinSuccessMessage = string.Format("joinChannel callback uid: {0}, channel: {1}, version: {2}", uid, channelName, RtcEngineForGaming.GetSdkVersion());
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// selfID = uid;
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// //Debug.LogWarning("~~~~~~~~~~~~~~~~~~~~~~~~~~~~Self ID: " + uid);
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// Debug.Log(joinSuccessMessage);
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// XDebug.Log.l(joinSuccessMessage);
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//};
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//mRtcEngine.OnLeaveChannel += (RtcStats stats) =>
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//{
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// string leaveChannelMessage = string.Format("onLeaveChannel callback duration {0}, tx: {1}, rx: {2}, tx kbps: {3}, rx kbps: {4}", stats.duration, stats.txBytes, stats.rxBytes, stats.txKBitRate, stats.rxKBitRate);
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// Debug.Log(leaveChannelMessage);
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// XDebug.Log.l(leaveChannelMessage);
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//};
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//mRtcEngine.OnUserJoined += (uint uid, int elapsed) =>
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//{
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// string userJoinedMessage = string.Format("onUserJoined callback uid {0} {1}", uid, elapsed);
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// Debug.Log(userJoinedMessage);
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// XDebug.Log.l(userJoinedMessage);
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//};
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//mRtcEngine.OnUserOffline += (uint uid, USER_OFFLINE_REASON reason) =>
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//{
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// string userOfflineMessage = string.Format("onUserOffline callback uid {0} {1}", uid, reason);
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// Debug.Log(userOfflineMessage);
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// XDebug.Log.l(userOfflineMessage);
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//};
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//mRtcEngine.OnVolumeIndication += (AudioVolumeInfo[] speakers, int speakerNumber, int totalVolume) =>
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//{
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// //if (speakerNumber == 0 || speakers == null)
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// //{
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// // //Debug.Log(string.Format("onVolumeIndication only local {0}", totalVolume));
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// // //XDebug.Log.l(string.Format("onVolumeIndication only local {0}", totalVolume));
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// //}
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// for (int idx = 0; idx < speakerNumber; idx++)
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@ -82,7 +82,7 @@ namespace GameLogic {
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//mRtcEngine.OnUserMuted += (uint uid, bool muted) =>
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//{
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// // string userMutedMessage = string.Format("onUserMuted callback uid {0} {1}", uid, muted);
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// //Debug.Log(userMutedMessage);
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// //XDebug.Log.l(userMutedMessage);
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// uint id = uid;
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// if (id == 0) id = selfID;
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@ -93,51 +93,51 @@ namespace GameLogic {
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//{
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// string description = RtcEngineForGaming.GetErrorDescription(warn);
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// string warningMessage = string.Format("onWarning callback {0} {1} {2}", warn, msg, description);
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// Debug.Log(warningMessage);
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// XDebug.Log.l(warningMessage);
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//};
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//mRtcEngine.OnError += (int error, string msg) =>
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//{
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// string description = RtcEngineForGaming.GetErrorDescription(error);
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// string errorMessage = string.Format("onError callback {0} {1} {2}", error, msg, description);
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// Debug.Log(errorMessage);
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// XDebug.Log.l(errorMessage);
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//};
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//mRtcEngine.OnRtcStats += (RtcStats stats) =>
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//{
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// string rtcStatsMessage = string.Format("onRtcStats callback duration {0}, tx: {1}, rx: {2}, tx kbps: {3}, rx kbps: {4}, tx(a) kbps: {5}, rx(a) kbps: {6} users {7}",
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// stats.duration, stats.txBytes, stats.rxBytes, stats.txKBitRate, stats.rxKBitRate, stats.txAudioKBitRate, stats.rxAudioKBitRate, stats.users);
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// Debug.Log(rtcStatsMessage);
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// XDebug.Log.l(rtcStatsMessage);
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// int lengthOfMixingFile = mRtcEngine.GetAudioMixingDuration();
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// int currentTs = mRtcEngine.GetAudioMixingCurrentPosition();
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// string mixingMessage = string.Format("Mixing File Meta {0}, {1}", lengthOfMixingFile, currentTs);
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// Debug.Log(mixingMessage);
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// XDebug.Log.l(mixingMessage);
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//};
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//mRtcEngine.OnAudioRouteChanged += (AUDIO_ROUTE route) =>
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//{
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// string routeMessage = string.Format("onAudioRouteChanged {0}", route);
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// Debug.Log(routeMessage);
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// XDebug.Log.l(routeMessage);
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//};
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//mRtcEngine.OnRequestChannelKey += () =>
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//{
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// string requestKeyMessage = string.Format("OnRequestChannelKey");
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// Debug.Log(requestKeyMessage);
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// XDebug.Log.l(requestKeyMessage);
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//};
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//mRtcEngine.OnConnectionInterrupted += () =>
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//{
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// string interruptedMessage = string.Format("OnConnectionInterrupted");
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// Debug.Log(interruptedMessage);
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// XDebug.Log.l(interruptedMessage);
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//};
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//mRtcEngine.OnConnectionLost += () =>
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//{
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// string lostMessage = string.Format("OnConnectionLost");
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// Debug.Log(lostMessage);
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// XDebug.Log.l(lostMessage);
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//};
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//mRtcEngine.SetLogFilter(LOG_FILTER.INFO);
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@ -185,7 +185,7 @@ namespace GameLogic {
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// yield return new WaitForEndOfFrame();
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// if (mRtcEngine == null) yield break;
