diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultPanel.lua index b8bd7c287c..f644d45037 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultPanel.lua @@ -21,6 +21,8 @@ function GongMingResultTips:InitComponent() this.TextTwoAll = Util.GetGameObject(self.transform,"grid/TextTwo") this.HeroSkin = Util.GetGameObject(self.transform,"grid/ver/HeroSkin") + Util.GetGameObject(self.transform,"grid/ver/recordPer (1)/name/text (5)"):SetActive(false) + Util.GetGameObject(self.transform,"grid/ver/recordPer (1)/Image (19)"):SetActive(false) end @@ -188,7 +190,7 @@ function GongMingResultTips:OnOpen(flag) else Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = string.format(Language[10086]) end - + Util.GetGameObject(this.TextOneAll,"textFa"):SetActive(false) @@ -273,9 +275,10 @@ function GongMingResultTips:OnOpen(flag) else Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text =string.format(Language[10086]) end - + Util.GetGameObject(this.TextTwoAll,"textFa"):SetActive(false) end + Util.GetGameObject(this.TextTwoAll,"textFa"):SetActive(false) end end diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua index b89f7a883f..2b50586fb2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua @@ -275,6 +275,7 @@ function HongMengUnLoadPanel:SetText(go,_data) end Util.GetGameObject(go.transform,"TextFa"):SetActive(false) end + Util.GetGameObject(go.transform,"TextFa"):SetActive(false) end