探索提交
parent
bef8340c7c
commit
9e47928008
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@ -835,12 +835,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 3728230877015198153}
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m_Father: {fileID: 1880521797328049326}
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m_RootOrder: 2
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m_Father: {fileID: 6875560361487186785}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2.8, y: -71.7}
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m_AnchoredPosition: {x: -15.3, y: -15.199997}
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m_SizeDelta: {x: 325, y: 35.45}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5966816408531613893
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@ -1394,7 +1394,6 @@ RectTransform:
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m_Children:
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- {fileID: 6105355657785293294}
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- {fileID: 6875560361487186785}
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- {fileID: 538652110183025926}
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m_Father: {fileID: 2551601507637919127}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -2312,6 +2311,7 @@ RectTransform:
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- {fileID: 7141107481546563702}
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- {fileID: 332833142006133951}
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- {fileID: 5446418940014741044}
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- {fileID: 538652110183025926}
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m_Father: {fileID: 1880521797328049326}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -152,7 +152,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1917384259204399052
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CanvasRenderer:
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@ -787,7 +787,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 5e6dd4cae84f4dd46958013a6f282fc7, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -1653,7 +1653,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3680545875719326723
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CanvasRenderer:
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@ -1683,7 +1683,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: e5f390065e8d312419f17562e8250e91, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -3115,7 +3115,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 450, y: -104}
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m_SizeDelta: {x: 900, y: 0}
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m_SizeDelta: {x: 900, y: 250}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &4991609003910263707
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MonoBehaviour:
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@ -3415,7 +3415,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: af35ae40293e26b41b46837f7ad59918, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -4728,7 +4728,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: e5f390065e8d312419f17562e8250e91, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -4912,7 +4912,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 29430791031a92643b0afc46b730abe5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -5582,7 +5582,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: f088797d2a26ab24abe877e97eba98bd, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -6245,7 +6245,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4753622421415352171
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CanvasRenderer:
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@ -6275,7 +6275,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 5e6dd4cae84f4dd46958013a6f282fc7, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -8487,7 +8487,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1307786319315946796
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CanvasRenderer:
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@ -8517,7 +8517,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: f088797d2a26ab24abe877e97eba98bd, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -9212,7 +9212,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3005977404129422590
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CanvasRenderer:
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@ -9242,7 +9242,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: 29430791031a92643b0afc46b730abe5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -11794,7 +11794,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 69}
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m_SizeDelta: {x: 38.77, y: 53.51}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2695649938142890498
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CanvasRenderer:
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@ -11824,7 +11824,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: b582673e3da23f44fbae9ec0521af1f1, type: 3}
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m_Sprite: {fileID: 21300000, guid: af35ae40293e26b41b46837f7ad59918, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -12402,7 +12402,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &5457873113540345585
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RectTransform:
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m_ObjectHideFlags: 0
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@ -12808,7 +12808,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -4.55, y: 0.29}
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m_AnchoredPosition: {x: -4.549999, y: 0.29000092}
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m_SizeDelta: {x: 31.14, y: 20.76}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7951897889858441187
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@ -159,7 +159,7 @@ function ExploreMainPanel:SetMapData()
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self.mapList[k].nameMask = Util.GetGameObject(self.mapList[k].mapInfo,"info/nameMask"):GetComponent("Text")
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self.mapList[k].name = Util.GetGameObject(self.mapList[k].mapInfo,"info/nameMask/name"):GetComponent("Text")
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self.mapList[k].exploreIma = Util.GetGameObject(self.mapList[k].mapInfo,"info/exploreIma")
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self.mapList[k].condition = Util.GetGameObject(self.mapList[k].mapInfo,"condition")
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self.mapList[k].condition = Util.GetGameObject(self.mapList[k].mapInfo,"info/condition")
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self.mapList[k].conditionTip = Util.GetGameObject(self.mapList[k].condition,"Text"):GetComponent("Text")
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self.mapList[k].tipPos = Util.GetGameObject(self.mapList[k].go,"tipPos")
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end
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@ -173,8 +173,10 @@ function ExploreMainPanel:SetMapData()
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if PlayerManager.level < v.openLevel then
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self.mapList[k].condition.gameObject:SetActive(true)
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self.mapList[k].conditionTip.text = v.openLevel.."级解锁"
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self.mapList[k].minForce.gameObject:SetActive(false)
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Util.SetGray(self.mapList[k].bgName,true)
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else
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self.mapList[k].minForce.gameObject:SetActive(true)
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self.mapList[k].condition.gameObject:SetActive(false)
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Util.SetGray(self.mapList[k].bgName,false)
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end
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@ -118,7 +118,7 @@ function this:OnShow(_parent,...)
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this.itemList[i].heroList = {}
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for j = 1,6 do
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this.itemList[i].heroList[j] = {}
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this.itemList[i].heroList[j].go = Util.GetGameObject(this.itemList[i].scroll, "heroPro ("..j..")")
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this.itemList[i].heroList[j].go = Util.GetGameObject(this.itemList[i].scroll, "heroPro"..j)
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this.itemList[i].heroList[j].frame = Util.GetGameObject( this.itemList[i].heroList[j].go, "frame"):GetComponent("Image")
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this.itemList[i].heroList[j].hero = Util.GetGameObject( this.itemList[i].heroList[j].go, "hero")
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this.itemList[i].heroList[j].icon = Util.GetGameObject( this.itemList[i].heroList[j].hero, "icon"):GetComponent("Image")
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@ -166,11 +166,11 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
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self.playerLiveView = PlayerLiveView:New(self.roleRoot,1,nil,sortingorder)
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self.playerLiveView:RemoveTitleCanvas()
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self.nameDi.gameObject:SetActive(false)
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--如果修行开启设置修行标识
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if ActTimeCtrlManager.SingleFuncState(108) then
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self.PracticeIcon:SetActive(true)
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PracticeManager.SetPracticeIcon(self.PracticeIcon,PracticeManager.PracticeLevel)
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end
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-- --如果修行开启设置修行标识
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-- if ActTimeCtrlManager.SingleFuncState(108) then
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-- self.PracticeIcon:SetActive(true)
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-- PracticeManager.SetPracticeIcon(self.PracticeIcon,PracticeManager.PracticeLevel or 1)
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-- end
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self.blood:SetActive(true)
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local hp = ExploreManager.GetHpById(data.formationId)
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if hp <= 0 then
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@ -201,10 +201,10 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
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self.name.text = data.userName or data.name
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self.nameDi.gameObject:SetActive(true)
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local _lv = data.lv or data.level or data.userLevel
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if _lv and _lv >= GlobalSysConfig[108].OpenRules[2] then
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self.PracticeIcon:SetActive(true)
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PracticeManager.SetPracticeIcon(self.PracticeIcon,data.practiceLevel)
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end
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-- if _lv and _lv >= GlobalSysConfig[108].OpenRules[2] then
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-- self.PracticeIcon:SetActive(true)
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-- PracticeManager.SetPracticeIcon(self.PracticeIcon,data.practiceLevel)
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-- end
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self.blood:SetActive(false)
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end
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self.playerLiveView:OnOpen(GetPlayerRoleSingleConFig().Scale2)
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Loading…
Reference in New Issue