【登录视频】优化加载过程
parent
2024f8173e
commit
9bd23a74cf
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@ -1872,7 +1872,7 @@ VideoPlayer:
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m_AspectRatio: 2
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m_AspectRatio: 2
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m_DataSource: 0
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m_DataSource: 0
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m_PlaybackSpeed: 1
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m_PlaybackSpeed: 1
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m_AudioOutputMode: 2
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m_AudioOutputMode: 0
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m_TargetAudioSources:
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m_TargetAudioSources:
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- {fileID: 0}
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- {fileID: 0}
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m_DirectAudioVolumes:
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m_DirectAudioVolumes:
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@ -6490,7 +6490,7 @@ ParticleSystem:
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--- !u!199 &8490762427165167817
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--- !u!199 &8490762427165167817
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -11323,7 +11323,7 @@ ParticleSystem:
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--- !u!199 &8490762427297531630
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--- !u!199 &8490762427297531630
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -16820,7 +16820,7 @@ ParticleSystem:
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--- !u!199 &8490762427821104763
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--- !u!199 &8490762427821104763
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -21804,7 +21804,7 @@ ParticleSystem:
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--- !u!199 &8490762428035569255
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--- !u!199 &8490762428035569255
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -26595,7 +26595,7 @@ ParticleSystem:
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--- !u!199 &8490762428074860618
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--- !u!199 &8490762428074860618
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -31534,7 +31534,7 @@ ParticleSystem:
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--- !u!199 &8490762428351855326
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--- !u!199 &8490762428351855326
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -36361,7 +36361,7 @@ ParticleSystem:
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--- !u!199 &8490762428588085446
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--- !u!199 &8490762428588085446
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -41223,7 +41223,7 @@ ParticleSystem:
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--- !u!199 &8490762428872251531
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--- !u!199 &8490762428872251531
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -46336,7 +46336,7 @@ ParticleSystem:
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--- !u!199 &8490762429003853987
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--- !u!199 &8490762429003853987
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -31,6 +31,12 @@ function PackageManager.GetLoginPanelBg()
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return this.config.LoginPanelBg
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return this.config.LoginPanelBg
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end
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end
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end
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end
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-- 获取登录Logo
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function PackageManager.GetLoginPanelLogo()
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if this.config then
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return this.config.LoginLogo
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end
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end
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-- 获取充值计费点字段
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-- 获取充值计费点字段
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function PackageManager.GetCustomEventField()
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function PackageManager.GetCustomEventField()
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if this.config then
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if this.config then
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@ -46,18 +52,23 @@ function PackageManager.GetLoadingList()
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end
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end
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function PackageManager.SetVideo(obj,Image)
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function PackageManager.SetVideo(obj,Image)
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Image:SetActive(false)
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if this.config.VideoName then
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if this.config.VideoName then
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local video = obj:GetComponent("VideoPlayer")
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Log("加载视频:"..tostring(this.config.VideoName))
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if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_PLAY_LOGIN_VIDEO) then
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if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_PLAY_LOGIN_VIDEO) then
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video.url = ServerConfigManager.GetVersionInfo("resUrl") .. AppConst.PlatformPath .."/"..tostring(this.config.VideoName) ..".mp4"
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Log("加载视频:"..tostring(this.config.VideoName))
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resMgr:PreLoadAssetAsync(this.config.VideoName, function()
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if UIManager.IsOpen(UIName.LoginPanel) then
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local video = obj:GetComponent("VideoPlayer")
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-- video.url = ServerConfigManager.GetVersionInfo("resUrl") .. AppConst.PlatformPath .."/"..tostring(this.config.VideoName) ..".mp4"
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-- video.clip = resMgr:LoadAsset(this.config.VideoName)
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-- video.clip = resMgr:LoadAsset(this.config.VideoName)
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video.url = AppConst.PersistentDataPath .."/"..tostring(this.config.VideoName)
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video:Play()
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video:Play()
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end
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Image:SetActive(true)
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Image:SetActive(true)
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end
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end)
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end
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else
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else
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LogError("包名:"..tostring(this.config.PackageName).."登录视频为空!")
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LogError("包名:"..tostring(this.config.PackageName).."登录视频为空!")