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// Debug.Log(string.Format("tap joinChannel with channel name {0}", channelName));
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// XDebug.Log.l(string.Format("tap joinChannel with channel name {0}", channelName));
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// if (string.IsNullOrEmpty(channelName))
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// {
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// yield break;
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@ -23,7 +23,7 @@ namespace GameLogic
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private Dictionary<string, object> stringToDic(string s)
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{
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Debug.Log("stringToDic***************" + s);
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XDebug.Log.l("stringToDic***************" + s);
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Dictionary<string, object> d = new Dictionary<string, object>();
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if (s == "") return d;
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string[] kvs = s.Split('|');
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@ -100,7 +100,7 @@ namespace GameLogic
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foreach (string id in data.Keys)
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{
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object value = data[id];
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Debug.Log("value:" + value.ToString());
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XDebug.Log.l("value:" + value.ToString());
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}
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ThinkingAnalyticsAPI.SetSuperProperties(data);
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}
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@ -114,8 +114,8 @@ namespace GameLogic
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public void Track(string trackEvent, string trackData)
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{
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Debug.Log("事件名称:" + trackEvent);
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Debug.Log("事件数据:" + trackData);
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XDebug.Log.l("事件名称:" + trackEvent);
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XDebug.Log.l("事件数据:" + trackData);
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Dictionary<string, object> data = stringToDic(trackData);
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ThinkingAnalyticsAPI.Track(trackEvent, data);
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}
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@ -127,8 +127,8 @@ namespace GameLogic
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}
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// Debug.Log("TA.TAExample - current disctinct ID is: " + ThinkingAnalyticsAPI.GetDistinctId());
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// Debug.Log("TA.TAExample - the device ID is: " + ThinkingAnalyticsAPI.GetDeviceId());
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// XDebug.Log.l("TA.TAExample - current disctinct ID is: " + ThinkingAnalyticsAPI.GetDistinctId());
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// XDebug.Log.l("TA.TAExample - the device ID is: " + ThinkingAnalyticsAPI.GetDeviceId());
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// // 设置动态公共属性,传 this 是因为 this 实现了 IDynamicSuperProperties
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// ThinkingAnalyticsAPI.SetDynamicSuperProperties(this);
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@ -111,7 +111,7 @@ public class SocketClient
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public SocketClient(string ipAddress, int port)
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{
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//Debug.Log("****Socket*********************创建一个Socket ---" + ipAddress);
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//XDebug.Log.l("****Socket*********************创建一个Socket ---" + ipAddress);
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IpAddress = ipAddress;
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Port = port;
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_memStream = new MemoryStream();
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@ -134,7 +134,7 @@ public class SocketClient
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/// </summary>
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public void Connect()
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{
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//Debug.Log("****Socket*********************Connect ---" + IpAddress);
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//XDebug.Log.l("****Socket*********************Connect ---" + IpAddress);
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Close();
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try
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{
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@ -155,7 +155,7 @@ public class SocketClient
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public void OnConnectFail()
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{
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//Debug.Log("****Socket*********************OnConnectFail ---" + IpAddress);
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//XDebug.Log.l("****Socket*********************OnConnectFail ---" + IpAddress);
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AddStateInfo(NetworkStateType.ConnectFail, null);
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}
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@ -164,7 +164,7 @@ public class SocketClient
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/// </summary>
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void OnConnect(IAsyncResult asr)
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{
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//Debug.Log("****Socket*********************OnConnect ---" + IpAddress);
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//XDebug.Log.l("****Socket*********************OnConnect ---" + IpAddress);
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//outStream = client.GetStream();
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//client.GetStream().BeginRead(byteBuffer, 0, MAX_READ, new AsyncCallback(OnRead), null);
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//AddStateInfo(NetworkStateType.Connected, null);
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@ -174,7 +174,7 @@ public class SocketClient
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//检测是否成功的建立了链接。..
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if (client == null || !client.Connected)
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{
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Debug.Log("****Socket*********************OnConnect FAILED ---" + IpAddress);
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XDebug.Log.l("****Socket*********************OnConnect FAILED ---" + IpAddress);
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return;
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}
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try
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@ -186,11 +186,11 @@ public class SocketClient
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outStream = client.GetStream();
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client.GetStream().BeginRead(byteBuffer, 0, MAX_READ, new AsyncCallback(OnRead), null);
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AddStateInfo(NetworkStateType.Connected, null);
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Debug.Log("****Socket*********************OnConnect SUCCESS ---" + IpAddress);
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XDebug.Log.l("****Socket*********************OnConnect SUCCESS ---" + IpAddress);
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}
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catch (Exception e)
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{
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Debug.Log("****Socket*********************OnConnect FAILED ---" + e.Message);
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XDebug.Log.l("****Socket*********************OnConnect FAILED ---" + e.Message);
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}
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}
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@ -226,7 +226,7 @@ public class SocketClient
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}
