diff --git a/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab
index ea57b44a81..c9085fef0d 100644
--- a/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralRankRewardPanel.prefab
@@ -38,7 +38,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 284, y: -73}
+ m_AnchoredPosition: {x: 254, y: -73}
m_SizeDelta: {x: 96, y: 98}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7464658710358595252
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua
index 02e1cdfba4..c30919e707 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_QiJieSingleTreasure.lua
@@ -34,11 +34,11 @@ function QiJieSingleTreasure:BindEvent()
Game.GlobalEvent:DispatchEvent(GameEvent.QiJieShiLian.BuySingleTreasure)
self.parent:ClosePanel()
if state == 0 then
- PopupTipPanel.ShowTip("已取消遗物激活状态!")
- elseif state == 1 then
- PopupTipPanel.ShowTip("成功解锁遗物并将其激活!")
- elseif state == 2 then
PopupTipPanel.ShowTip("已激活遗物!")
+ elseif state == 1 then
+ PopupTipPanel.ShowTip("已取消遗物激活状态!")
+ elseif state == 2 then
+ PopupTipPanel.ShowTip("成功解锁遗物并将其激活!")
end
end)
end