From 9cb8cd4b06c3f471c6e3f9718e8ab3abf19741f4 Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Mon, 14 Aug 2023 16:15:07 +0800 Subject: [PATCH] =?UTF-8?q?=E7=8E=A9=E5=AE=B6=E6=88=98=E6=96=97=E5=8A=9B?= =?UTF-8?q?=E8=AE=A1=E7=AE=97=E6=8F=90=E4=BA=A4=E6=B3=A8=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Hero/HeroPowerManager.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroPowerManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroPowerManager.lua index 7870332efc..e149aea1c8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroPowerManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroPowerManager.lua @@ -33,6 +33,7 @@ local function CalculateWarForce2(powerVal) end elseif propertyConfig[i].Style == 2 then -- 这里百分比数要转换成小数,用于计算战斗力 + --LogError("v====="..v.." propertyConfig[i].id=="..propertyConfig[i].Id) HighPower = HighPower + v/100*propertyConfig[i].Score end elseif v > 0 and i == HeroProType.WarPower then