Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
luyao 2021-09-24 11:02:53 +08:00
commit 9e2f4e1512
18 changed files with 3040 additions and 2786 deletions

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@ -1169,6 +1169,7 @@ QualityTextDef = {
[3] = "#76ABECFF",--蓝色
[4] = "#B677DAFF",--紫色
[5] = "#F6934AFF",--橙色
[6] = "#E25B58FF",--红色
}
-- 通用UI颜色色值
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@ -91,7 +91,7 @@ function this.UpdateFormation(msg)
oTeam.teamPokemonInfos = {}
this.formationList[team.teamId] = oTeam
if isRefresh then
FormationManager.RefreshFormation(team.teamId, this.formationList[team.teamId].teamHeroInfos, {})
FormationManager.SaveFormation(team.teamId, this.formationList[team.teamId].teamHeroInfos, {})
end
end
@ -247,9 +247,7 @@ function this.GetFormationByID(teamId)
local _v=tonumber(v)
if teamId==_v and #this.formationList[teamId].teamHeroInfos<=0 then
for n = 1, #this.formationList[1].teamHeroInfos do
if HeroManager.GetSingleHeroData(this.formationList[1].teamHeroInfos.heroId) then
table.insert(this.formationList[teamId].teamHeroInfos, this.formationList[1].teamHeroInfos[n])
end
table.insert(this.formationList[teamId].teamHeroInfos, this.formationList[1].teamHeroInfos[n])
end
--
FormationManager.SaveFormation(teamId, this.formationList[teamId].teamHeroInfos, {})

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@ -12,35 +12,32 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
local _TabData = {
[1]= {txt = "全部",quality = 0},
[2]= {txt = "蓝色",quality = 2},
[3]= {txt = "紫色",quality = 3},
[4]= {txt = "金色",quality = 4},
[5]= {txt = "红色",quality = 5},
[2]= {txt = "蓝色",quality = 3},
[3]= {txt = "紫色",quality = 4},
[4]= {txt = "金色",quality = 5},
[5]= {txt = "红色",quality = 6},
}
local QUALITY = {
-- [1] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[2] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[3] = {light="q_qjsl_yw_jhz",kuang="q_qjsl_yw_jsz"},
[4] = {light="q_qjsl_yw_jhhs",kuang="q_qjsl_yw_jshs"},
[5] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
[3] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[4] = {light="q_qjsl_yw_jhz",kuang="q_qjsl_yw_jsz"},
[5] = {light="q_qjsl_yw_jhhs",kuang="q_qjsl_yw_jshs"},
[6] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
-- [7] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
}
--初始化组件(用于子类重写)
function QiJieTreasure:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.GameObject = Util.GetGameObject(gameObject,"Scroll")
self.Scroll = Util.GetGameObject(gameObject,"Scroll")
self.itemPre = Util.GetGameObject(gameObject, "Pre")
self.tabbox = Util.GetGameObject(gameObject, "tabbox")
self.goBtn = Util.GetGameObject(gameObject, "Button")
self.treasureNum = Util.GetGameObject(gameObject, "Num"):GetComponent("Text")
local rootHight = self.GameObject.transform.rect.height
local width = self.GameObject.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollFitterView, self.GameObject.transform,
self.itemPre, Vector2.New(width, rootHight), 1, 0)
local rootHight = self.Scroll.transform.rect.height
local width = self.Scroll.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
self.itemPre,nil, Vector2.New(width, rootHight), 1, 1,Vector2.New(0, 0))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.ScrollView.elastic = false
@ -71,8 +68,8 @@ end
function QiJieTreasure:OnShow(_parent,...)
parent =_parent
sortingOrder = _parent.sortingOrder
self.bool = false
self:SetTabBox()
self:Refresh()
end
function QiJieTreasure:SetTabBox()
@ -85,7 +82,8 @@ function QiJieTreasure:SetTabBox()
end
local OnTabChange = function (index)
self:Refresh(_TabData[index].quality)
self.quality = _TabData[index].quality
self:Refresh()
end
self.TabCtrl = TabBox.New()
@ -94,12 +92,13 @@ function QiJieTreasure:SetTabBox()
self.TabCtrl:Init(self.tabbox, _TabData)
end
function QiJieTreasure:Refresh(_tabNum)
self.dataList = QiJieShiLianManager.FormatTreasureData(_tabNum)
function QiJieTreasure:Refresh()
self.dataList = QiJieShiLianManager.FormatTreasureData(self.quality)
self.treasureNum.text = string.format( "解锁遗物:%s/%s",#QiJieShiLianManager.treasureActiveList,#QiJieShiLianManager.treasureList)
self.ScrollView:SetData(self.dataList, function(index, go)
self:SetSingleData(index,go,self.dataList[index])
end)
end,self.bool,self.bool)
self.bool = true
end
function QiJieTreasure:SetSingleData(index,_go,_data)
@ -107,7 +106,7 @@ function QiJieTreasure:SetSingleData(index,_go,_data)
local obj = Util.GetGameObject(_go,"Pre ("..i..")")
if _data[i] then
obj:SetActive(true)
Util.GetGameObject(obj,"Name"):GetComponent("Text").text = string.format( "<color=%s>%s</color>",QualityTextDef[_data[i].Quality+1],_data[i].Name)
Util.GetGameObject(obj,"Name"):GetComponent("Text").text = string.format( "<color=%s>%s</color>",QualityTextDef[_data[i].Quality],_data[i].Name)
local img = Util.GetGameObject(obj,"Image"):GetComponent("Image")
local imgLight = Util.GetGameObject(obj,"light"):GetComponent("Image")
local imgKuang = Util.GetGameObject(obj,"kuang"):GetComponent("Image")
@ -128,6 +127,7 @@ end
--界面关闭时调用(用于子类重写)
function QiJieTreasure:OnClose()
self.quality = 0
end
--界面销毁时调用(用于子类重写)

View File

@ -46,6 +46,10 @@ end
-- 请求创建公会
function GuildManager.RequestCreateGuild(name, announce, func)
if not NameManager.CheckStringRight(name) then
PopupTipPanel.ShowTip("名字不合法")
return
end
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
return

View File

@ -368,6 +368,10 @@ end
-- 请求修改公会名称
function MyGuildManager.RequestChangeGuildName(name, func)
if not NameManager.CheckStringRight(name) then
PopupTipPanel.ShowTip("名字不合法")
return
end
local pos = this.GetMyPositionInGuild()
if pos == GUILD_GRANT.MEMBER then
PopupTipPanel.ShowTip(Language[10962])

View File

@ -513,6 +513,14 @@ function this.DeleteHeroDatas(heroDIds)
-- end
--end
-- 清除佩戴的魂印
local soulPrintList = heroDatas[heroDIds[i]].soulPrintList
for i = 1, #soulPrintList do
if soulPrintList[i] then
SoulPrintManager.DelSoulPrintUpHeroDynamicId(soulPrintList[i].equipId, heroDIds[i])
end
end
--清楚编队上的英雄
FormationManager.AllFormationDeleCurHeroId(heroDIds[i])
--清除英雄魂印上挂载的英雄did

View File

@ -39,11 +39,11 @@ local type = {
id = JumpServer_Type.QiJieShiLian,
funcId = FUNCTION_OPEN_TYPE.QIJIESHILIAN,
sort = 2,
bg = "q_qjsl_rikou_di",
bg = "m_syjm_0026_png",
name = "q_qjsl_rikou_ysz",
live = "m_chsm_0035_png",
livePos = Vector2(274.5, -408.1),
liveSize = Vector2(1612, 1802),
live = "",
livePos = Vector2(0,0),
liveSize = Vector2(0,0),
tipBg = "r_Dungeon_juqingdian",
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[127].Value),
tip = "",
@ -163,10 +163,12 @@ function JumpServerPanel:BtnClick(id)
if id == JumpServer_Type.HightLadder then
UIManager.OpenPanel(UIName.JumpServerHightLadderPanel)
self:ClosePanel()
end
if id == JumpServer_Type.YuXuLunDao then
UIManager.OpenPanel(UIName.WorldArenaMainPanel)
self:ClosePanel()
end
if id == JumpServer_Type.QiJieShiLian then
local qiejieConfig = ConfigManager.GetConfig(ConfigName.QijieStage)
@ -174,6 +176,7 @@ function JumpServerPanel:BtnClick(id)
QiJieShiLianManager.IsLock = false
if qiejieConfig[msg.id] then
UIManager.OpenPanel(UIName.QiJieShiLianPanel)
self:ClosePanel()
else
LogError("七界试炼不存在该ID"..tostring(msg.id))
PopupTipPanel.ShowTip("无法进入,请联系客服!")

