法相详情修改提交
parent
84d6b267fe
commit
9dcd29e6a3
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@ -475,7 +475,7 @@ function RewardTalismanSingleShowPopup2:OnShow()
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ForceRebuildLayout(self.midBar.transform)
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local maxHeight = self.isShowGet and 250 or 850
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local maxHeight = self.isShowGet and 850 or 850
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local sizeDelta = GetPreferredHeight(self.midBar.transform)
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if sizeDelta >= maxHeight then
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self.mid:GetComponent("LayoutElement").minHeight = maxHeight
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@ -506,13 +506,13 @@ function RewardTalismanSingleShowPopup2:SetSkillShow(_infos,_preList,_grid,_lv)
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local str=""
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if self.position >6 then
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if value.lv<=_lv then
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str="<color=#66FF00>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
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str="<color=#1E9A44>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
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else
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str="<color=#828282>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
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end
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else
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if value.lv<=_lv then
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str="<color=#66FF00>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
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str="<color=#1E9A44>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
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else
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str="<color=#828282>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
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end
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@ -559,10 +559,12 @@ function RewardTalismanSingleShowPopup2:SetPropertyShow1(_infos,_preList,_grid)
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local potencyAdd=HeroManager.GetHeroPotencyAddByTypeAndPotencyData(self.curHeroData.potential,self.position)
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LogError("potencyAdd============"..potencyAdd)
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str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#00ff00>潜能 +%s(%s%%)</color>",math.floor(value.currValue*(potencyAdd)+0.5),potencyAdd*100)
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str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",math.floor(value.currValue*(potencyAdd)+0.5),potencyAdd*100)
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else
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--str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",0,0)
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end
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else
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str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",0,0)
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end
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obj.transform:GetComponent("Text").text=str
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obj.gameObject:SetActive(true)
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@ -811,7 +811,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,itemSId,nil,nil)
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end)
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elseif itemDataConFig.ItemType == ItemType.EquipTreasure then
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elseif itemDataConFig.ItemType == ItemType.EquipTreasure then
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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self.fragmentIcon:SetActive(true)
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@ -861,6 +861,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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end
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
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end)
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elseif itemDataConFig.ItemType == ItemType.FaXiang then
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@ -900,9 +901,17 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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end
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end
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end
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-- Util.AddOnceClick(self.frameBtn, function()
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-- UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
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-- end)
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Util.AddOnceClick(self.frameBtn, function()
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local equipData={}
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equipData.id=itemSId
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local faxiangConfig=ConfigManager.GetConfigData(ConfigName.FaxiangConfig,itemSId)
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equipData.levelPool=faxiangConfig.LevelUpPool
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equipData.lv=0
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equipData.maxLv=faxiangConfig.LevelMax
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equipData.refinePool=faxiangConfig.Star
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equipData.refineLv=0
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UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup2,nil,equipData ,0,0,0,nil,7)
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end)
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elseif itemDataConFig.ItemType == ItemType.LingShou then
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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