锻器阁修改

dev_chengFeng
yuanshuai 2022-11-01 17:01:23 +08:00
parent 1e10db9fe0
commit 9bdfb3aa91
1 changed files with 13 additions and 12 deletions

View File

@ -2,10 +2,10 @@
CompoundPanel = Inherit(BasePanel)
local this = CompoundPanel
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10385] , funcType = FUNCTION_OPEN_TYPE.COMPOUND},
local _TabData={ --[1] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10385] , funcType = FUNCTION_OPEN_TYPE.COMPOUND},--装备暂时屏蔽
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" },
[2] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[3] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
[1] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10387] , funcType = FUNCTION_OPEN_TYPE.hunyin},
[2] = { default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002",select = "r_hero_xuanze_001", name = Language[10386], funcType = FUNCTION_OPEN_TYPE.Treasure },
}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1),
@ -14,10 +14,10 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
local curIndex = 1
this.contents = {
[1] = {view = require("Modules/Compound/view/CompoundPanel_Equip"), panelName = "CompoundPanel_Equip"},
--[1] = {view = require("Modules/Compound/view/CompoundPanel_Equip"), panelName = "CompoundPanel_Equip"},--装备暂时屏蔽
--[2] = {view = require("Modules/Compound/view/CompoundPanel_Talisman"), panelName = "CompoundPanel_Talisman"},
[2] = {view = require("Modules/Compound/view/CompoundPanel_SoulPrint"), panelName = "CompoundPanel_SoulPrint"},
[3] = {view = require("Modules/Compound/view/CompoundPanel_Treasure"), panelName = "CompoundPanel_Treasure"},
[1] = {view = require("Modules/Compound/view/CompoundPanel_SoulPrint"), panelName = "CompoundPanel_SoulPrint"},
[2] = {view = require("Modules/Compound/view/CompoundPanel_Treasure"), panelName = "CompoundPanel_Treasure"},
}
--初始化组件(用于子类重写)
function CompoundPanel:InitComponent()
@ -49,17 +49,18 @@ function CompoundPanel:BindEvent()
end
function CompoundPanel.RefreshHelpBtn()
-- if curIndex==1 then
-- this.HelpBtn:SetActive(true)
-- Util.AddOnceClick(this.HelpBtn, function()
-- UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.EquipCompose,this.helpPosition.x,this.helpPosition.y)
-- end)
-- else
if curIndex==1 then
this.HelpBtn:SetActive(true)
Util.AddOnceClick(this.HelpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.EquipCompose,this.helpPosition.x,this.helpPosition.y)
end)
elseif curIndex==2 then
this.HelpBtn:SetActive(true)
Util.AddOnceClick(this.HelpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureCompose,this.helpPosition.x,this.helpPosition.y)
end)
elseif curIndex==3 then
elseif curIndex==2 then
this.HelpBtn:SetActive(true)
Util.AddOnceClick(this.HelpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.SoulPrintCommond,this.helpPosition.x,this.helpPosition.y)