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else
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{
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Debug.Log("client.connected----->>false");
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XDebug.Log.l("client.connected----->>false");
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}
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}
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}
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@ -249,7 +249,7 @@ public class SocketClient
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return;
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//int ilen = client.GetStream().EndRead(asr);
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// Debug.Log("[SocketClient] From Socket: EndRead.Len:" + ilen);
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// XDebug.Log.l("[SocketClient] From Socket: EndRead.Len:" + ilen);
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lock (client.GetStream())
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@ -264,7 +264,7 @@ public class SocketClient
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AddStateInfo(NetworkStateType.Disconnect, "bytesRead < 1");
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return;
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}
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//Debug.Log("[SocketClient] NowClient:@" + ++_NNN+" _:"+bytesRead + ":" + client.Client.Handle);
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//XDebug.Log.l("[SocketClient] NowClient:@" + ++_NNN+" _:"+bytesRead + ":" + client.Client.Handle);
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OnReceive(byteBuffer, bytesRead); //分析数据包内容,抛给逻辑层
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lock (client.GetStream())
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@ -274,7 +274,7 @@ public class SocketClient
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client.GetStream().BeginRead(byteBuffer, 0, MAX_READ, new AsyncCallback(OnRead), null);
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}
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//Debug.Log("SocketClient.OnRead " + byteBuffer.ToString());
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//XDebug.Log.l("SocketClient.OnRead " + byteBuffer.ToString());
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}
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catch (Exception ex)
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{
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@ -335,7 +335,7 @@ public class SocketClient
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void OnReceive(byte[] bytes, int length)
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{
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//Debug.Log("****Socket*********************OnReceive ---" + IpAddress);
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//XDebug.Log.l("****Socket*********************OnReceive ---" + IpAddress);
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try
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{
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var stream = CurMemoryStream;
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@ -403,7 +403,7 @@ public class SocketClient
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buffer.ReadIntToByte();
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//协议号
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int msgid = buffer.ReadIntToByte();
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//Debug.Log("[SocketClient:OnReceivedMessage]msgid:" + msgid);
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//XDebug.Log.l("[SocketClient:OnReceivedMessage]msgid:" + msgid);
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//收到心跳包
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if (msgid == 1001)
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{
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@ -426,7 +426,7 @@ public class SocketClient
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private void Ygqmgx_indicationErrorAction(ByteBuffer buffer)
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{
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//Debug.Log("****Socket*********************indicationErrorAction ---" + IpAddress);
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//XDebug.Log.l("****Socket*********************indicationErrorAction ---" + IpAddress);
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Util.CallMethod("SocketManager", "ReceiveErrorInfo", this, buffer);
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}
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@ -444,11 +444,11 @@ public class SocketClient
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try
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{
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client.Client.Disconnect(false);
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//Debug.Log("****Socket*********************Disconnect() ---" + client.Client.Handle+ "@"+ client.Client.LocalEndPoint.ToString());
|
||||
//XDebug.Log.l("****Socket*********************Disconnect() ---" + client.Client.Handle+ "@"+ client.Client.LocalEndPoint.ToString());
|
||||
}
|
||||
catch { }
|
||||
|
||||
Debug.Log("****Socket*********************Close ---" + client.Client.Handle);
|
||||
XDebug.Log.l("****Socket*********************Close ---" + client.Client.Handle);
|
||||
try
|
||||
{
|
||||
client.Close();
|
||||
|
|
@ -549,7 +549,7 @@ public class SocketClient
|
|||
|
||||
if (testConnect)
|
||||
{
|
||||
UnityEngine.Debug.Log("~~~~~~~~~~~~~测试掉线~~~~~~~~~~~~~~~");
|
||||
XDebug.Log.l("~~~~~~~~~~~~~测试掉线~~~~~~~~~~~~~~~");
|
||||
}
|
||||
|
||||
if (m_isConnecting && !testConnect)
|
||||
|
|
@ -566,7 +566,7 @@ public class SocketClient
|
|||
//FHF Debug time preform
|
||||
// stw.Stop();
|
||||
// if(_CCC>0)
|
||||
// UnityEngine.Debug.Log("NET EVENT HANDLE: " + _CCC.ToString()+"@"+(stw.ElapsedTicks).ToString());
|
||||
// UnityEngine.XDebug.Log.l("NET EVENT HANDLE: " + _CCC.ToString()+"@"+(stw.ElapsedTicks).ToString());
|
||||
}
|
||||
|
||||
void DispatchMessage(NetMsg _event)
|
||||
|
|
@ -637,7 +637,7 @@ public class SocketClient
|
|||
public void Disconnect(string _err)
|
||||
{
|
||||
Error = _err;
|
||||
Debug.Log("****Socket*********************Disconnect [" + Error + "] ---" + IpAddress);
|
||||
XDebug.Log.l("****Socket*********************Disconnect [" + Error + "] ---" + IpAddress);
|
||||
Close();
|
||||
Util.CallMethod("SocketManager", "OnDisconnect", this, _err);
|
||||
}
|
||||
|
|
@ -646,7 +646,7 @@ public class SocketClient
|
|||
IEnumerator CheckConnect_Co()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
Debug.LogWarning("Start Connecting IP: " + IpAddress + " Port: " + Port);
|
||||
XDebug.Log.warning("Start Connecting IP: " + IpAddress + " Port: " + Port);
|
||||
Connect();
|
||||
m_isConnecting = true;
|
||||
yield return new WaitForSeconds(AppConst.ConnectTimeout);
|
||||
|
|
@ -663,7 +663,7 @@ public class SocketClient
|
|||
/// </summary>
|
||||
public void TryConnect()
|
||||
{
|
||||
//Debug.Log("****Socket*********************TryConnect ---" + IpAddress);
|
||||
//XDebug.Log.l("****Socket*********************TryConnect ---" + IpAddress);
|
||||
if (IsConnected())
|
||||
{
|
||||
NetworkStateInfo info = new NetworkStateInfo();
|
||||
|
|
@ -725,7 +725,7 @@ public class SocketClient
|
|||
|
||||
_LastReconectime = Time.time;
|
||||
|
||||
Debug.Log("****Socket*********************TryReconnect ---" + IpAddress);
|
||||
XDebug.Log.l("****Socket*********************TryReconnect ---" + IpAddress);
|
||||
|
||||
|
||||
|
||||
|
|
@ -739,7 +739,7 @@ public class SocketClient
|
|||
|
||||
public void Reconnect()
|
||||
{
|
||||
Debug.Log("****Socket*********************Reconnect ---" + IpAddress);
|
||||
XDebug.Log.l("****Socket*********************Reconnect ---" + IpAddress);
|
||||
|
||||
Close();
|
||||
|
||||
|
|
@ -748,7 +748,7 @@ public class SocketClient
|
|||
var ipType = GetIPAddressType(IpAddress);
|
||||
client = null;
|
||||
client = new TcpClient(ipType);
|
||||
Debug.Log("****Socket*********************NEW ---" + client.Client.Handle);
|
||||
XDebug.Log.l("****Socket*********************NEW ---" + client.Client.Handle);
|
||||
//client.SendTimeout = 1000;
|
||||
//client.ReceiveTimeout = 1000;
|
||||
client.NoDelay = true;
|
||||
|
|
@ -804,7 +804,7 @@ public class SocketClient
|
|||
|
||||
public void OnReconnectFail()
|
||||
{
|
||||
Debug.Log("****Socket*********************OnReconnectFail ---" + IpAddress);
|
||||
XDebug.Log.l("****Socket*********************OnReconnectFail ---" + IpAddress);
|
||||
AddStateInfo(NetworkStateType.ReconnectFail, null);
|
||||
}
|
||||
|
||||
|
|
@ -816,7 +816,7 @@ public class SocketClient
|
|||
//检测是否成功的建立了链接。..
