神将天赋界面修改提交
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m_LayoutPriority: 1
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||||
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@ -14,9 +14,9 @@ function RoleTalentPopup:InitComponent()
|
|||
self.BackMask = Util.GetGameObject(self.transform, "BackMask")
|
||||
self.breakOpenSkill =Util.GetGameObject(self.transform, "bg/breakOpenSkill")
|
||||
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill")
|
||||
self.breakSkillTextPre =Util.GetGameObject(self.transform, "bg/breakSkillTextPre")
|
||||
self.breakSkillTextPre =Util.GetGameObject(self.transform, "breakSkillTextPre")
|
||||
self.breakOpenSkillGrid =Util.GetGameObject(self.transform, "bg/breakOpenSkill/Mask")
|
||||
self.upStarSkillTextPre =Util.GetGameObject(self.transform, "bg/upStarSkillTextPre")
|
||||
self.upStarSkillTextPre =Util.GetGameObject(self.transform, "upStarSkillTextPre")
|
||||
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill/Mask")
|
||||
end
|
||||
|
||||
|
@ -59,9 +59,9 @@ function RoleTalentPopup:GetTalentDataShow()
|
|||
local curBreakId = OpenPassiveSkillRules[i][2]
|
||||
if breakId >= curBreakId then
|
||||
if breakSkillDataList[curBreakId] then
|
||||
breakSkillDataList[curBreakId] = {index = curBreakId,str = breakSkillDataList[curBreakId].str .. " <color=#66FF00>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
breakSkillDataList[curBreakId] = {index = curBreakId,str = breakSkillDataList[curBreakId].str .. " <color=#00F800>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
else
|
||||
breakSkillDataList[curBreakId] = {index = curBreakId,str ="<color=#66FF00>"..titleStr..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
breakSkillDataList[curBreakId] = {index = curBreakId,str ="<color=#00F800>"..titleStr..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
end
|
||||
else
|
||||
if breakSkillDataList[curBreakId] then
|
||||
|
@ -77,13 +77,13 @@ function RoleTalentPopup:GetTalentDataShow()
|
|||
local _passiveSkillId = passiveSkillConfig[OpenPassiveSkillRules[i][3]].Id
|
||||
if upStarId >= curUpStarId then
|
||||
if upStarSkillDataList[curUpStarId] then
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str = GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. " <color=#66FF00>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str = GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. "<color=#00F800>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
else
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#66FF00>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#00F800>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
end
|
||||
else
|
||||
if upStarSkillDataList[curUpStarId] then
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str =GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. " <color=#B9AC97>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str =GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. "<color=#B9AC97>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
else
|
||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#B9AC97>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue