【本地化】修复魂印选择名字重叠

dev_chengFeng
gaoxin 2021-03-05 17:07:59 +08:00
parent f11127e3cc
commit 9ca66e9f40
1 changed files with 1 additions and 1 deletions

View File

@ -112,7 +112,7 @@ function this.SingleItemDataShow(_go,curBagSoulPrintData)
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[curBagSoulPrintData.id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").tex = string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],"",1)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text = SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],"",1), 10)
Util.GetGameObject(_go.transform, "Hero"):SetActive(curBagSoulPrintData.upHero ~= "")
local curheroData = {}
if curBagSoulPrintData.upHero ~= "" then