|
||||
if (client == null || !client.Connected)
|
||||
{
|
||||
Debug.Log("****Socket*********************OnReconnect FAILED ---" + IpAddress);
|
||||
XDebug.Log.l("****Socket*********************OnReconnect FAILED ---" + IpAddress);
|
||||
return;
|
||||
}
|
||||
try
|
||||
|
|
@ -829,11 +829,11 @@ public class SocketClient
|
|||
client.GetStream().BeginRead(byteBuffer, 0, MAX_READ, new AsyncCallback(OnRead), null);
|
||||
AddStateInfo(NetworkStateType.Reconnected, null);
|
||||
_LastReconectime = 0;
|
||||
Debug.Log("****Socket*********************OnReconnect SUCCESS @"+ client.Client.LocalEndPoint.ToString());
|
||||
XDebug.Log.l("****Socket*********************OnReconnect SUCCESS @"+ client.Client.LocalEndPoint.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("****Socket*********************OnReconnect FAILED ---" + e.Message);
|
||||
XDebug.Log.l("****Socket*********************OnReconnect FAILED ---" + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -870,7 +870,7 @@ public class SocketClient
|
|||
buffer.Close();
|
||||
|
||||
|
||||
//Debug.Log("[SocketClient.m_SendMessage]..."+ msgId);
|
||||
//XDebug.Log.l("[SocketClient.m_SendMessage]..."+ msgId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace SDK
|
|||
public AndroidProxy()
|
||||
{
|
||||
|
||||
Debug.Log("AndroidProxy INit");
|
||||
XDebug.Log.l("AndroidProxy INit");
|
||||
var player = new AndroidJavaClass(CLS_UNITY_PLAYER);
|
||||
currentActivity = player.GetStatic<AndroidJavaObject>("currentActivity");
|
||||
}
|
||||
|
|
@ -58,7 +58,7 @@ namespace SDK
|
|||
public override void Pay(SDKPayArgs args)
|
||||
{
|
||||
|
||||
Debug.Log("consumerId = " + args.roleID +
|
||||
XDebug.Log.l("consumerId = " + args.roleID +
|
||||
",consumerName= " + args.roleName +
|
||||
",mhtCurrency= " + args.coinNum +
|
||||
",vipLevel= " + args.vip +
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ namespace SDK
|
|||
//sdk 埋点
|
||||
public void CustomEvent(string events, string desc, string type)
|
||||
{
|
||||
Debug.Log("sdk打点事件:" + events + "|" + desc + "|" + type);
|
||||
XDebug.Log.l("sdk打点事件:" + events + "|" + desc + "|" + type);
|
||||
if(events == null||events == "")
|
||||
{
|
||||
return;
|
||||
|
|
@ -189,7 +189,7 @@ namespace SDK
|
|||
//sdk init 回调
|
||||
public void InitCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : InitCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : InitCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_InitCallback,
|
||||
|
|
@ -199,7 +199,7 @@ namespace SDK
|
|||
//sdk 注册 回调
|
||||
public void RegisterCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : RegisterCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : RegisterCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_RegisterCallback,
|
||||
|
|
@ -209,7 +209,7 @@ namespace SDK
|
|||
//sdk login 回调
|
||||
public void LoginCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : LoginCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : LoginCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_LoginCallback,
|
||||
|
|
@ -219,7 +219,7 @@ namespace SDK
|
|||
//sdk Pay回调
|
||||
public void PayCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : PayCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : PayCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_PayCallback,
|
||||
|
|
@ -230,7 +230,7 @@ namespace SDK
|
|||
//sdk SwitchAccount回调
|
||||
public void SwitchAccountCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : SwitchAccountCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : SwitchAccountCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_SwitchAccountCallback,
|
||||
|
|
@ -241,7 +241,7 @@ namespace SDK
|
|||
//sdk Logout回调
|
||||
public void LogoutCallback(string data)
|
||||
{
|
||||
Debug.Log("Helper : LogoutCallback - data: " + data);
|
||||
XDebug.Log.l("Helper : LogoutCallback - data: " + data);
|
||||
proxy.PushMessage(new Message
|
||||
{
|
||||
msgId = MessageDef.MSG_LogoutCallback,
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ public class AndroidDeviceInfo
|
|||
}
|
||||
public void DeviceInit()
|
||||
{
|
||||
Debug.Log("设备信息初始化");
|
||||
XDebug.Log.l("设备信息初始化");
|
||||
}
|
||||
//设备机型类型
|
||||
public string GetDeviceBrand()
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ public class NotchScreenUtil
|
|||
|
||||
public void Init()
|
||||
{
|
||||
Debug.Log("设备信息初始化");
|
||||
XDebug.Log.l("设备信息初始化");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -73,10 +73,10 @@ public class CheckInputLength : MonoBehaviour
|
|||
{
|
||||
output += Convert.ToString((int)encodedBytes[byteIndex], 2) + " ";//二进制
|
||||
}
|
||||
Debug.Log(output);
|
||||
XDebug.Log.l(output);
