小游戏bug修复
parent
be9537ce9a
commit
9d47ce9767
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@ -71542,7 +71542,7 @@ RectTransform:
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@ -7081,11 +7081,11 @@ RectTransform:
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--- !u!222 &6293839172155223359
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@ -9400,11 +9400,11 @@ RectTransform:
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m_Children:
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m_Father: {fileID: 8279573323771056633}
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GameObject:
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@ -17831,12 +17911,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6688793217172285729}
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CanvasRenderer:
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@ -17868,7 +17948,7 @@ MonoBehaviour:
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@ -17879,7 +17959,7 @@ MonoBehaviour:
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@ -18860,7 +18940,6 @@ RectTransform:
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@ -20628,11 +20707,11 @@ RectTransform:
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@ -21222,15 +21301,17 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_SizeDelta: {x: 936.8, y: 204.3}
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m_AnchoredPosition: {x: 0, y: 28.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &8812806391208253683
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GameObject:
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@ -1919,7 +1919,8 @@ BATTLE_TYPE = {
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EXECUTE_FIGHT = 8, -- 猎妖之路
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DAILY_CHALLENGE = 9, -- 日常副本
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GUILD_CAR_DELAY = 10, -- 车迟斗法
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DEATH_POS = 11 -- 十绝阵
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DEATH_POS = 11, -- 十绝阵
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Senro = 12, --森罗幻境
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}
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rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[12164] ,Id = 26 ,rankType = RANK_TYPE.FIGHT_LEVEL_RANK,activiteId = 0},
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@ -754,7 +754,8 @@ function this.OnDeadCount(startTime, lastPos)
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ctrlView.OnRoleDead()
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-- 角色死亡不出图, 立马设置遮罩,让你瞎几把点
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this.deadRoot:SetActive(true)
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-- this.deadRoot:SetActive(true)
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UIManager.OpenPanel(UIName.BattleFailPopup,nil,false,nil,12)
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-- 无尽副本中死亡扣行动力
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if CarbonManager.difficulty == CARBON_TYPE.ENDLESS then
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@ -788,7 +789,7 @@ function this.OnDeadCount(startTime, lastPos)
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if index == 0 then
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this.RoleRelife(timer, index)
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end
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end, 1, deadTime, true)
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end, 0.5, deadTime, true)
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timer:Start()
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end
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@ -799,7 +800,8 @@ function this.RoleRelife(timer, deadTime)
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MapManager.deadTime = 0
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timer:Stop()
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-- 隐藏面板
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this.deadRoot:SetActive(false)
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-- this.deadRoot:SetActive(false)
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UIManager.ClosePanel(UIName.BattleFailPopup)
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-- 初始化路径
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ctrlView.InitPath()
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@ -126,7 +126,7 @@ function TrialMapPanel:BindEvent()
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Util.AddClick(this.btnBomb, function ()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialBomb)
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialBomb,1)
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-- bombNum = BagManager.GetTempBagCountById(43)
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-- this.bombNum.text = bombNum
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-- LogGreen(bombNum)
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@ -403,10 +403,10 @@ function this.RefreshBombNum()
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-- 试炼副本才执行
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bombNum = 0
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if CarbonManager.difficulty ~= CARBON_TYPE.TRIAL then return end
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if BagManager.GetTempBagCountById(43) == 0 or not BagManager.GetTempBagCountById(43) then
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if BagManager.GetItemCountById(43) == 0 or not BagManager.GetItemCountById(43) then
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bombNum = 0