View File

@ -57,8 +57,19 @@ function this.GetRandomNameData()
end)
end
-- 字符正确性检测
function this.CheckStringRight(str)
if string.find(str, "|") then
return false
end
return true
end
--更改玩家姓名
function this.ChangeUserName(type, name, teamPosId, sex, callBack)
if not this.CheckStringRight(name) then
PopupTipPanel.ShowTip("名字不合法")
return
end
NetManager.ChangeUserNameRequest(type, name, teamPosId, sex, function()
this.roleSex = sex
this.roleName = name

View File

@ -6,13 +6,10 @@ local QijieHolyConfig=ConfigManager.GetConfig(ConfigName.QijieHolyConfig)
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local QUALITY = {
-- [1] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[2] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[3] = {light="q_qjsl_yw_jhz",kuang="q_qjsl_yw_jsz"},
[4] = {light="q_qjsl_yw_jhhs",kuang="q_qjsl_yw_jshs"},
[5] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
[3] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
[4] = {light="q_qjsl_yw_jhz",kuang="q_qjsl_yw_jsz"},
[5] = {light="q_qjsl_yw_jhhs",kuang="q_qjsl_yw_jshs"},
[6] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
-- [7] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
}
function QiJieSingleTreasure:InitComponent(gameObject)
@ -22,10 +19,10 @@ function QiJieSingleTreasure:InitComponent(gameObject)
self.Img = Util.GetGameObject(gameObject,"Image"):GetComponent("Image")
self.light = Util.GetGameObject(gameObject,"light"):GetComponent("Image")
self.kuang = Util.GetGameObject(gameObject,"kuang"):GetComponent("Image")
self.cost = Util.GetGameObject(gameObject,"cost")
self.costIcon = Util.GetGameObject(gameObject,"cost/Icon"):GetComponent("Image")
self.costNum = Util.GetGameObject(gameObject,"cost/Num"):GetComponent("Text")
self.activeBtn = Util.GetGameObject(gameObject,"activeBtn")
self.cost = Util.GetGameObject(gameObject,"GameObject/cost")
self.costIcon = Util.GetGameObject(gameObject,"GameObject/cost/Icon"):GetComponent("Image")
self.costNum = Util.GetGameObject(gameObject,"GameObject/cost/Num"):GetComponent("Text")
self.activeBtn = Util.GetGameObject(gameObject,"GameObject/activeBtn")
self.activeText = Util.GetGameObject(self.activeBtn,"Text"):GetComponent("Text")
end
@ -54,7 +51,7 @@ function QiJieSingleTreasure:OnShow(_parent,...)
end
function QiJieSingleTreasure:Refresh()
self.title.text = self.data.Name
self.title.text = string.format( "<color=%s>%s</color>",QualityTextDef[self.data.Quality],self.data.Name)
self.Img.sprite = self.spLoader:LoadSprite(artResourcesConfig[self.data.Icon].Name)
self.light.sprite = self.spLoader:LoadSprite(QUALITY[self.data.Quality].light)
self.kuang.sprite = self.spLoader:LoadSprite(QUALITY[self.data.Quality].kuang)

View File

@ -233,7 +233,7 @@ function this.GetTreasureEffect(treasureList)
local attriList2 = {}
-- LogYellow(tostring(#treasureList))
for i = 1, #treasureList do
LogYellow(tostring(treasureList[i]))
-- LogYellow(tostring(treasureList[i]))
local tData = QijieHolyConfig[treasureList[i]]
--界灵数量加成
moneyNum = moneyNum + tData.Addition

View File

@ -126,18 +126,18 @@ function QiJieShiLianMonsterInfo:SetCardSingleData(o,monsterId, _pos)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId)
local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
bg.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[heroConfig.Star])
bg.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[monsterconfig.Star])
local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[heroConfig.Star])
fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monsterconfig.Star])
-- local live=Util.GetGameObject(o,"Mask/Live")
local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
lv.text=monsterconfig.Level
local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
pro.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
pro.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(monsterconfig.PropertyName))
local starGrid=Util.GetGameObject(o,"StarGrid")
SetCardStars(starGrid,heroConfig.Star)
SetCardStars(starGrid,monsterconfig.Star)
local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
name.text=heroConfig.ReadingName
@ -151,7 +151,7 @@ function QiJieShiLianMonsterInfo:SetCardSingleData(o,monsterId, _pos)
live.transform.localPosition = Vector3.zero
local zs = Util.GetGameObject(o, "zs")
local zsName = GetHeroCardStarZs[heroConfig.Star]
local zsName = GetHeroCardStarZs[monsterconfig.Star]
if zsName == "" then
zs:SetActive(false)
else
@ -159,11 +159,9 @@ function QiJieShiLianMonsterInfo:SetCardSingleData(o,monsterId, _pos)
zs:GetComponent("Image").sprite = self.spLoader:LoadSprite(zsName)
end
if heroConfig.Star > 9 then
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
else
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
end
local effect = Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai")
effect.gameObject:SetActive(monsterconfig.Star > 9)
Util.SetParticleSortLayer(effect.gameObject, sortingOrder + 1)
end
function QiJieShiLianMonsterInfo:OnClose()