|
||||
|
||||
int byteCount = System.Text.ASCIIEncoding.UTF8.GetByteCount(tempStr);
|
||||
Debug.Log("字节数=" + byteCount);
|
||||
XDebug.Log.l("字节数=" + byteCount);
|
||||
|
||||
if (byteCount > 1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -185,7 +185,7 @@ namespace ToJ
|
|||
|
||||
if ((_maskedSpriteWorldCoordsShader == null) || (_maskedUnlitWorldCoordsShader == null))
|
||||
{
|
||||
Debug.Log("Shaders necessary for masking don't seem to be present in the project.");
|
||||
XDebug.Log.l("Shaders necessary for masking don't seem to be present in the project.");
|
||||
return;
|
||||
}
|
||||
SetMesh ();
|
||||
|
|
@ -194,17 +194,17 @@ namespace ToJ
|
|||
{
|
||||
if ((maskMappingWorldAxis == MappingAxis.X) && ((Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.x, 0)) > 0.01f) || (Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.y, invertAxis ? -90 : 90)) > 0.01f)))
|
||||
{
|
||||
Debug.Log("You cannot edit X and Y values of the Mask transform rotation!");
|
||||
XDebug.Log.l("You cannot edit X and Y values of the Mask transform rotation!");
|
||||
transform.eulerAngles = new Vector3(0, invertAxis ? 270 : 90, transform.eulerAngles.z);
|
||||
}
|
||||
else if ((maskMappingWorldAxis == MappingAxis.Y) && ((Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.x, invertAxis ? -90 : 90)) > 0.01f) || (Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.z, 0)) > 0.01f)))
|
||||
{
|
||||
Debug.Log("You cannot edit X and Z values of the Mask transform rotation!");
|
||||
XDebug.Log.l("You cannot edit X and Z values of the Mask transform rotation!");
|
||||
transform.eulerAngles = new Vector3(invertAxis ? -90 : 90, transform.eulerAngles.y, 0);
|
||||
}
|
||||
else if ((maskMappingWorldAxis == MappingAxis.Z) && ((Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.x, 0)) > 0.01f) || (Mathf.Abs(Mathf.DeltaAngle(transform.eulerAngles.y, (invertAxis ? -180 : 0))) > 0.01f)))
|
||||
{
|
||||
Debug.Log("You cannot edit X and Y values of the Mask transform rotation!");
|
||||
XDebug.Log.l("You cannot edit X and Y values of the Mask transform rotation!");
|
||||
transform.eulerAngles = new Vector3(0, invertAxis ? -180 : 0, transform.eulerAngles.z);
|
||||
}
|
||||
|
||||
|
|
@ -255,13 +255,13 @@ namespace ToJ
|
|||
if ((material.shader.ToString() == _maskedSpriteWorldCoordsShader.ToString()) &&
|
||||
(material.shader.GetInstanceID() != _maskedSpriteWorldCoordsShader.GetInstanceID()))
|
||||
{
|
||||
Debug.Log("There seems to be more than one masked shader in the project with the same display name, and it's preventing the mask from being properly applied.");
|
||||
XDebug.Log.l("There seems to be more than one masked shader in the project with the same display name, and it's preventing the mask from being properly applied.");
|
||||
_maskedSpriteWorldCoordsShader = null;
|
||||
}
|
||||
if ((material.shader.ToString() == _maskedUnlitWorldCoordsShader.ToString()) &&
|
||||
(material.shader.GetInstanceID() != _maskedUnlitWorldCoordsShader.GetInstanceID()))
|
||||
{
|
||||
Debug.Log("There seems to be more than one masked shader in the project with the same display name, and it's preventing the mask from being properly applied.");
|
||||
XDebug.Log.l("There seems to be more than one masked shader in the project with the same display name, and it's preventing the mask from being properly applied.");
|
||||
_maskedUnlitWorldCoordsShader = null;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -38,14 +38,14 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
base.Awake();
|
||||
rectTrans = GetComponent<RectTransform>();
|
||||
Debug.Log("rectTrans:" + rectTrans);
|
||||
XDebug.Log.l("rectTrans:" + rectTrans);
|
||||
OnRectTransformDimensionsChange();
|
||||
}
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
rectTrans = GetComponent<RectTransform>();
|
||||
Debug.Log("rectTrans:" + rectTrans);
|
||||
XDebug.Log.l("rectTrans:" + rectTrans);
|
||||
OnRectTransformDimensionsChange();
|
||||
}
|
||||
/// <summary>
|
||||
|
|
@ -68,7 +68,7 @@ namespace UnityEngine.UI.Extensions
|
|||
for (int index = 0; index < verts.Count; index++)
|
||||
{
|
||||
var uiVertex = verts[index];
|
||||
//Debug.Log ();
|
||||
//XDebug.Log.l ();
|
||||
uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier;
|
||||
verts[index] = uiVertex;
|
||||
}
|
||||
|
|
@ -105,7 +105,7 @@ namespace UnityEngine.UI.Extensions
|
|||
for (int index = 0; index < verts.Count; index++)
|
||||
{
|
||||
var uiVertex = verts[index];
|
||||
//Debug.Log ();
|
||||
//XDebug.Log.l ();
|
||||
uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier;
|
||||
verts[index] = uiVertex;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -91,7 +91,7 @@ namespace UnityEngine.UI.Extensions