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else
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bombNum = BagManager.GetTempBagCountById(43)
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bombNum = BagManager.GetItemCountById(43)
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end
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this.bombNum.text = bombNum
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@ -78,6 +78,7 @@ function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType)
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end
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FightPointPassManager.FightBattleEnd()
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Util.GetGameObject(this.btnClose, "record"):SetActive(m_showRecord)
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Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType ==12)--副本内无法点击招募
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end
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@ -5,18 +5,21 @@ local parent
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--传入特效层级
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local sortingOrder=0
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local ctrlView = require("Modules/Map/View/MapControllView")
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local trialSetting=ConfigManager.GetConfig(ConfigName.TrialSetting)
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local trialConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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local item
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local itemId=0 --消耗道具ID
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local itemNum=0 --消耗道具数量
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local usedNum=0 --已使用的数量
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.body=Util.GetGameObject(gameObject,"Body")
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this.item=Util.GetGameObject(this.body,"Item")
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-- this.time=Util.GetGameObject(this.body,"Time"):GetComponent("Text")
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this.leftTime=Util.GetGameObject(this.body,"leftTime"):GetComponent("Text")
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this.num=Util.GetGameObject(this.body,"Num"):GetComponent("Text")
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-- this.root=Util.GetGameObject(gameObject,"Rot"):GetComponent("Text")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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@ -37,9 +40,31 @@ function this:BindEvent()
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PopupTipPanel.ShowTip(Language[11248])
|
||||
return
|
||||
else
|
||||
UIManager.OpenPanel(UIName.TrialOpPanel, 2)
|
||||
-- UIManager.OpenPanel(UIName.TrialOpPanel, 2)
|
||||
-- 停止自动寻路
|
||||
-- ctrlView.OnRoleDead()
|
||||
|
||||
--tiralOPpanel里面
|
||||
--向服务器请求使用炸弹
|
||||
MapManager.MapUpdateEvent(-1000, function ()
|
||||
Log(Language[11270])
|
||||
NetManager.RequestUseBomb(function (msg)
|
||||
Log(Language[11271] .. #msg.drop.itemlist)
|
||||
ctrlView.CallListPop()
|
||||
-- 更新背包数量
|
||||
BagManager.DeleteTempBagCountById(43, 1)
|
||||
this.KillAllBitch()
|
||||
|
||||
local showDrop = function()
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 2, function ()
|
||||
-- 回复精气值
|
||||
MapTrialManager.UpdatePowerValue(msg.essenceValue)
|
||||
end)
|
||||
end
|
||||
parent:ClosePanel()
|
||||
end)
|
||||
end)
|
||||
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11249])
|
||||
|
@ -47,6 +72,21 @@ function this:BindEvent()
|
|||
end)
|
||||
end
|
||||
|
||||
-- 弄死所有的小怪
|
||||
function this:KillAllBitch()
|
||||
--杀死所有的小怪
|
||||
MapManager.isRemoving = true
|
||||
local pointData = trialConfig[MapTrialManager.curTowerLevel].MonsterPoint --MonsterPoint
|
||||
for i = 1, #pointData do
|
||||
local mapPointId = pointData[i][1]
|
||||
if mapPointId then
|
||||
LogPink(Language[11266] .. mapPointId)
|
||||
MapManager.DeletePos(mapPointId)
|
||||
end
|
||||
end
|
||||
MapManager.isRemoving = false
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshPanel)--监听背包信息改变刷新 用于回春散数量刷新
|
||||
end
|
||||
|
@ -60,8 +100,11 @@ function this:OnShow(_parent,...)
|
|||
sortingOrder = _parent.sortingOrder
|
||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||
local _args = {...}
|
||||
|
||||
itemId=trialSetting[1].BombId[1][1]
|
||||
itemNum= BagManager.GetItemCountById(itemId)
|
||||
-- LogBlue(BagManager.GetItemCountById(itemId))
|
||||
usedNum=_args[1]
|
||||
this.RefreshPanel()
|
||||
end
|
||||
|
||||
|
@ -77,7 +120,8 @@ end
|
|||
function this.RefreshPanel()
|
||||
item:OnOpen(false, {itemId,1}, 1.2,false,false,false,sortingOrder)
|
||||
item:Reset({itemId,1},ItemType.NoType,{nil,false,nil,false})
|
||||
this.num.text=Language[11657]..BagManager.GetItemCountById(itemId)
|
||||
this.num.text=Language[11657]..itemNum
|
||||
this.leftTime.text=Language[11656]..trialSetting[1].PrivilegeReward[2]-usedNum
|
||||
end
|
||||
|
||||
return this
|
|
@ -97,7 +97,8 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
|
|||
this.shopItemData = ShopManager.GetShopItemData(shopType, shopItemId)
|
||||
|
||||
-- 商品基础信息显示
|
||||
this.itemName.text = this.shopItemInfo.GoodsName
|
||||
-- this.itemName.text = this.shopItemInfo.GoodsName
|
||||
this.itemName.text = itemConfig[this.shopItemInfo.Goods[1][1]].Name
|
||||
this.goods = ShopManager.GetShopItemGoodsInfo(this.shopItemId)
|
||||
local goodsId = this.goods[1][1]
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
|
|
Loading…
Reference in New Issue