变身卡表现修改

onepiece_demo_arena
wangzhenxing 2023-12-05 18:00:32 +08:00
parent 19633d5ba9
commit 9d7def32b3
4 changed files with 102 additions and 94 deletions

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View File

@ -162,11 +162,11 @@ function this.GetBattleBestData(Id)
if data.info.type == BattleUnitType.Role then -- 神将
if data.damage > _MaxDamageValue then
if data.info.position == 100 then
_MaxDamageData = {
roleId = -1,
skinId = nil,
damage = data.damage,
}
-- _MaxDamageData = {
-- roleId = -1,
-- skinId = nil,
-- damage = data.damage,
-- }
else
_MaxDamageData = {
roleId = data.info.roleData.roleId,

View File

@ -51,6 +51,9 @@ function MonsterView:onCreate(go, role, position, root)
if not self.livePath then
self.livePath = GetResourcePath(self.config.Live)
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(self.config.Icon))
else
--self.GameObject:SetActive(false)
--self.icon.gameObject:SetActive(false)
end
self.play_liveScale = self.config.play_liveScale
@ -234,7 +237,7 @@ function MonsterView:OnSkillCastStart(skill)
self.RoleLiveGOTran3 = self.RoleLiveGO3:GetComponent("RectTransform")
self.RoleLiveGOGraphic3.AnimationState:SetAnimation(0, "attack", true)
self.RoleLiveGOTran3.sizeDelta = Vector2.New(1000, 1000)
self.castingNameNode:GetComponent("Text").text = "身外化身"
self.castingNameNode:GetComponent("Text").text = string.format("%s奥义卡",heroConfig.ReadingName)
local eid = BattleManager.GetCombatIdBySkin(skill.id, skill.owner.skinId)
self.combat = BattleManager.GetSkillCombat(eid)
else
@ -247,14 +250,18 @@ function MonsterView:OnSkillPlay()
end
--
function MonsterView:OnSkillEnd()
-- self.RoleLiveGO:SetActive(false)
--self.RoleLiveGO:SetActive(false)
if heroConfig then
self.GameObject:SetActive(false)
end
end
function MonsterView:OnSkillCastingStart(skill)
if self.RoleLiveGO2 then
-- 提前进入下一阶段
self.turnEffect:SetActive(false)
self.RoleLiveGO2:SetActive(true)
self.RoleLiveGO2:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
if self.RoleLiveGO3 then
if (self.camp==0 and heroConfig and heroConfig.Toward==1) or (self.camp==1 and heroConfig and heroConfig.Toward==2) then
@ -263,13 +270,13 @@ function MonsterView:OnSkillCastingStart(skill)
self.RoleLiveGO3:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, -90, 0))
end
coroutine.start(function()
coroutine.wait(0.7)
coroutine.wait(0.5)
-- self.RoleLiveGO2.transform:DOLocalMoveY(0, 0.2, false):OnComplete(function()
-- rightList[i].transform:DOLocalMoveX(10, 0.3, false)
self.RoleLiveGO2.transform:DORotate(Vector3.New(0, 90, 0),0.5):OnComplete(function()
--self.RoleLiveGO2.transform:DORotate(Vector3.New(0, 90, 0),0.5):OnComplete(function()
self.RoleLiveGO2.gameObject:SetActive(false)
--self.RoleLiveGO2.gameObject:SetActive(false)
self.RoleLiveGO3.gameObject:SetActive(true)
if (self.camp==0 and heroConfig and heroConfig.Toward==1) or (self.camp==1 and heroConfig and heroConfig.Toward==2) then
self.RoleLiveGO3.transform:DORotate(Vector3.New(0,180, 0),0.5)
@ -278,21 +285,22 @@ function MonsterView:OnSkillCastingStart(skill)
end
if self.combat.skillname then
self.castingNameNode:SetActive(true)
self.castingNameNode:GetComponent("Image").sprite = self.spLoader:LoadSprite(self.combat.skillname)
self.castingNameNode:GetComponent("Text").text = string.format("%s奥义卡",heroConfig.ReadingName) --self.spLoader:LoadSprite(self.combat.skillname)
else
self.castingNameNode:SetActive(false)
end
self:PlaySpineAnim(self.RoleLiveGOGraphic3, 0, "attack" , false)
-- coroutine.wait(1.5)
--self.turnEffect:SetActive(false)
end)
coroutine.wait(0.1)
--end)
--coroutine.wait(0.1)
self.turnEffect:SetActive(true)
end)
-- 延长Casting时间
return 0.6
else
self.RoleLiveGO2:SetActive(true)
if self.isMainPlayer then
self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "idle" , false)
else