|
|||
//
|
||||
protected void ApplyShadow(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
|
||||
{
|
||||
//Debug.Log("verts count: "+verts.Count);
|
||||
//XDebug.Log.l("verts count: "+verts.Count);
|
||||
int num = verts.Count * 2;
|
||||
if (verts.Capacity < num)
|
||||
{
|
||||
|
|
@ -103,7 +103,7 @@ namespace UnityEngine.UI.Extensions
|
|||
verts.Add(uIVertex);
|
||||
|
||||
Vector3 position = uIVertex.position;
|
||||
//Debug.Log("vertex pos: "+position);
|
||||
//XDebug.Log.l("vertex pos: "+position);
|
||||
position.x += x;
|
||||
position.y += y;
|
||||
uIVertex.position = position;
|
||||
|
|
|
|||
|
|
@ -89,7 +89,6 @@ public class TapDB
|
|||
}
|
||||
|
||||
private static void TapDB_nativeOnResume(){
|
||||
Debug.Log ("TapDB_nativeOnResume");
|
||||
AndroidJavaObject activity = getUnityClass().GetStatic<AndroidJavaObject>("currentActivity");
|
||||
getAgent().CallStatic("onResume", activity);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,16 +53,16 @@ namespace TapDBMiniJSON {
|
|||
//
|
||||
// var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
|
||||
//
|
||||
// Debug.Log("deserialized: " + dict.GetType());
|
||||
// Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
|
||||
// Debug.Log("dict['string']: " + (string) dict["string"]);
|
||||
// Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
|
||||
// Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
|
||||
// Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
|
||||
// XDebug.Log.l("deserialized: " + dict.GetType());
|
||||
// XDebug.Log.l("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
|
||||
// XDebug.Log.l("dict['string']: " + (string) dict["string"]);
|
||||
// XDebug.Log.l("dict['float']: " + (double) dict["float"]); // floats come out as doubles
|
||||
// XDebug.Log.l("dict['int']: " + (long) dict["int"]); // ints come out as longs
|
||||
// XDebug.Log.l("dict['unicode']: " + (string) dict["unicode"]);
|
||||
//
|
||||
// var str = Json.Serialize(dict);
|
||||
//
|
||||
// Debug.Log("serialized: " + str);
|
||||
// XDebug.Log.l("serialized: " + str);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
|
|
|||
|
|
@ -94,21 +94,21 @@ namespace GameLogic {
|
|||
{
|
||||
if (luaFunction != null)
|
||||
{
|
||||
Debug.Log("ResourcesManager LoadAssetAsync luaFunc");
|
||||
XDebug.Log.l("ResourcesManager LoadAssetAsync luaFunc");
|
||||
luaFunction.Call(name, obj);
|
||||
}
|
||||
else {
|
||||
Debug.Log("ResourcesManager LoadAssetAsync luaFunc ==null");
|
||||
XDebug.Log.l("ResourcesManager LoadAssetAsync luaFunc ==null");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void PreLoadAssetAsync(string assetName, LuaFunction luaFunc)
|
||||
{
|
||||
//Debug.Log("预加载资源:" + assetName);
|
||||
//XDebug.Log.l("预加载资源:" + assetName);
|
||||
if (File.Exists(AppConst.PersistentDataPath + assetName) && PlayerPrefs.GetInt(assetName + "_IsPreLoad", 0) == 1)
|
||||
{
|
||||
//Debug.Log("预加载资源已存在");
|
||||
//XDebug.Log.l("预加载资源已存在");
|
||||
if (luaFunc != null)
|
||||
{
|
||||
luaFunc.Call(true);
|
||||
|
|
@ -116,12 +116,12 @@ namespace GameLogic {
|
|||
}else
|
||||
{
|
||||
string downLoadURL = VersionManager.Instance.GetVersionInfo("resUrl") + AppConst.PlatformPath + "/";
|
||||
//Debug.Log("预加载资源路径:"+downLoadURL);
|
||||
//XDebug.Log.l("预加载资源路径:"+downLoadURL);
|
||||
ResourceDownloadManager.Instance.StartDownload(assetName, downLoadURL, "", (string name, DownLoadProgress dp) => {
|
||||
//Debug.LogFormat("预加载资源进度:{0}/{1}", dp.Size, dp.TotalSize);
|
||||
}, (string name, bool isOk) =>
|
||||
{
|
||||
//Debug.Log("预加载资源完成:" + isOk);
|
||||
//XDebug.Log.l("预加载资源完成:" + isOk);
|
||||
PlayerPrefs.SetInt(assetName + "_IsPreLoad", 1);
|
||||
if (luaFunc != null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -89,12 +89,12 @@ namespace GameLogic
|
|||
else
|
||||
{
|
||||
string url = AppConst.FilePathEx + VersionsStreamFilePath;
|
||||
Debug.Log("[VersionLoader Start ]@" + url);
|
||||
XDebug.Log.l("[VersionLoader Start ]@" + url);
|
||||
WWW _www = new WWW(url);
|
||||
yield return _www;
|
||||
if (string.IsNullOrEmpty(_www.error))
|
||||
{
|
||||
Debug.Log("[VersionLoader OK ]=" + _www.text);
|
||||
XDebug.Log.l("[VersionLoader OK ]=" + _www.text);
|
||||
VersionInfo = new Version(_www.text);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -131,12 +131,12 @@ namespace ResMgr {
|
|||
}
|
||||
public IEnumerator LoadTextureFromStream(string name, LuaFunction luaFunction)
|
||||
{
|
||||
Debug.Log(Application.streamingAssetsPath + "/Res/" + name + ".png");
|
||||
XDebug.Log.l(Application.streamingAssetsPath + "/Res/" + name + ".png");
|
||||