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Image:SetActive(false)
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end
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end
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end
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end
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@ -64,8 +64,16 @@ function this:InitComponent()
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this.versionText.text = Language[11136]..LoginRoot_Version
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this.versionText.text = Language[11136]..LoginRoot_Version
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this.logo = Util.GetGameObject(this.gameObject, "logo")
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this.logo = Util.GetGameObject(this.gameObject, "logo"):GetComponent("Image")
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this.logo:GetComponent("Image"):SetNativeSize()
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local logoStr = PackageManager.GetLoginPanelLogo()
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if logoStr then
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this.logo.gameObject:SetActive(true)
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this.logo.sprite = this.spLoader:LoadSprite(logoStr)
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this.logo:SetNativeSize()
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else
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this.logo.gameObject:SetActive(false)
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end
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-- BindLightFlash(Util.GetGameObject(this.logo, "saoguang"), this.logo)
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-- BindLightFlash(Util.GetGameObject(this.logo, "saoguang"), this.logo)
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this.healthTip = Util.GetGameObject(this.gameObject, "healthTip")
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this.healthTip = Util.GetGameObject(this.gameObject, "healthTip")
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@ -4,6 +4,9 @@ using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Events;
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using LuaInterface;
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using LuaInterface;
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using GameCore;
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using GameCore;
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using System.IO;
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using ResUpdate;
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namespace GameLogic {
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namespace GameLogic {
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/// <summary>
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/// <summary>
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/// 资源管理器
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/// 资源管理器
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@ -100,6 +103,34 @@ namespace GameLogic {
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});
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});
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}
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}
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public void PreLoadAssetAsync(string assetName, LuaFunction luaFunc)
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{
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Debug.Log("预加载资源:" + assetName);
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if (File.Exists(AppConst.PersistentDataPath + assetName) && PlayerPrefs.GetInt(assetName + "_IsPreLoad", 0) == 1)
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{
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Debug.Log("预加载资源已存在");
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if (luaFunc != null)
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{
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luaFunc.Call(true);
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}
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}else
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{
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string downLoadURL = VersionManager.Instance.GetVersionInfo("resUrl") + AppConst.PlatformPath + "/";
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Debug.Log("预加载资源路径:"+downLoadURL);
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ResourceDownloadManager.Instance.StartDownload(assetName, downLoadURL, "", (string name, DownLoadProgress dp) => {
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Debug.LogFormat("预加载资源进度:{0}/{1}", dp.Size, dp.TotalSize);
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}, (string name, bool isOk) =>
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{
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Debug.Log("预加载资源完成:" + isOk);
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PlayerPrefs.SetInt(assetName + "_IsPreLoad", 1);
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if (luaFunc != null)
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{
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luaFunc.Call(isOk);
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}
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});
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}
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}
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/// <summary>
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/// <summary>
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/// 卸载资源
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/// 卸载资源
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/// </summary>
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/// </summary>
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@ -26,6 +26,7 @@ public class GameStart : MonoBehaviour
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if (Application.isEditor)
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if (Application.isEditor)
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{
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{
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StartCoroutine(StartGame());
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StartCoroutine(StartGame());
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//playSplash();
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}
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}
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else
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else
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{
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{
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@ -48,7 +49,7 @@ public class GameStart : MonoBehaviour
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void playSplash()
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void playSplash()
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{
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{
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bool isShowSplash = false;
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bool isShowSplash = true;
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if (isShowSplash)
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if (isShowSplash)
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{
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{
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string path = AppConst.PersistentDataPath + "lz4/splashpanel.unity3d";
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string path = AppConst.PersistentDataPath + "lz4/splashpanel.unity3d";
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@ -63,7 +64,7 @@ public class GameStart : MonoBehaviour
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Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent<Image>();
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Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent<Image>();
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image2.DOFade(1, 0).OnComplete(() => {
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image2.DOFade(1, 0).OnComplete(() => {
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image2.DOFade(0, 0).SetDelay(2).OnComplete(() => {
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image2.DOFade(0, 0).SetDelay(0).OnComplete(() => {
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image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
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image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
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image.DOFade(1, 1).OnComplete(() => {
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image.DOFade(1, 1).OnComplete(() => {
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image.DOFade(0, 1).SetDelay(2).OnComplete(() => {
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image.DOFade(0, 1).SetDelay(2).OnComplete(() => {
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@ -71,7 +71,6 @@ public class DelegateFactory
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dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
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dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
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dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
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dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
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dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
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dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
