diff --git a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua index f6643d0ce5..93cfe1e29f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua @@ -124,7 +124,7 @@ function this:InitComponent() this.protos:SetActive(IsUserProtoActive) this.newproto:SetActive(false) this.beianBtn = Util.GetGameObject(this.gameObject, "healthTip/beianTxt") - --Util.GetGameObject(this.gameObject, "healthTip/beianTxt"):GetComponent("Text").text = "beian.miit.gov.cn" + Util.GetGameObject(this.gameObject, "healthTip/beianTxt"):GetComponent("Text").text = "beian.miit.gov.cn" end --绑定事件(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index cf013bd4f3..8f819ff368 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -497,7 +497,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) end) elseif _itemData.itemType == ItemType.GodWeapon then Util.AddOnceClick(self.frameBtn, function() - UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.backData.itemId) + UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, true, _itemData.backData) end) elseif _itemData.ItemType == ItemType.Incarnation then --化身卡 self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[_itemData.backData.itemId]