UnityWebRequest www = UnityWebRequestTexture.GetTexture(Application.streamingAssetsPath + "/Res/"+ name + ".png");
|
||||
yield return www.SendWebRequest();
|
||||
if (www.isNetworkError || www.isHttpError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
XDebug.Log.l(www.error);
|
||||
if (luaFunction != null)
|
||||
{
|
||||
luaFunction.Call(false);
|
||||
|
|
@ -158,12 +158,12 @@ namespace ResMgr {
|
|||
}
|
||||
public IEnumerator LoadTextFromStream(string name, LuaFunction luaFunction)
|
||||
{
|
||||
Debug.Log(Application.streamingAssetsPath + "/Res/" + name + ".txt");
|
||||
XDebug.Log.l(Application.streamingAssetsPath + "/Res/" + name + ".txt");
|
||||
UnityWebRequest www = UnityWebRequest.Get(Application.streamingAssetsPath + "/Res/" + name + ".txt");
|
||||
yield return www.SendWebRequest();
|
||||
if (www.isNetworkError || www.isHttpError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
XDebug.Log.l(www.error);
|
||||
if (luaFunction != null)
|
||||
{
|
||||
luaFunction.Call(false);
|
||||
|
|
|
|||
|
|
@ -285,7 +285,7 @@ namespace ResMgr
|
|||
{
|
||||
if (tmpLoader == null)
|
||||
{
|
||||
Debug.Log("RunttimeResLoader LoadAssetAsync tmpLoader == null abname: " + name);
|
||||
XDebug.Log.l("RunttimeResLoader LoadAssetAsync tmpLoader == null abname: " + name);
|
||||
}
|
||||
|
||||
if (tmpLoader.AbLoaderState == ABLoaderState.Failed)
|
||||
|
|
|
|||
|
|
@ -477,7 +477,7 @@ namespace ResUpdate
|
|||
if (localCrc == fileCRC)
|
||||
{
|
||||
FileUtil.MoveFile(fileLocalCache, savePath);
|
||||
if (BaseLogger.isDebug) Debug.Log(string.Format("Finish download success file {0}", fileName));
|
||||
if (BaseLogger.isDebug) XDebug.Log.l(string.Format("Finish download success file {0}", fileName));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -490,7 +490,7 @@ namespace ResUpdate
|
|||
else
|
||||
{
|
||||
FileUtil.MoveFile(fileLocalCache, savePath);
|
||||
if (BaseLogger.isDebug) Debug.Log(string.Format("Finish download success file {0}", fileName));
|
||||
if (BaseLogger.isDebug) XDebug.Log.l(string.Format("Finish download success file {0}", fileName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -246,7 +246,7 @@ namespace ResUpdate
|
|||
|
||||
if (finishedRequest.ContainsKey(file))
|
||||
{
|
||||
if (BaseLogger.isDebug) Debug.Log(string.Format("Re download file: {0}.", file));
|
||||
if (BaseLogger.isDebug) XDebug.Log.l(string.Format("Re download file: {0}.", file));
|
||||
finishedRequest.Remove(file);
|
||||
}
|
||||
|
||||
|
|
@ -274,7 +274,7 @@ namespace ResUpdate
|
|||
|
||||
if (finishedRequest.ContainsKey(file))
|
||||
{
|
||||
if (BaseLogger.isDebug) Debug.Log(string.Format("Re download file: {0}.", file));
|
||||
if (BaseLogger.isDebug) XDebug.Log.l(string.Format("Re download file: {0}.", file));
|
||||
finishedRequest.Remove(file);
|
||||
}
|
||||
|
||||
|
|
@ -347,7 +347,7 @@ namespace ResUpdate
|
|||
if (curNetworkStatus != state)
|
||||
{
|
||||
curNetworkStatus = state;
|
||||
if (BaseLogger.isDebug) Debug.Log(string.Format("curNetworkStatus changed:{0}", curNetworkStatus));
|
||||
if (BaseLogger.isDebug) XDebug.Log.l(string.Format("curNetworkStatus changed:{0}", curNetworkStatus));
|
||||
|
||||
if (!IsNetworkReachable)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -317,7 +317,7 @@ namespace ResUpdate
|
|||
|
||||
// 获取config
|
||||
string conUrl = downLoadURL + AppConst.GameConfigFile;
|
||||
Debug.Log("Download_Resouces_Url:" + conUrl);
|
||||
XDebug.Log.l("Download_Resouces_Url:" + conUrl);
|
||||
UnityWebRequest request0 = UnityWebRequest.Get(conUrl);
|
||||
request0.certificateHandler = new AcceptAllCertificatesSignedWithASpecificPublicKey();
|
||||
yield return request0.SendWebRequest();
|
||||
|
|
@ -328,7 +328,7 @@ namespace ResUpdate
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("www.text.config:" + request0.downloadHandler.text);
|
||||
XDebug.Log.l("www.text.config:" + request0.downloadHandler.text);
|
||||
ConfigManager.Instance.SetNetInfo(request0.downloadHandler.text);
|
||||
// 初始化语言
|
||||
SLanguageMoreLanguageMgr.Instance.InitData();
|
||||
|
|
@ -336,7 +336,7 @@ namespace ResUpdate
|
|||
|
||||
// 获取version
|
||||
string resUrl = downLoadURL + AppConst.GameVersionFile;
|
||||
Debug.Log("Download_Resouces_Url:" + resUrl);
|
||||
XDebug.Log.l("Download_Resouces_Url:" + resUrl);
|
||||
|
||||
UnityWebRequest request = UnityWebRequest.Get(resUrl);
|
||||
request.certificateHandler = new AcceptAllCertificatesSignedWithASpecificPublicKey();
|
||||
|
|
@ -348,7 +348,7 @@ namespace ResUpdate
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("www.text.version:" + request.downloadHandler.text);
|
||||
XDebug.Log.l("www.text.version:" + request.downloadHandler.text);
|
||||
Hashtable table = MiniJSON.jsonDecode(request.downloadHandler.text) as Hashtable;
|
||||
|
||||
if (table == null)
|
||||
|
|
@ -371,12 +371,12 @@ namespace ResUpdate
|
|||
string version = table["version"] as string;
|
||||
int result = VersionManager.VersionCompare(version, localVersion);
|
||||
//下载链接
|
||||
Debug.Log(string.Format("ResUpdate=====>InitDownLoadURL,Version:{0},loadVersion:{1}", version, localVersion));
|
||||
Debug.Log(string.Format("Version Compare result:{0}", result));
|
||||
XDebug.Log.l(string.Format("ResUpdate=====>InitDownLoadURL,Version:{0},loadVersion:{1}", version, localVersion));
|
||||
XDebug.Log.l(string.Format("Version Compare result:{0}", result));
|
||||
//如果版本号一致,就不进行更新了
|
||||
if (result == 0)
|
||||
{
|
||||
Debug.Log(string.Format("version:{0},版本号一致,更新完成", version));
|
||||
XDebug.Log.l(string.Format("version:{0},版本号一致,更新完成", version));
|
||||
UpdateSuccess();
|
||||
}
|
||||
else
|
||||
|
|
@ -416,7 +416,7 @@ namespace ResUpdate
|
|||
/// <param name="isSuccess"></param>
|
||||
void DownLoadVersionFilesFinishCallBack(string fileName, bool isSuccess)
|
||||
{
|
||||
Debug.Log(string.Format("ResUpdate=====>DownLoadVersionFilesFinishCallBack,FileName:{0},IsSuccess:{1}", fileName, isSuccess));
|
||||
XDebug.Log.l(string.Format("ResUpdate=====>DownLoadVersionFilesFinishCallBack,FileName:{0},IsSuccess:{1}", fileName, isSuccess));
|
||||
if (isSuccess)
|
||||
{
|
||||
CalculateDownLoadFiles();
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ namespace GameLogic
|
|||
}
|
||||
private void ReadJson(string strjson)
|
||||
{
|
||||
Debug.Log(strjson);
|
||||
XDebug.Log.l(strjson);
|
||||
data = JsonMapper.ToObject<Hashtable>(strjson);
|
||||
}
|
||||
|
||||
|
|
@ -192,7 +192,7 @@ namespace GameLogic
|
|||
case 1: languageStr = "英文"; break;
|
||||
case 2: languageStr = "越南语"; break;
|
||||
}
|
||||
Debug.Log("当前语言是:" + languageStr);
|
||||
XDebug.Log.l("当前语言是:" + languageStr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -227,13 +227,13 @@ namespace GameLogic
|
|||
else
|
||||
{
|
||||
//取默认值
|
||||
Debug.Log("language.txt is no exist get the default");
|
||||
XDebug.Log.l("language.txt is no exist get the default");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log(ex.ToString());
|
||||
XDebug.Log.l(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -262,7 +262,7 @@ namespace GameLogic
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log(e.ToString());
|
||||
XDebug.Log.l(e.ToString());
|
||||
}
|
||||
return languageThrans;
|
||||
|
||||
|
|
|
|||
|
|
@ -39,12 +39,12 @@ namespace GameLogic
|
|||
|
||||
public IEnumerator LoadFromStream(Action<Sprite> act)
|
||||
{
|
||||
Debug.Log(Application.streamingAssetsPath + "/Res/PackConfig.txt");
|
||||
XDebug.Log.l(Application.streamingAssetsPath + "/Res/PackConfig.txt");
|
||||
UnityWebRequest uwr = UnityWebRequest.Get(Application.streamingAssetsPath + "/Res/PackConfig.txt");
|
||||
yield return uwr.SendWebRequest();
|
||||
if (uwr.isNetworkError || uwr.isHttpError)
|
||||
{
|
||||
Debug.Log(uwr.error);
|
||||
XDebug.Log.l(uwr.error);
|
||||
if (act != null)
|
||||
{
|
||||
act(null);
|
||||
|
|
@ -59,7 +59,7 @@ namespace GameLogic
|
|||
yield return www.SendWebRequest();
|
||||
if (www.isNetworkError || www.isHttpError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
XDebug.Log.l(www.error);
|
||||
if (act != null)
|
||||
{
|
||||
act(null);
|
||||
|
|
@ -67,7 +67,7 @@ namespace GameLogic
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("load success");
|
||||
XDebug.Log.l("load success");
|
||||
Texture2D tex = ((DownloadHandlerTexture)www.downloadHandler).texture;
|
||||
Sprite sp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0));
|
||||
if (act != null)
|
||||
|
|
|
|||
|
|
@ -588,7 +588,7 @@ public class MiniJSON
|
|||
protected static bool serializeValue( object value, StringBuilder builder )
|
||||
{
|
||||
//Type t = value.GetType();
|
||||
//UnityEngine.Debug.Log("type: " + t.ToString() + " isArray: " + t.IsArray);
|
||||
//UnityEngine.XDebug.Log.l("type: " + t.ToString() + " isArray: " + t.IsArray);
|
||||
|
||||
if( value == null )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ public class UIBgAdaptive : MonoBehaviour
|
|||
float ft = Mathf.Pow(10, avg);
|
||||
float curHeight = Screen.height / ft;
|
||||
float curWidth = curHeight /1920f * 1080f;
|
||||
//Debug.Log("Screen.height " + Screen.height+ " curWidth "+ curWidth);
|
||||
//XDebug.Log.l("Screen.height " + Screen.height+ " curWidth "+ curWidth);
|
||||
bgList[i].GetComponent<RectTransform>().sizeDelta = new Vector2(curWidth, curHeight);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in New Issue