View File

@ -69,9 +69,11 @@ function HeroAndEquipResolvePanel:InitComponent()
soulPrintEndBtns[i]=Util.GetGameObject(self.transform, "endTabs/btnSoulPrintGrid/btnSoulPrintGrid/Btn"..i)
Util.AddClick( soulPrintEndBtns[i], function()
if tabSortType == i+3 then
isTop = true
this.SortTypeClick(0,equipEndBtns[i])--全部
else
tabSortType = i+3
isTop = true
this.SortTypeClick(tabSortType,soulPrintEndBtns[i])
end
end)
@ -296,11 +298,11 @@ function this.SortTypeClick(_sortType,_btn)
isTop = false
end
--特效层级重设
for i=1,#list do
Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer2)
end
orginLayer2 = this.sortingOrder
orginLayer = this.sortingOrder
for i=1,#list do
Util.AddParticleSortLayer(list[i], this.sortingOrder - orginLayer2)
end
orginLayer2 = this.sortingOrder
orginLayer = this.sortingOrder
end
end
@ -490,10 +492,6 @@ function this.SendBackResolveReCallBack(drop)
local soulPrint= SoulPrintManager.GetSoulPrintQualityDataByType(this.soulPrintChooseType)
soulPrintData=SoulPrintManager.GetSoulPrintAndSort(soulPrint)
this.selectText.text = Language[11728].."0/"..#soulPrintData
--this.SortSoulPrintData(soulPrintData)
--this.ScrollView3:SetData(soulPrintData, function (index, go)
-- this:SetSoulPrintData(go, soulPrintData[index],index)
--end)
end
this.CleanSelectList()
--刷新界面
@ -518,8 +516,8 @@ function this.ResolveBtnClickEvent()
temp[chooseIdList[i]] = 1
end
if not isSoulPrintShowSure then
for i=1,#soulPrintData do
if soulPrintData[i].id == chooseIdList[i] and soulPrintData[i].quality >= 4 then
for x=1,#soulPrintData do
if soulPrintData[x].id == chooseIdList[i] and soulPrintData[x].quality > 4 then
isSoulPrintShowSure=true
break
end

View File

@ -75,14 +75,14 @@ function this.ReceiveShopData(msg)
-- 更新事件
Game.GlobalEvent:DispatchEvent(GameEvent.Shop.OnShopInfoChange)
for _, shopData in ipairs(this.allShopData) do
local name = ConfigManager.GetConfigDataByKey(ConfigName.StoreTypeConfig,"Id",shopData.id).Name
Log("商店名称:"..tostring(name).."商店id:"..shopData.id.." 结束时间:"..tostring(TimeStampToDateStr(shopData.endTime/1000))..
" 上次刷新时间:"..tostring(TimeStampToDateStr(shopData.lastRefreshTime/1000)))
-- for _, v in ipairs(shopData.storeItem) do
-- Log("商品Id:"..v.id .." 购买次数:" .. v.buyNum)
-- end
end
-- for _, shopData in ipairs(this.allShopData) do
-- local name = ConfigManager.GetConfigDataByKey(ConfigName.StoreTypeConfig,"Id",shopData.id).Name
-- Log("商店名称:"..tostring(name).."商店id:"..shopData.id.." 结束时间:"..tostring(TimeStampToDateStr(shopData.endTime/1000))..
-- " 上次刷新时间:"..tostring(TimeStampToDateStr(shopData.lastRefreshTime/1000)))
-- -- for _, v in ipairs(shopData.storeItem) do
-- -- Log("商品Id:"..v.id .." 购买次数:" .. v.buyNum)
-- -- end
-- end
end
-- 更新商店数据