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dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
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dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
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dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
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dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -158,7 +157,6 @@ public class DelegateFactory
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DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
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DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
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DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
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DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
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DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
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DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
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DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
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DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
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DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
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DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -245,7 +243,6 @@ public class DelegateFactory
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TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
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TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
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TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
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TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
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TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
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TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
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TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
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TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
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TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
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TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
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TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
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TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
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TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -332,7 +329,6 @@ public class DelegateFactory
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StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
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StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
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StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
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StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
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StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
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StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
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StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
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StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
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StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
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StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
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StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
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StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
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StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
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@ -3603,63 +3599,6 @@ public class DelegateFactory
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ToLua.Push(L, o);
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ToLua.Push(L, o);
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}
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}
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class System_Action_bool_Event : LuaDelegate
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{
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|
||||||
public System_Action_bool_Event(LuaFunction func) : base(func) { }
|
|
||||||
public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
|
|
||||||
|
|
||||||
public void Call(bool param0)
|
|
||||||
{
|
|
||||||
func.BeginPCall();
|
|
||||||
func.Push(param0);
|
|
||||||
func.PCall();
|
|
||||||
func.EndPCall();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CallWithSelf(bool param0)
|
|
||||||
{
|
|
||||||
func.BeginPCall();
|
|
||||||
func.Push(self);
|
|
||||||
func.Push(param0);
|
|
||||||
func.PCall();
|
|
||||||
func.EndPCall();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
|
|
||||||
{
|
|
||||||
if (func == null)
|
|
||||||
{
|
|
||||||
System.Action<bool> fn = delegate(bool param0) { };
|
|
||||||
return fn;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!flag)
|
|
||||||
{
|
|
||||||
System_Action_bool_Event target = new System_Action_bool_Event(func);
|
|
||||||
System.Action<bool> d = target.Call;
|
|
||||||
target.method = d.Method;
|
|
||||||
return d;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
System_Action_bool_Event target = new System_Action_bool_Event(func, self);
|
|
||||||
System.Action<bool> d = target.CallWithSelf;
|
|
||||||
target.method = d.Method;
|
|
||||||
return d;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Check_System_Action_bool(IntPtr L, int pos)
|
|
||||||
{
|
|
||||||
return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
|
|
||||||
{
|
|
||||||
ToLua.Push(L, o);
|
|
||||||
}
|
|
||||||
|
|
||||||
class System_Func_bool_Event : LuaDelegate
|
class System_Func_bool_Event : LuaDelegate
|
||||||
{
|
{
|
||||||
public System_Func_bool_Event(LuaFunction func) : base(func) { }
|
public System_Func_bool_Event(LuaFunction func) : base(func) { }
|
||||||
|
|
|
@ -11,6 +11,7 @@ public class GameLogic_ResourcesManagerWrap
|
||||||
L.RegFunction("LoadAsset", LoadAsset);
|
L.RegFunction("LoadAsset", LoadAsset);
|
||||||
L.RegFunction("LoadSpriteAsset", LoadSpriteAsset);
|
L.RegFunction("LoadSpriteAsset", LoadSpriteAsset);
|
||||||
L.RegFunction("LoadAssetAsync", LoadAssetAsync);
|
L.RegFunction("LoadAssetAsync", LoadAssetAsync);
|
||||||
|
L.RegFunction("PreLoadAssetAsync", PreLoadAssetAsync);
|
||||||
L.RegFunction("UnLoadAsset", UnLoadAsset);
|
L.RegFunction("UnLoadAsset", UnLoadAsset);
|
||||||
L.RegFunction("UnLoadGame", UnLoadGame);
|
L.RegFunction("UnLoadGame", UnLoadGame);
|
||||||
L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle);
|
L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle);
|
||||||
|
@ -118,6 +119,24 @@ public class GameLogic_ResourcesManagerWrap
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||||
|
static int PreLoadAssetAsync(IntPtr L)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ToLua.CheckArgsCount(L, 3);
|
||||||
|
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
|
||||||
|
string arg0 = ToLua.CheckString(L, 2);
|
||||||
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
||||||
|
obj.PreLoadAssetAsync(arg0, arg1);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
return LuaDLL.toluaL_exception(L, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||||
static int UnLoadAsset(IntPtr L)
|
static int UnLoadAsset(IntPtr L)
|
||||||
{
|
{
|
||||||
|
|
|
@ -399,7 +399,6 @@ public static class LuaBinder
|
||||||
L.RegFunction("Action_int", System_Action_int);
|
L.RegFunction("Action_int", System_Action_int);
|
||||||
L.RegFunction("Comparison_int", System_Comparison_int);
|
L.RegFunction("Comparison_int", System_Comparison_int);
|
||||||
L.RegFunction("Func_int_int", System_Func_int_int);
|
L.RegFunction("Func_int_int", System_Func_int_int);
|
||||||
L.RegFunction("Action_bool", System_Action_bool);
|
|
||||||
L.RegFunction("Func_bool", System_Func_bool);
|
L.RegFunction("Func_bool", System_Func_bool);
|
||||||
L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
|
L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
|
||||||
L.RegFunction("Action_string", System_Action_string);
|
L.RegFunction("Action_string", System_Action_string);
|
||||||
|
@ -2532,33 +2531,6 @@ public static class LuaBinder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
||||||
static int System_Action_bool(IntPtr L)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
int count = LuaDLL.lua_gettop(L);
|
|
||||||
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
|
|
||||||
|
|
||||||
if (count == 1)
|
|
||||||
{
|
|
||||||
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
|
|
||||||
ToLua.Push(L, arg1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LuaTable self = ToLua.CheckLuaTable(L, 2);
|
|
||||||
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
|
|
||||||
ToLua.Push(L, arg1);
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
catch(Exception e)
|
|
||||||
{
|
|
||||||
return LuaDLL.toluaL_exception(L, e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||||
static int System_Func_bool(IntPtr L)
|
static int System_Func_bool(IntPtr L)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue