diff --git a/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab index ea57b44a81..c9085fef0d 100644 --- a/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab @@ -38,7 +38,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 284, y: -73} + m_AnchoredPosition: {x: 254, y: -73} m_SizeDelta: {x: 96, y: 98} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7464658710358595252 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua index 02e1cdfba4..c30919e707 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua @@ -34,11 +34,11 @@ function QiJieSingleTreasure:BindEvent() Game.GlobalEvent:DispatchEvent(GameEvent.QiJieShiLian.BuySingleTreasure) self.parent:ClosePanel() if state == 0 then - PopupTipPanel.ShowTip("已取消遗物激活状态!") - elseif state == 1 then - PopupTipPanel.ShowTip("成功解锁遗物并将其激活!") - elseif state == 2 then PopupTipPanel.ShowTip("已激活遗物!") + elseif state == 1 then + PopupTipPanel.ShowTip("已取消遗物激活状态!") + elseif state == 2 then + PopupTipPanel.ShowTip("成功解锁遗物并将其激活!") end end) end