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onepiece_demo_arena^2
xiejun 2024-02-19 18:04:09 +08:00
parent c43b60932e
commit 9e5535b358
3 changed files with 120 additions and 115 deletions

View File

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View File

@ -35,10 +35,10 @@ function YiJingBaoKu:InitComponent()
--mid
self.grid = Util.GetGameObject(self.gameObject, "mid/content/grid")
for i = 1, self.grid.transform.childCount do
self._itemsList[i] = self.grid.transform:GetChild(i - 1)
self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
end
-- for i = 1, self.grid.transform.childCount do
-- self._itemsList[i] = self.grid.transform:GetChild(i - 1)
-- self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
-- end
--bottom
self.tip2 = Util.GetGameObject(self.gameObject, "tip"):GetComponent("Text")
--effect
@ -125,6 +125,11 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function YiJingBaoKu:OnShow(_sortingOrder)
for i = 1, self.grid.transform.childCount do
self._itemsList[i] = self.grid.transform:GetChild(i - 1)
self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
LogError( self._itemsPosList[i].x .. self._itemsPosList[i].y)
end
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
Util.AddParticleSortLayer(self.effect, sortingOrder + 1)
@ -205,8 +210,8 @@ function YiJingBaoKu:SetCardData()
if not self.itemViewList[i] then
self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,cFront.transform)
end
self.itemViewList[i]:OnOpen(false, v.reward, 1.1, false, false, false, sortingOrder)
self.itemViewList[i].transform.localPosition = Vector2.New(-73.5,78.5)
self.itemViewList[i]:OnOpen(false, v.reward, 0.7, false, false, false, sortingOrder)
self.itemViewList[i].transform.localPosition = Vector2.New(-46.9,49.8)
cFront:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
self.itemViewList[i].gameObject:SetActive(true)
@ -222,8 +227,8 @@ function YiJingBaoKu:SetFinalReward()
if not self.finalReward then
self.finalReward = SubUIManager.Open(SubUIConfig.ItemView,self.addBtn.transform)
end
self.finalReward:OnOpen(false, BlessingConfig[self.ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
self.finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
self.finalReward:OnOpen(false, BlessingConfig[self.ActData.selectId].Reward, 0.7, false, false, false, sortingOrder)
self.finalReward.transform.localPosition = Vector2.New(-46.9,49.8)
self.finalReward.gameObject:SetActive(true)
self.tip.text = ItemConfig[BlessingConfig[self.ActData.selectId].Reward[1]].Name
end
@ -304,8 +309,8 @@ function YiJingBaoKu:SetSingleCardData(index,item,reward)
if not self.itemViewList[index] then
self.itemViewList[index] = SubUIManager.Open(SubUIConfig.ItemView,root.transform)
end
self.itemViewList[index]:OnOpen(false, reward, 1.1, false, false, false, sortingOrder)
self.itemViewList[index].transform.localPosition = Vector2.New(-73.5,78.5)
self.itemViewList[index]:OnOpen(false, reward, 0.7, false, false, false, sortingOrder)
self.itemViewList[index].transform.localPosition = Vector2.New(-46.9,49.8)
self.itemViewList[index].gameObject:SetActive(true)
end

View File

@ -22,7 +22,7 @@ function SoulPrintHandBook:InitComponent()
this.mask = Util.GetGameObject(this.gameObject, "mask")
for i = 1, 5 do
tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i)
if i<3 then
if i<2 or i>5 then
tabs[i]:SetActive(false)
end
end