diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua index 9b9328ca49..1b31156b6a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua @@ -375,6 +375,7 @@ function Practice:RefreshPoints() end self.pointList[i]:SetActive(true) self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img) + self.pointList[i]:GetComponent("Image").color = Color.New(1,1,1, data.State == 1 and 0 or 1) self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos self.effectPointsList[i] = Util.GetGameObject(self.pointList[i],"looping") self.effectPointsList[i]:SetActive(data.State == 1)